New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

I check "the downgrade" myself.
Judge yourself
the first one was realy nice, altough i would have liked to see the crater broder while you decend.
The second one (?) starting at around 13:00 the one with low atmosphere looks disgusting if you ask me and totaly breaks my immersion. All these "rounded spiky" dunes, i don't know.

the details on the textures are amazing. Maybe thats why it don't fit with these strange landscapes. i'd expected more eroded crust like stuctures, not boiling pudding worlds.

And also, what about some simple volumetric clouds? i dare to ask, mabye with the next expansion...
 
This (Horizons) looks better? LOL Then go play your ugly looking Horizons.
Not an option as the new graphics engine is coming to Horizons before the end of the year which removes the choice for people to remain in the Universe they're used to seeing (otherwise I'd ignore all the debate and just continue happily playing Horizons - perhaps dipping into Odyssey every now and again to remind myself why I prefer Horizons). With the exception of the atmospheric effects Horizons looks better (it's a personal opinion - just as yours is - so don't argue that point because you don't decide what other people prefer).
It only takes one look at how human models look and behave on the sloped/uneven terrain to understand why planets were "flattened" to make it more "walkable". It's a horrible excuse and whoever came up with that idea should have chosen a different career path. Instead of detailing the animation and collision they went with the easiest and most damaging workaround.

This tile issue might even be a result of that as well as if you have pre-build areas it is much easier to make sure they are more "walk friendly".
Oh god I think you might be right. Would certainly explain why all the planets I've been to are generally flat (I mean there's a lack of cliffs and genuinely undulating terrain) with some rocks stuck on them.
Legs is life, legs is power, legs are immersive, legs making you feel vastness of space better, action on legs is funnier. Can live with bugs, cant live without legs.
I think you'll find that last remark is highly offensive to wheelchair users!
Also, how much vastness of space can you really feel by walking around a small, flat, barely textured area compared against traversing the galaxy?
I'd say you absolutely CAN live without being able to get out your ship/SRV but bugs ruin the immersion (and low frame rate does similarly but also prevents VR as an extra bonus).
If it were open to a vote I'd say take the "new planetary tech" away until you can figure out how to implement it without spoiling something the majority of people have loved playing for many years! I'd keep the Elite feet part though cos that seems to work nicely. You'll be glad that it's not up to me since you clearly love landing on all these wonderful new grey planets!
I'd seen literally NOBODY complaining about what the planets looked like. The closest criticism I heard was that the textures could have done with a resolution boost.
 
the first one was realy nice, altough i would have liked to see the crater broder while you decend.
The second one (?) starting at around 13:00 the one with low atmosphere looks disgusting if you ask me and totaly breaks my immersion. All these "rounded spiky" dunes, i don't know.

the details on the textures are amazing. Maybe thats why it don't fit with these strange landscapes. i'd expected more eroded crust like stuctures, not boiling pudding worlds.

And also, what about some simple volumetric clouds? i dare to ask, mabye with the next expansion...
It was a big crater i´ll try to take a picture of the border of that crater.
Clouds in low atmospheric planets? lol
 
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Pictures of the border of the crater.
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you know that there are clouds on mars? with a 0.095 psi atmosphere. not like clouds like on earth of course, thats why i wrote "simple".
There are some vapor on odyssey in some very few atmspheric planets. i see one today.
do you know that are wind too?
are u explorer? do you explore planets yourself?
 
good pictures. To me, the border looks like a few hundres meters height, realy hard to see without an asp in front of things ;). While in the video from low oribt it looked more like kilometers heigth? to me at least.

I'm playing elite since 2015, i have seen many wonderous and beautiful thinks ingame.
Don't get me wrong i admire the new athmospheric light scattering, there is a real beauty in odysse. But part of the new planet tech is realy breaking my immersion, i still keep the hope up that this is still a bug and not the final new way to build the ground geometry of planets.
 
good pictures. To me, the border looks like a few hundres meters height, realy hard to see without an asp in front of things ;). While in the video from low oribt it looked more like kilometers heigth? to me at least.

I'm playing elite since 2015, i have seen many wonderous and beautiful thinks ingame.
Don't get me wrong i admire the new athmospheric light scattering, there is a real beauty in odysse. But part of the new planet tech is realy breaking my immersion, i still keep the hope up that this is still a bug and not the final new way to build the ground geometry of planets.
Well, when Horizons was released in 2015 it looked horrible and had a thousand problems, some of them I have shown photos in this post.
My problem is that the community behaves completely intolerant now, when the problems are obvious, completely normal and totally solvable and the last years of horizons in beauty and performance are the proof.
 
I check "the downgrade" myself.
Judge yourself

I think it's pointless to compare a single planet in Horizons and Odyssey. Of course you'll find planets that at first glance look better in Horizons, and vice versa. The more important comparisons are across dozens or hundreds of planets, gathering statistics of repeating terrain at all of the various scales, assessing uniqueness, and particularly outliers, which in procgen are the most interesting of all. The outliers are what might produce the tallest mountains, the deepest canyons, the steepest valleys, the most chaotic hills, and so forth. I'm not even sure Odyssey can produce outliers. That depends on the tiling algorithm and its boundary conditions.

But the elephant in the room is that we now know the Stellar Forge has been changed so that terrain is no longer unique. The galaxy simulation has taken a huge blow, as have many explorers who up until now have only experienced unique terrain.
 
And no, Mr ObsidianAnt, space isn't black. It's not generating much light, but it's full of stars. Billions of them. I see way more in Earth sky, with it's atmosphere than in ED. Mostly due to technical reason, I understand, but in Horizon it was perfectly fine.
The Milky Way from Earth is stunning. Not a redish stain you can barely see.
In short, space is dark but not black. In Odyssey, it's both.
In fact Odyssey's skybox works like it worked on some previous Horizons versions. You now need to be away from main star (and needed to be in older Horizons too) for sky to be lit up. Away from star, no problems, and yes this is from EDO, in fact unpatched EDO from release day (with poor graphics settings):
Screenshot_0253.jpg
 
In fact Odyssey's skybox works like it worked on some previous Horizons versions. You now need to be away from main star (and needed to be in older Horizons too) for sky to be lit up. Away from star, no problems, and yes this is from EDO, in fact unpatched EDO from release day (with poor graphics settings): View attachment 234263
Well, if that's true, then it means they can fix it by reverting whatever they did.

The question remains, is it a bug or a feature ? As with many things in EDO, it's hard to know.
 
In fact Odyssey's skybox works like it worked on some previous Horizons versions. You now need to be away from main star (and needed to be in older Horizons too) for sky to be lit up. Away from star, no problems, and yes this is from EDO, in fact unpatched EDO from release day (with poor graphics settings): View attachment 234263
You can only see the stars because you have your lights on :p (Joke ofc)
 
Well, if that's true, then it means they can fix it by reverting whatever they did.

The question remains, is it a bug or a feature ? As with many things in EDO, it's hard to know.
I do think it is a feature. Much like it was in older Horizons version. Personally, well its toss of coin if I like it or not. There are big contrasts, but on other hand you need to travel inside system longer to see sky in all of its glory...
 
I was by the way at first also disappointed when it came to Odysseys skybox, but then I remembered that old stuff, and simply flew away from main star for some time...
 
Well they try to make somewhat dynamic skybox. See how view behaves when there is bright light shining on cockpit, vs. cockpit is fully in shadow. IRL realistic version would glare obstruct stars fully...
The issue is twofold. First, the cockpit, can go very very dark, and the UI is very dark to. Changing gamma only have a minor impact on that. It's like we have shutdown all our interior light, for some reason.
The other issue is how black the skybox is. The milky way is barely visible, and the stars are very tiny white dot.
 
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