New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

I have some suspicion, that old Horizons had repeating patterns too. But because "tiles" were bigger and with less details, people did see them as easily.
They probably did. But they were hidden better. The issue is not the repetition by themselves, but how visible they are.

It's a game, ofc it's not real, we just pretend. The trick is to hide the string so it doesn't affect us. Like the CGI in a movie, if you saw the dude wearing green holding superman so it look like he's flying, that wouldn't be good. Even though, we know it's not real and some dude in green is holding him in front of a green screen.
 
Well perhaps because eh some people do NOT concur that old Horizons planets were better looking, or with superior tech. Me being one of them.
Better looking than this.

Source: https://flic.kr/p/2m1U4LE

Source: https://flic.kr/p/2m1NAJj

Source: https://flic.kr/p/2m1PDFM

Do you disagree? Also, if you can't see the repeated assets in my 2nd shot then I don't know how you ever will.
 
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Old horizons screenies
 
But yeah, I must admit did little trick here, I took about dullest Horizons pics I had in my ready pic folder. There are way more nicer screenies.
I do remember a period when a whole bunch of planets seemed to have unnaturally linear patterns in their crater distribution, in many cases much worse than the examples posted above. Some were virtually grid-like, as though someone had strafed the planet with a series of machine-gun passes. It's one of the reasons I was careful to use the word "rarely" rather than "never" in my longer post, regarding the number of times Horizons had broken its own believability. I had thought this was prior to 2020 but maybe there were a few left after the bulk got patched away.

But even those planets were easier on my eye than the repeat patterns in Odyssey. Even though the distribution of craters was clearly artificial, the craters themselves were sufficiently different in size, composition and surroundings that they only ever gave me a sense of artifice, never of duplication. Sure, I was looking at an improbably long straight line of craters stretching to the limb, but not the same crater repeated. I can't speak for anyone else, but that seems to be key to me. I can deal with the odd quirks and edge-cases, especially the really exciting stuff like improbably spiky mountains, but the second something significant repeats in the same frame it's much worse. If it repeats more than once it's jarring.

And one of my worries is that even if FD can reduce this effect so it only happens rarely on individual planets, it may still be enough to serve as a constant reminder that it's likely to be happening between similar worlds as well. It's even possible I'll start to recognise certain patterns and be subconsciously looking out for them, which would be awful. It's one of the reasons I'm sticking to bubble activities for the time being, rather than heading into the black, so hopefully I'm not exposed to too many "copypasta" seeds before FD has a pass at fixing it all. It's also giving me a chance to gather materials for suit modifications, which is a bonus.
 
Well I do not see those "copy paste" patterns. Especially I do not see those while controlling the ship and deciding where to land. But yeah of course if we put it all beige and just some random noise craters that would be better?
There are copy-pasted patterns - the rather similar-looking crater is a space example, and the very similar looking hills from nearer ground level seems to be another - that's a problem - but if you can put that aside (big if, I admit) I struggle to see how anyone can think the planets look worse from space.
 
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