Hmm, Vibrant Green...
Hmm, Vibrant Green...
Amen!Regarding the upcoming Panther mk2, I don’t care about:
How it looks
How it handles
How fast it is
If it can have a fighter bay
Cockpit aesthetics or visibility
Difficulty getting through the toaster rack
How many hard points it has or how they are placed
If it is SCO optimized; (I’m pretty sure it will be, based on the other new ships)
I only care about how much it can carry and how far it can jump when heavily loaded. IMO, these 2 things will make or break this ship.
Ha at the end of that clip youtube recommends the "Aqua Vita" sketch, I remember them saying it was one of the few sketches they performed live in front of an audience for the tv series, because it's not the same without the horror of the audience at the end
lol yeah sometimes its that badYou have our deepest sympathy's
O7
well with me it can jump maximum 500 ly if it will be able to dock at my frieghterRegarding the upcoming Panther mk2, I don’t care about:
How it looks
How it handles
How fast it is
If it can have a fighter bay
Cockpit aesthetics or visibility
Difficulty getting through the toaster rack
How many hard points it has or how they are placed
If it is SCO optimized; (I’m pretty sure it will be, based on the other new ships)
I only care about how much it can carry and how far it can jump when heavily loaded. IMO, these 2 things will make or break this ship.
And I can guarentee half of the community will think those values are too high and the other half, too low.I only care about how much it can carry and how far it can jump when heavily loaded. IMO, these 2 things will make or break this ship.
One of my old bosses used to say: “When everyone is equally unhappy then that’s as good as it gets.” And I have learned that it’s true.And I can guarentee half of the community will think those values are too high and the other half, too low.
Well I really like the way it looks, but if it does not match or exceed the MK I's cargo capacity, I will make do with the Cutter/Carrier combo, and they can kiss my early access ARX's goodbye.
07
Leave Star Craft out of this!!!nope, i admit its been awhile since i played ED and yes im playing SC to ...
Always the important questionWhat size drive are you using when calculating the MkI’s cargo capacity?
I only care about how much it can carry and how far it can jump when heavily loaded. IMO, these 2 things will make or break this ship.
A minimum of 6100t, for taking large team delivery missions into safekeeping in one trip, instead of several.How much do u want it to carry?
I don't have a specific number in mind, but I would like it to be a significant increase over the T9/Cutter, but I'd be very happy if it was around double their capacity. Length is only 1 dimension; if you include it's width and height, it should be able to accommodate a sizeable increase in cargo load (not to mention the handwavium factor). But like I said, it's jump range as well as it's cargo capacity will make or break this ship. A huge capacity with a short jump range would still be a fail. In the end, players have been asking for some relief for all the hauling required for colonization; I am assuming that the Panther mk2 is going to be the response. The requested solution would be to move lots of cargo faster.How much do u want it to carry? This ship will be only a bit longer than a Type-9 based on the WIP images. So maybe it's only 1000 tonnes / units.
A huge capacity with a short jump range would still be a fail.
Why can't people just say they want overpowered things without having to justify it with a game they clearly haven't played or forgotten about?That would be in keeping with the original though.
Why can't people just say they want overpowered things without having to justify it with a game they clearly haven't played or forgotten about?
That's just overkill!A minimum of 6100t, for taking large team delivery missions into safekeeping in one trip, instead of several.
I'll stick me neck out here and say it will definitely have more cargo space than the T9 & Cutter, but I'm not going to guess how much. That is something Frontier will have no doubt already decided...one would imagine...okay, probably not!I don't have a specific number in mind, but I would like it to be a significant increase over the T9/Cutter, but I'd be very happy if it was around double their capacity. Length is only 1 dimension; if you include it's width and height, it should be able to accommodate a sizeable increase in cargo load (not to mention the handwavium factor). But like I said, it's jump range as well as it's cargo capacity will make or break this ship. A huge capacity with a short jump range would still be a fail. In the end, players have been asking for some relief for all the hauling required for colonization; I am assuming that the Panther mk2 is going to be the response. The requested solution would be to move lots of cargo faster.
like it or not this is Elite IV (pedantry aside). You (not the literal you) may never have played the original games and that is fair enough, but it is totally understandable for those who did (and without those players this game would never have gotten off the ground) want there to be as much consistency with the other games as possible.Why can't people just say they want overpowered things without having to justify it with a game they clearly haven't played or forgotten about?
want there to be as much consistency with the other games as possible.