New ship: Panther Clipper

Regarding the upcoming Panther mk2, I don’t care about:

How it looks
How it handles
How fast it is
If it can have a fighter bay
Cockpit aesthetics or visibility
Difficulty getting through the toaster rack
How many hard points it has or how they are placed
If it is SCO optimized; (I’m pretty sure it will be, based on the other new ships)


I only care about how much it can carry and how far it can jump when heavily loaded. IMO, these 2 things will make or break this ship.
 
Regarding the upcoming Panther mk2, I don’t care about:

How it looks
How it handles
How fast it is
If it can have a fighter bay
Cockpit aesthetics or visibility
Difficulty getting through the toaster rack
How many hard points it has or how they are placed
If it is SCO optimized; (I’m pretty sure it will be, based on the other new ships)


I only care about how much it can carry and how far it can jump when heavily loaded. IMO, these 2 things will make or break this ship.
Amen!
 
Regarding the upcoming Panther mk2, I don’t care about:

How it looks
How it handles
How fast it is
If it can have a fighter bay
Cockpit aesthetics or visibility
Difficulty getting through the toaster rack
How many hard points it has or how they are placed
If it is SCO optimized; (I’m pretty sure it will be, based on the other new ships)


I only care about how much it can carry and how far it can jump when heavily loaded. IMO, these 2 things will make or break this ship.
well with me it can jump maximum 500 ly if it will be able to dock at my frieghter
 
Well I really like the way it looks, but if it does not match or exceed the MK I's cargo capacity, I will make do with the Cutter/Carrier combo, and they can kiss my early access ARX's goodbye.

07
 
I only care about how much it can carry and how far it can jump when heavily loaded. IMO, these 2 things will make or break this ship.

How much do u want it to carry? This ship will be only a bit longer than a Type-9 based on the WIP images. So maybe it's only 1000 tonnes / units.
 
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That darker central section seems to be detachable, at least looks that way to me. So, it is possible, that we are looking on new bulk-type cargo canisters containers.
 
How much do u want it to carry? This ship will be only a bit longer than a Type-9 based on the WIP images. So maybe it's only 1000 tonnes / units.
I don't have a specific number in mind, but I would like it to be a significant increase over the T9/Cutter, but I'd be very happy if it was around double their capacity. Length is only 1 dimension; if you include it's width and height, it should be able to accommodate a sizeable increase in cargo load (not to mention the handwavium factor). But like I said, it's jump range as well as it's cargo capacity will make or break this ship. A huge capacity with a short jump range would still be a fail. In the end, players have been asking for some relief for all the hauling required for colonization; I am assuming that the Panther mk2 is going to be the response. The requested solution would be to move lots of cargo faster.
 
Hi :)

Why can't people just say they want overpowered things without having to justify it with a game they clearly haven't played or forgotten about?

I would like overpowered things!. :)...especially the new Panther Clipper.🫣
I will always have Frontier Elite 2 & Frontier First Encounters as fond memories of games I no longer play now 🤗. I will never forget! ...(echoing voice). :D

Hi :)
A minimum of 6100t, for taking large team delivery missions into safekeeping in one trip, instead of several.
That's just overkill! :eek: , a cargo capacity of 6099t is a more 'balanced' option imho. :D

I don't have a specific number in mind, but I would like it to be a significant increase over the T9/Cutter, but I'd be very happy if it was around double their capacity. Length is only 1 dimension; if you include it's width and height, it should be able to accommodate a sizeable increase in cargo load (not to mention the handwavium factor). But like I said, it's jump range as well as it's cargo capacity will make or break this ship. A huge capacity with a short jump range would still be a fail. In the end, players have been asking for some relief for all the hauling required for colonization; I am assuming that the Panther mk2 is going to be the response. The requested solution would be to move lots of cargo faster.
I'll stick me neck out here and say it will definitely have more cargo space than the T9 & Cutter, but I'm not going to guess how much. That is something Frontier will have no doubt already decided...one would imagine...okay, probably not! :oops:

Jack :)
 
Why can't people just say they want overpowered things without having to justify it with a game they clearly haven't played or forgotten about?
like it or not this is Elite IV (pedantry aside). You (not the literal you) may never have played the original games and that is fair enough, but it is totally understandable for those who did (and without those players this game would never have gotten off the ground) want there to be as much consistency with the other games as possible.

and actually the panther can fit in just fine with that........ i dont think it would be too OP to have a stripped down panther clipper able to carry 2000t .

BUT unfortuntely FD has chosen to go a different direction. The new panther clipper is smaller than the old one - the old one could not dock in space stations and had to be loaded and unloaded parked up outside..... IF FD didnt have the manpower or money to simulate this it could easily have been allowed to only land at large pads which are outside of a space station - so planetary bases and construction yards, which still means the T9 would be an essential tool in the heavy trader and colonisation experts tool kit.

imo FD could have done a lot with that mechanic, making it super useful for colonisation and at the same time not making the T9 redundant or making the panther clipper an i win button for CGs......

I am expecting a 1000ish ton full load, maybe 1200 at a push.

edit... seems my old memory let me down and i am confusing the panther clipper with the lynx bulk carrier.
 
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want there to be as much consistency with the other games as possible.

Consistency is fine. But it’s been a long time since most players have played FE2. People have been quoting the raw capacity of the Panther Clipper since I started on the forum, but that’s ignoring all the core modules.

I spent a lot of time in the Panther Clipper but I couldn’t tell you how much actual cargo space I had in any of my builds. I can easily find that Maximum gross mass is 2500T with a hull mass of 400T though.

I feel a lot of people will be holding on to the mythical 2,100T not talking into account the amount that had to be dedicated to extra fuel so you could reach the station from the star, the additional modules that were necessary, etc.

One thing I do remember was my frustration at how little cargo I could actually carry on my standard trading run when I eventually managed to crew my first PC.
 
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