New idea: smuggling compartments

New idea: smuggling compartments placeable inside the regular fright compartments.

Why? Because the current scanning procedure with a 100% detection is boring, annoying and useless.

Depending on the quality against scanning the size decreases yet the chances of not being detected increases.
---> Those compartments must be placed INSIDE the regular module and will be 25% the size of the regular module.
---> You need to fill the the smuggling module first THEN you have to fill the regular module on top of it with 75% of legal goods to hide the
illegal goods.

"I'd never thought I'd be smuggling myself in them"

That's about it!
 
I suspect things like this 'may' be coming.

One of the lesser discussed comments made on one of the early beta live streams i think was a comment that there would be new passenger cabins called a 'prison module'. Though no explanation was given I am guessing its to specifically transport criminals and fugitives.

It 'may' be an indicator of a cargo/passenger modules being more specific in theri use... a smuggling hold would be useful too.

Though it would need to be limited in size... I can just see the cargo handling crew now, stood in a legal 4 ton cargo bay on board a cutter wondering why its so small when there is a 'hidden' 700 ton smuggling cargo hold they can't find.
 

Lestat

Banned
Here an idea. Maybe look at the DDF forums to view some of their ideas and post more detail ideas.
 
It's a shame Cargo Rack engineering isn't a thing...

G1-5 Mods available:
Thermal Sink: -% Thermal Load, -% Cargo Space (basically, adds material to make them big heatsinks)
Armoured: +% ship HP (or resistances?), -% Cargo Space
Cannibalised: -% Ship HP, -% module integrity, +% Cargo Space
Secured Load: +% Cargo Hatch Integrity, +% hatch breaker time required, +ship mass

Experimental Modifications:
- Corrosion Resistant (as current effect), -50% cargo space, immune to corrosion
- Shielded: Decreases scan resolution range of other ships,
- Ammo racks: -20% cargo space, +10% ammo capacity

... can't think of any more, but you get the idea.
 
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