Thanks for all the replies. Just to follow up:
- I'm using an Eagle with upgraded 'D' modules (the best you can do in Pilot's Federation Space), a Beam Laser and 2 Multi-cannons (after trying a bunch of different load-outs). That already seems like too much for a new player to do to be able to kill the easiest-level NPCs in the newbie zone. Maybe you should need to do that for Mostly-Harmless NPCs.
- I have no problems with landing or supercruise (I stored my Docking Computer and Frameshift Assist modules first thing, so I don't use those). I'm fairly comfortable with my key bindings (but can't yet land in a rotating station without using Flight Assist). But combat is another level of precision and fiddling with mouse response curves, etc...
- I know about pip management, but frankly have no bandwidth for that at all. All my attention is on trying to stay on the reticule, figure out which way the target is facing (which is hard enough), and trying to manage my speed which is a whole other level of tricky.
- I mentioned the high-wake because I'm just reading about following wake trails, but it's not possible with high-wake because a Wake Scanner is not available in the Pilot's Federation District. It sure would be a better learning experience if NPCs in the newbie zone would low-wake instead.
- Mining seems to be a complete bust in the Pilot's Federation District. There are no scanners available, so as far as I can tell it is just trial and error with a laser. I can't see how you could ever complete any of the mining missions.
Really the problem is that the bar is so high for tutorial combat and way out-of-line with all the other systems to learn: You need to get every system figured out to such a high degree before you can even have the simplest success. It's not a learning curve, it's a vertical wall.
I'm just saying the new player experience would be hugely improved if there was a better balance of reward for effort at the early learning stage. This could be easily done by:
- Not having Harmless-level NPC shields come back on after a few seconds. Give us a few minutes to have a chance to learn to target the reticule. That is the single most frustrating thing.
- Make the reticule (target zone) bigger for Harmless-level NPCs so it is easier to hit and kill them.
- Don't have NPCs high-wake frameshift in the tutorial zone -- there's no Wake Scanner.
I don't see how making Harmless NPCs easier to kill would degrade the game for the experienced players.
There are so many other games to play these days that expecting a brand new player to suffer through hours and hours of frustration without rewards is really only just going to end up with far fewer players in the game.
Couple things in no particular order:
• "Early learning stage" is really the tutorial simulations and challenge scenarios. (accessible from right-hand panel and maybe title screen - I don't know if they changed that.) You can do these over and over again and fail them as many times as you like with no penalty to anything in your "real" game, and it's a great way to get the hang of combat and everything else.
• The Pilots Federation District isn't necessarily a "learn how to play the game" zone so much as it is a "don't get ganked by more experienced players" zone. Frontier is never going to program special unique NPC behavior just for you, they can barely get the default behavior to work right in the rest of the game. Again, you can learn the basics and hone your technique in the tutorial simulations if you find the live game is too unforgiving.
• High Waking is just a fact of life in Elite. You don't need to have a wake scanner, in fact you probably don't want one because chances are the NPC high-waked out of the Pilot's Federation District anyway. You are better off learning to tail your target and whomping them before they can jump. When they're getting ready to high wake they'll be flying in a straight line so they're easy targets if you can keep up.
• RE: modules in Pilots Federation District: (Your overall loadout sounds fine.) If you really want a wake scanner, or A rated modules, AND you have not yet gained any Pilot's Federation ranks (combat, trade, exploration,) you
can go to other systems and buy whatever other modules you want, then come back to PFD.
• You don't actually have to get good at combat, like, ever. At all. You can do other activities, save up money, build a powerful ship, and if you still want to commit violence you can then opt to only take on targets weaker than you. You only need to get up to a Cobra really and then there will always be harmless sidewinders and eagles to overpower, and you can build from there. If you WANT to get good at combat that's totally cool. However, part of getting good at combat is making peace with constant setbacks and being OK with struggle.
• Good on you for trying to use a mouse and keyboard, but it's got a learning curve all by itself which is possibly more advanced than any of the actual combat skills in Elite. If you have a gamepad, I highly highly recommend giving that a try. Yes you'll be starting all over with memorizing controls, but you'll probably have an easier time overall. (If you have a HOTAS go with that obviously, but gamepad is more than fine.)
• You probably can't do core mining in PFD, and it would be a heck of a thing to even try to do in the starter ships, but if you can get a prospector limpet controller, a refinery, and a mining laser you have everything you need to do standard laser mining. In fact the prospector limpet is optional, and mining "back in the day" was done purely with the mining laser doing the exact kind of trial and error you're describing. Remember also that half the job is finding the right rings and hotspots before you even start mining.
• Try to enjoy the chaos and confusion of it all. Embrace the vastness and complexity of the game world you're in, a game world which has a purpose of its own and does not care about you. The first 30-100 hours of learning to play this game are the best it has to offer, and a rare experience among modern games. Savor it because there's nothing waiting for you on the other side of the learning curve - you can't win, all you can do is learn and keep on learning until there's nothing left to master.