Having stuff happen in flight is going to have a couple of issues if you're, say, flying though Deciat on a Saturday afternoon in open. Anything else we already seem to deal with through the HUD in the cockpit. I don't think doing the same thing but with extra steps is really the new gameplay a lot of us are after.
exactly, this works for solo and perhaps Co-OP play, but with PvP and how fast some players can get killed, would be shorter than what it could take them to run back to the cockpit. and even if you could get instant teleported back to the pilot seat, it would still take a few moments to figure out what the issue is and start to do evasive actions.
With how the game have evolved in regards to time to kill, etc, then anything that will have you to leave the pilot chair will not work in combat, it sort could work if we would actually need a crew on our ships, so that you either send a crew member to do the "task" or let the crew member pilot the ship and you run and do the task....
After playing some Co-Op games where you have to tinker with stuff "all" the time, I have to wonder, what people who wish for these sort of things, expect for engaging gameplay to these options. List all the game mechanics with have for the SRV. Shoot at stuff, scan settlement beacons, collect material, scan for material. That is just about it. No races, we could potentially have a race legue. No customization except paintjobs, still only one kind of SRV. So based on this, what can we really expect Spacelegs on planets be like?
shoot at stuff, scan stuff with new tool, we will have cosmetics atleast, sounds alot like what we can do with the SRV.
And one of the bigger things I believe is the how we should move around in our ships when we have no artificial gravity, so magnetic boots and all that, but we will get into the floating around in zero G part aswell... and using thrusters inside the game to move around feels just stupid.
so with limited useful options for stuff todo on the ship, I fear most of these things would be us players exploring our ships for a few hours and then opt to use any quick exit options. My current guess on how to leave the ship would be an animation where we exit the ship and walk down the landing stair, take the landing elevator, etc, etc, until we are on the ground. Just like how the SRV is lowered down to the surface. Worst scenario is a teleport that is "instant"... and ofcourse to board the ship will the doing the opposite...