Sorry but no one else is responsible for what connection you have, i hope you get it sorted out.
I'm not even sure how I should reply to that?
What connection? And how is that relevant?
Sorry but no one else is responsible for what connection you have, i hope you get it sorted out.
Ladies & Gents,
I work for GameStar one of the major games-magazines in Germany. Since we intend to report on the issue I'm looking for community-members who would be willing to participate in a quick interview on the subject. Preferably via Skype. You don't have to speak german, english will do just fine. If you're shy we can do email but it's always better to talk directly.
I'd be especially (not exclusively) interested to get the perspective of some of the people who have a significantly high investment in the game (1000 USD/Euros or more).
I'm *not* looking specifically for someone who hates the decision to drop singleplayer. If you feel fine with this decision by the developers I'd like to get your point of view just as much.
If you'd like to share your perspective and/or have further questions please get in touch with me directly: apeschke at idg.de (Forum does not allow for plain-email, so substitute the "at" plz)
Kind regards,
Andre
Not if you're in supercruisefor those concerned about not being able to 'pause' live play, thus interfering with your family life or whatever
isn't the answer to simply log out of the game?
Single player is not being dropped, offline play is.
How are they in any way dodgy by ignoring people threatening to ask for a refund whilst simultaneously stamping their feet to get their own way?
Actually there IS a way to pause your present situation, sort of: "Save and Quit to Main Menu."You DID read what she said about her child?
One major advantage of offline gameplay is the option to simply hit "pause" even in a heated battle.
I guess you would rather let your child suffer than passing a chance to frag an NPC, or risk losing your precious ship then?
Yes it is, solo online is NOT single player. By definition it is multiplier just without actually seeing those other players. That's why its called solo no single player.
The language and tone used in many of these pieces - sounds like a lot of these "journalists" are also sour backers - so instead of critical pieces and right of replies, we get accusatory newspeak propoganda.
Their design philosophy seems to have changed somewhat in the last 72 hours.
Actually there IS a way to pause your present situation, sort of: "Save and Quit to Main Menu."
It saves your ship's current position, removes your ship from play, and takes you offline. When you go back online, whether in open, private or solo, you return to your original position relative to whichever major mass you are near.
The only caveat: nothing else stays the same. Mission countdowns continue in the background, other players and NPCs move on, markets change, planetary positions change. But you are still there. It's better than losing your ship, your credits, your vouchers and exploratory data, and your present position by taking your eye and hand away for 2 minutes.
The thing to do is hit save. Everything comes at some cost. The MMO Elite is something we could barely have dreamed about a decade ago, but it does need a little more commitment than a solo game. It's true with any hobby though. If you are building a model aeroplane, or painting miniatures you need a few moments to disengsge from the activity safely. I don't see why needing to save the game is somehow worse and more onerous.
Not if you're in supercruise![]()
This.
Also a solo player with no wish to mingle with the great unwashed.
I'd still have backed ED if it was on-line only from the start, but I wouldn't have backed it for the same amount.
Times have changed. I loved the original and its follow-up. However, I also remember thinking how good it would be to have real people playing together. There's no point pining for yesteryear, progress in technology doesn't just mean the lovely visuals and sound it also means how we play games and how that technology can present new and different opportunities you couldn't get otherwise.
Yes, Elite started out as a single player game. It's modern interpretation was always going to be based around multiplayer regardless.
Actually they didn't
Elite had 8 * 256 stars
Frontier had 513,982,470 unique systems, as did FF:E
In both cases these were static universes, exactly the same for every copy of the game. The player had very little influence on the outcome and change of it.
Elite: Dangerous is 400 billion stars (that's 400,000,000,000,000) and as per the design it's not static, it's dynamic - it's ever changing influenced by the tides created by thousands of players, each one with their own story.
Better not be. They can still salvage this with some good communication and a reasonable compromise. I'm afraid if they just walk away, I'll definitely be pursuing a refund, and I'll never have good word to say about FD ever again. Let's see how they play it.
Yes. Lets silence the people affected, and base our entire article on the completely unbiased answers from the developers. Great journalism right there.