No Single Player offline Mode then?

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Ladies & Gents,

I work for GameStar one of the major games-magazines in Germany. Since we intend to report on the issue I'm looking for community-members who would be willing to participate in a quick interview on the subject. Preferably via Skype. You don't have to speak german, english will do just fine. If you're shy we can do email but it's always better to talk directly.

I'd be especially (not exclusively) interested to get the perspective of some of the people who have a significantly high investment in the game (1000 USD/Euros or more).

I'm *not* looking specifically for someone who hates the decision to drop singleplayer. If you feel fine with this decision by the developers I'd like to get your point of view just as much.

If you'd like to share your perspective and/or have further questions please get in touch with me directly: apeschke at idg.de (Forum does not allow for plain-email, so substitute the "at" plz)

Kind regards,
Andre

Mail sent.
 
Single player is not being dropped, offline play is.

Look you can argue black is white all you want. Online = game world in which other players are playing = my gameplay is affected by other players = not single player.

Other players being physically visible on my screen on not is irrelevant the game state is as dependent on those players as it is me.
 
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How are they in any way dodgy by ignoring people threatening to ask for a refund whilst simultaneously stamping their feet to get their own way?

Dodgy companies hide things to the last minute and then act like jerks when called on things. Morally and in most european systems legally, people are now entitled to a refund and should get it. No hoops, no questions, no pointing to legally meaningless terms and conditions. Just a refund.

Handled properly in the first place I bet very few people would want a refund but it hasn't been handled properly. It's been handled very badly and is continuing to be handled badly.

A clever company would throw up their hands and apologise for not being explicitly clear months ago. They would then offer a substantial recompense in the form of electronic goodies combined with cast-iron guarantees that the servers will either always be available or an offline patch will be produced prior to shut-down. A clever company would have all this in place when making the announcement and the announcement would have been genuine and detailed - not a few market-speak nonsense handwaving sentences. Then it would be seen as a good company going above and beyond in a regrettable situation.

A sleazy company will carp and prevaricate about full no-questions refunds. It would behave like STEAM.
 
You DID read what she said about her child?

One major advantage of offline gameplay is the option to simply hit "pause" even in a heated battle.

I guess you would rather let your child suffer than passing a chance to frag an NPC, or risk losing your precious ship then?
Actually there IS a way to pause your present situation, sort of: "Save and Quit to Main Menu."

It saves your ship's current position, removes your ship from play, and takes you offline. When you go back online, whether in open, private or solo, you return to your original position relative to whichever major mass you are near.

The only caveat: nothing else stays the same. Mission countdowns continue in the background, other players and NPCs move on, markets change, planetary positions change. But you are still there. It's better than losing your ship, your credits, your vouchers and exploratory data, and your present position by taking your eye and hand away for 2 minutes.
 
Yes it is, solo online is NOT single player. By definition it is multiplier just without actually seeing those other players. That's why its called solo no single player.

Comes down to a debate on what is really multiplayer.
You don't interact with any other players.
Your universe gets updates from a server acting as GM that uses the same Galaxy for all the players but each is in their own bubble that will never interact.
 
The language and tone used in many of these pieces - sounds like a lot of these "journalists" are also sour backers - so instead of critical pieces and right of replies, we get accusatory newspeak propoganda.

Maybe. Or maybe they just recognise it as a pretty crappy thing to do at this stage of the game. Which it is.
 
Actually there IS a way to pause your present situation, sort of: "Save and Quit to Main Menu."

It saves your ship's current position, removes your ship from play, and takes you offline. When you go back online, whether in open, private or solo, you return to your original position relative to whichever major mass you are near.

The only caveat: nothing else stays the same. Mission countdowns continue in the background, other players and NPCs move on, markets change, planetary positions change. But you are still there. It's better than losing your ship, your credits, your vouchers and exploratory data, and your present position by taking your eye and hand away for 2 minutes.

Im not sure that works while in combat either - there is a small window where your ship remains 'visible' to others while engaged.
 
The thing to do is hit save. Everything comes at some cost. The MMO Elite is something we could barely have dreamed about a decade ago, but it does need a little more commitment than a solo game. It's true with any hobby though. If you are building a model aeroplane, or painting miniatures you need a few moments to disengsge from the activity safely. I don't see why needing to save the game is somehow worse and more onerous.

You seem to be missing the point. When the kickstarter launched it wasn't an MMO elite, it was an MMO elite and a SP elite. As of Friday it's only a MMO elite. Those who wanted the SP elite are entitled to being unhappy about it.
 
I'd still have backed ED if it was on-line only from the start, but I wouldn't have backed it for the same amount.

What would the difference have been? For example, was more than 80% of your pledge for the development of an offline mode? What kind of rewards did you get from that bracket? Are you able to give those back if you process a partial pledge refund? More than anything, I guess I'm just curious why you'd want a partial refund if you were going to support the game anyway.
 
Times have changed. I loved the original and its follow-up. However, I also remember thinking how good it would be to have real people playing together. There's no point pining for yesteryear, progress in technology doesn't just mean the lovely visuals and sound it also means how we play games and how that technology can present new and different opportunities you couldn't get otherwise.

Yes, Elite started out as a single player game. It's modern interpretation was always going to be based around multiplayer regardless.

Many games started as "singleplayer". Many games evolved and ADDED a multplayer mode. Many games can give you BOTH, a good singleplayer experience AND a multiplayer option to go online with your friends and have fun...
Elite: Dangerous set out do be a revival of the original ELITE / ELITE II / FRONTIER experience and to add the multiplayer experience of a MMOG. I like the idea, yet I was also hoping to have a fallback/alternative for offline / normal singleplayer!

As I said before, one of the main decision points, to buy into the beta WAS the option to play offline, if the multiplayer experience is not what I like.

And believe me, I don't like the multiplayer experience how it is, currently. I try, but even with group play it is, well, useless and simply adds "disconnects" or "crashes"...
 
Actually they didn't

Elite had 8 * 256 stars
Frontier had 513,982,470 unique systems, as did FF:E

In both cases these were static universes, exactly the same for every copy of the game. The player had very little influence on the outcome and change of it.

Elite: Dangerous is 400 billion stars (that's 400,000,000,000,000) and as per the design it's not static, it's dynamic - it's ever changing influenced by the tides created by thousands of players, each one with their own story.

Are they using the old English definition of billion (a million million) then? I'm pleasantly surprised!
 
There are a few comments about the "white knights" - which is just a pretty way of saying "fan boys" - who will defend the developers no matter what.

It's not that simple. Those of us attempting to counter various statements are doing so because we've read, understood and believe the posts from Mike. Given what he has said, the only way FD can provide an offline mode will directly and negatively impact the game we are looking forward to playing. Creating two games would double the development time, merging offline into the existing game would force the online aspect to be spoiled.

I want neither.

The rest of the debate is generated by posters challenging the integrity or validity of what Mike has said. We're worried for the game's image because we want it to do well so, naturally, we want to provide a counter argument to present both sides. We're aware this announcement has already damaged the game's image, there's nothing anyone can do about that; it's the erroneous, hyperbolic or conspiracy-fueled, illogical arguments that we're countering; particularly those that challenge or ignore what Mike has said. We believe him.

But these arguments have now become a parody of themselves and no one is coming up with anything new or that hasn't already been said dozens of times, hundreds of pages ago.

It's turned into a verbal merry go round. It either will influence FD to compromise their vision for the online aspect or it won't. I do not want that. Thankfully, I have the advantage of not needing to worry about that because it's not going to happen.

But those who agree with that are not going to stop replying. It's just that it's got to the point of a farce. I have no idea why the thread's still open. But in the interests of feedback, I guess it will remain so.

If only the thread was predominantly feedback. I've not read a new take from anyone for well over 200 pages.
 
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Well, i can live with the online-part.

The problem is, that until today they are not able to deliver a proper MMO-part.
Till today the MMO-part is laggy, instanced & crashing -> no fun.

I said it before:
I have no pure solo game at all and a wonky MMO-game. Just a solo game that forces me to stay connected (if i can connect due to the shabby servers).


Sad!
 
Better not be. They can still salvage this with some good communication and a reasonable compromise. I'm afraid if they just walk away, I'll definitely be pursuing a refund, and I'll never have good word to say about FD ever again. Let's see how they play it.

Yes that sums it up for me, going for a cuppa and will make my decision after ED makes a decent statement of intent.
 
Yes. Lets silence the people affected, and base our entire article on the completely unbiased answers from the developers. Great journalism right there.

Oh do stop :rolleyes: quit the dramatics, you know this is a beta forum, the press shouldnt be able to post in here, if the press want to stick their noses in let it be through official channels. If you want to go talk to them do so, but not in this PRIVATE beta forum.

You go tell them all your woes why dont you, no one is stopping you.
 
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