No Ship Interiors: - Oops!

For those without ED:O, the menu simply has 'enter pilot seat / enter crew seat'. For those with 'enter ship' is an option which opens the airlock and lets you enter the ship interior.

No need. You can't enter the ship without ED:O, because you also can't leave it in the first place.
 
Seriously, apart from taking a leak into the kitchen sink perhaps, what engaging gameplay could possibly result from ship interiors being made available?

Taking NMS as an example, having to jog through the dull corridors of a freighter got old halfway through the first time I had to do it. The only thing that would be nice is a seamless transition from cockpit to ladder/lift/steps but that'd only really work on the smaller ships. How would you get off a Type-9 for example? Base jump?
idk...does it have an elevator? whats your point again...
 
We'll have to wait and see, because during the stream, D.Braben mentioned that, with Odyssey, Frontier would be "finally delivering what was envisioned and promissed back during the kickstarter campain".
He also talked abouyt why he said that - worth a listen - no need to wait for the release to know what he means.

Who's CMDR Buur? Just asking to understand why would he know more than any other.
Streamer, man of great powers.
 
TheYamiks posted a Video on youtube discussing/raving about the developer interviews on pyramid and twinfinite and generally getting upset about the reports in those articles that things were being "considered" or "were in development" including maybe no ship interiors on launch or maybe ever ...and the thread developed from there .
Yes, Yamiks (I didn't watch it) made a video about the Polygon article which claimed that there would be no walking inside ships.

This was the response which emerged last night. This appear to be the latest, afaik.

View attachment 184569

Thank you gents. I'm not able to get through the other links and such, hence asking for a summary. But I get it now - I was confused as page 1 didn't really elaborate on the title to my mind, so appreciate your taking the time to write this down for me.

Cheers.
 
Let's actually get it confirmed, but what gameplay would you have that would make you want to walk around your ship after the first time?
If all we have to do is walk around our ship then there's no point anyway so the game play needs to extend to any ship or installation. In that case...

1) exit ship to wander about a settlement to find contacts for jobs and missions, including in bars, warehouses, transport hubs (passengers) shop fronts for a syndicate, faction headquarters, arboretum domes and even other ships (so wander the dock to see if there are npc ships that are open to visitors). All existing functions accessed by Station menus can be accessed this way but this is the only way to access the new on foot content (whatever that might be)

2) missions to liberate slaves/piracy/other types of mission extend to boarding the target ship. Once you've confirmed the target ship, get close enough to launch the breach limpet to board the ship (forces the drives to shut down until the limpet is destroyed - which the defending npc must do on foot by reaching the breach point and killing or spacing any aggressors). As an aggressor, your ship is tethered (crew can continue to operate the ship if supported, to defend it) and won't move for the duration of the attack. Destroying the limpet will "space" any aggressors. Alternatively, opening other air lock locations near to aggressors will space them if you can force them (maglock works but certain attacks can force a knock back effect). Additional crew can be used to defend or attack during these sequences. Possible to access the relevant target node (ie cargo hold for piracy, other locations for other targets, like data acquisition etc) without combat using stealth (not magic stealth, just evasion).

3) boarding abandoned ships (in space or crashed) to salvage goods or mats. Possibility of attack, weird stuff, pirates arriving, ambush, police arrival etc etc

4) raiding party on larger ships like capital ships. Defending your capital ship by docking and disembarking. Attacking party goal can differ but ultimately breaching the power core to destroy the ship being the main one (2 minutes to escape!)

5) opposite of breach limpets is tether gangway, all ships get it and can consent to connecting with friendly ships. Boarding another ship to initiate a mission with the captain/npc. Or as part of a mission to meet and trade, gain information etc. Can occasionally turn bad depending on your actions or theirs.

6) smuggling contracts send you to meet a contact in space (same scenario as above) or on a planet or installation somewhere. Enter ship to exchange cargo (low rep? You might get robbed, stay armed). Black Market becomes a bit more physical. Literally sell stuff off the back of your ship. Cops might turn up. Guns time...

I could go on. Whether we'll ever get anything like that is unknown but I think EDO is the foundation for it.
 
Yes, that does look like a killer for on-board stuff. The game would require something like this in Horizons to repair the opportunities lost:
It's a tricky thing for their expansion model.

If they add "walking around ships" as a part of the base game, then they can make it an actually required part of gameplay - the AFMU becomes the MFMU, so it still has "ammunition" as "spare parts" but you actually have to go and fix the module yourself. But then - let's leave aside whether anyone would actually like that idea - they can't charge for it.

If they add it as their next paid expansion "Elite: Corridors", then it can't do anything particularly critical or too integrated with existing gameplay, since people won't have to take part in it, and this especially applies to anything it makes more difficult than the existing game. But they hopefully get the money needed to keep ED going for the next five years.

(Well, I guess option 3 is that "Elite: Corridors" is a non-optional expansion - if you don't buy it you can't log in to anything which requires it, so you're restricted to some of the tutorials and to CQC - but that would be incredibly unpopular no matter how good it was)
 
I don't even want space legs and instead would love more atmospheric planets to land on, but that's not what I will get.
Yes you do, and you know it. All that atmospheric world stuff would be stunted if you can't get out and BE INSIDE it, not stuck on your chair.
 
Yes you do, and you know it. All that atmospheric world stuff would be stunted if you can't get out and BE INSIDE it, not stuck on your chair.

That's your perception of being "inside" something, you won't be inside it, your gaming PC ain't that good

Someone said in another thread they were dissapointed that walking around looked a bit like being in the SRV and I thought, yes..yes what on earth did you expect? ..it's like how walking around in real life is a bit like a more dissapointing version of driving a car.
 
If they add it as their next paid expansion "Elite: Corridors", then it can't do anything particularly critical or too integrated with existing gameplay, since people won't have to take part in it, and this especially applies to anything it makes more difficult than the existing game. But they hopefully get the money needed to keep ED going for the next five years.
Lots of things in Elite:Corridors could be gated upon 'can you get up?'

So - if you go into a Degraded USS in ED then you can collect the cargo with limpets. If you have Corridors you get up, EVA into the wreck and get extra mats (and cause more stuff to be ejected into space for limpetting). Might be able to save the crew, or finish them off.

If you go to a megaship in ED you can scan it, and hatchbreak the cargo holds to get cargo - which is all marked as stolen. If you have Corridors you can EVA over, hack the security systems and make the hold Public so you can get 'clean' goods. You can also make the megaship cargo handling system swap the cargo hold contents for rarer contents, if you can sneak past security.

Adding things in your own ship is probably more troublesome for Corridors for reasons you state - but I think there is a lot that could be done.
 
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Lots of things in Elite:Corridors could be gated upon 'can you get up?'

So - if you go into a Degraded USS in ED then you can collect the cargo with limpets. If you have Corridors you get get up, EVA into the wreck and get extra mats (and cause more stuff to be ejected into space for limpetting). Might be able to save the crew, or finish them off.

If you go to a megaship in ED you can scan it, and hatchbreak the cargo holds to get cargo - which is all marked as stolen. If you have Corridors you can EVA over, hack the security systems and make the hold Public so you can get 'clean' goods. You can also make the megaship cargo handling system swap the cargo hold contents for rarer contents, if you can sneak past security.

Adding things in your own ship is probably more troublesome for Corridors for reasons you state - but I think there is a lot that could be done.
Some good ideas there ... I hope devs are reading 🙂
 
How many times would you be willing to walk from one end of a Cutter to the other for immersion?

You may have missed that the stairs in the Cutter aren't exactly at the opposite end of where you're seated.

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If walking/running this kind of distance is such a horrible prospect, then what will you hope to achieve on the ground?
 
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So, as the link to another wonderful tool video has been removed, what is this about?

Is it the no walking in our ships thing? I'm just trying to get my head around the thread. Cheers.
Dunno... I wasn't paid to watch the video, so didn't - nor go looking for it either...
But I gather that walking in ship interiors isn't at launch (nor dinner or supper)....
 
You may have missed that the stairs in the Cutter aren't exactly at the opposite end of where you're seated.



If walking/running this kind of distance is such a horrible prospect, then what will you hope to achieve on the ground?
So you just want a walkway from the cockpit to the stairs? No need to model an entire ship's interior then if that's all you want.

What exciting gameplay did you have in mind for that epic journey?
 
That's your perception of being "inside" something, you won't be inside it, your gaming PC ain't that good

Someone said in another thread they were dissapointed that walking around looked a bit like being in the SRV and I thought, yes..yes what on earth did you expect? ..it's like how walking around in real life is a bit like a more dissapointing version of driving a car.
Unless FDevs does this, it will never, ever, be able to truly engross you into its world.

SC has done this already, and they continue to get it right compared to the shallow and half-baked "content" Elite has had in the past 3 years
 
Dunno... I wasn't paid to watch the video, so didn't - nor go looking for it either...
But I gather that walking in ship interiors isn't at launch (nor dinner or supper)....

Cheers mate. I have to be honest, I wouldn't have watched that spud if I was given the option either! I just couldn't draw a conclusion of which tragedy we were discussing from reading the first page iykwim.

Do you think we might get it for breakfast instead? Has to come with a free Hutton mug then, for the tea ;)
 
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