New App being developed - Interactive maps for *every* Odyssey settlement type

Yeah, exactly this one. Even worse - the only time I've stumbled upon one it was on the dark side of the planet. Due to this I haven't spend too much time there, but that probably the only settlement where I haven't see any civilian (non-military) specialists
Handily it's the only Mil settlement with only S pads, so this query should return them https://inara.cz/nearest-stations/?ps1=Didio&pi13=&pi14=0&pi15=10&pi16=60&pi1=0&pi18=1&pi19=0&pi17=0&ps2=&pi8=&pi9=0&pi3=&pi4=0&pi5=0&pi6=0&pi7=0&pi23=0

edit: Scrub that - inara lists 'min pad, not max ....

edit2: Ok, these are legit :)

Amos Garrison Lauma
Bloom Defence Barracks Semali
Conteh Military Installation Wayahukulha
Dhar Expedition LHS 3384
Dragomanov Military Barracks Wolf 363
Garg Military Bastion LTT 8190
Goh Obligation Aurai
Graf Arms Installation Toolfa
Guzman's Outpost Tjurojiu
Han Command Bhati
Igbinedion Resolve LTT 16741
Lane Command Complex LHS 3836
Massey Encampment Athra
Rowe Arms Base Danggali
Schubert's Garrison Yembo
Theofelus Fortress Lauma
Tolmie Munitions Installation Wolf 54
 
Last edited:
Handily it's the only Mil settlement with only S pads, so this query should return them https://inara.cz/nearest-stations/?ps1=Didio&pi13=&pi14=0&pi15=10&pi16=60&pi1=0&pi18=1&pi19=0&pi17=0&ps2=&pi8=&pi9=0&pi3=&pi4=0&pi5=0&pi6=0&pi7=0&pi23=0

edit: Scrub that - inara lists 'min pad, not max ....

edit2: Ok, these are legit :)

Amos Garrison Lauma
Bloom Defence Barracks Semali
Conteh Military Installation Wayahukulha
Dhar Expedition LHS 3384
Dragomanov Military Barracks Wolf 363
Garg Military Bastion LTT 8190
Goh Obligation Aurai
Graf Arms Installation Toolfa
Guzman's Outpost Tjurojiu
Han Command Bhati
Igbinedion Resolve LTT 16741
Lane Command Complex LHS 3836
Massey Encampment Athra
Rowe Arms Base Danggali
Schubert's Garrison Yembo
Theofelus Fortress Lauma
Tolmie Munitions Installation Wolf 54
Wow, brilliant! It seems that my "ToVisit" list has grown up quite a bit today=)

On the side note - I'm quite aware - based on my own experience with mapping of Horizons settlements - that by introducing such an ambiguous parameter as "size" for Odyssey settlements in the nav.panel FD team doesn't necessary have a goal to simplify commanders life. Probably quite the contrary. And as for legacy settlements this size mention is not available in the journal files afaik.
 
Main thing I wanna know for any settlement is where the settlement alarm console is ;) I can figure anything out after that!
 
I have always wanted to ask a very similar question. However, I have the impression that there are (can be?) several alarm consoles in a settlement. If this is true, my next question would be, what is the range of the alarm consoles? Let's say my mission is to assassinate a person, do I have to turn off the alarm console in the room where that person is or all the existing alarm consoles in the settlement?
There is only one settlement alarm console per settlement.
 
Main thing I wanna know for any settlement is where the settlement alarm console is ;) I can figure anything out after that!
Yesterday I met my Waterloo... My own first evidence of 'identical' layouts where a dataport was in a different location

So I've decided for this first version to drop the dataports from the map. I'd rather focus on the things that I know (for now anyway) don't move.

And look to add other features back in later, as there may be further evidence to help me.

(Frontier @zac - please can you not help with some data that will push this project forward?)
 
Yesterday I met my Waterloo... My own first evidence of 'identical' layouts where a dataport was in a different location

So I've decided for this first version to drop the dataports from the map. I'd rather focus on the things that I know (for now anyway) don't move.

And look to add other features back in later, as there may be further evidence to help me.

(Frontier @zac - please can you not help with some data that will push this project forward?)
Thing is once you have the settlement alarms turned off you can then kill whoever you like without further response or breaking mission conditions for a covert mission. Once you kill a level 3 you have full terminal access and can find things like data ports. Granted you can always use an ebreech on terminals but then you are risking discovery if scanned.
 
There is only one settlement alarm console per settlement.
Nope, there's at least one layout for a large Industrial settlement where both the security and the command room of the CMD-building have a settlement alarms console (and an authorisation scanner console as well).
 
Might also be worth documenting the location of the 'cage' thing used for Protect missions. I believe this is fixed per layout.
A small update - if the cage location persists on mission/no mission situation (for the same settlement) then... it's location is also generated and can be different for the same layouts. Just stumbled - literally - on one of them while (re-)recording coordinates for external objects in one of the settlement layouts (an this involves walking along straight lines). Encountered as an obstacle - it was not there in the same layout in another settlement.
 
A small update - if the cage location persists on mission/no mission situation (for the same settlement) then... it's location is also generated and can be different for the same layouts. Just stumbled - literally - on one of them while (re-)recording coordinates for external objects in one of the settlement layouts (an this involves walking along straight lines). Encountered as an obstacle - it was not there in the same layout in another settlement.
Thanks for the report. I don't yet plan to add the cage to the map, but this is useful to know if I do at some point.
 
I have always wanted to ask a very similar question. However, I have the impression that there are (can be?) several alarm consoles in a settlement. If this is true, my next question would be, what is the range of the alarm consoles? Let's say my mission is to assassinate a person, do I have to turn off the alarm console in the room where that person is or all the existing alarm consoles in the settlement?
Experimented today with a Military settlement with two alarms consoles, both in CMD, one in SEC and one in OPR. If I turned off one, and visited the other, the other was disabled without me touching it. I aggroed the settlement to make sure no alarms went off. You only need to turn off one panel and that's disabled all alarms. The settlement is Solati - Meng Landing
 
One more settlement to map (LTT 4487 - Argento Horticultural Exchange) and I'll have all 28. Then lots of testing and proof reading, then v1 gets published. Current version is now accessed from a static page at https://www.quizengine.co.uk/omg/

Current preview now contains 23 maps, but will replace it with a fully working 28 map version later today
 
I've still got testing to do, to make sure everything works / reads as expected, but I now have a version of OMG with all Odyssey settlement maps in.

Already planning v1.1 which (headline features) will have rotatable maps and 'blueprint' view of a settlement as an option rather than the screengrab.

 
Top Bottom