No Single Player offline Mode then?

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By that rational you cannot play any single player game ever in your life, because there are tons of Let's Play vids on YT for each and everyone.
Luckily, there is an easy solution for that: just don't watch Let's Plays of the single player games you own ;-)

Makes sense, doesn't it ;-)

Well, if you don't want to spoil your game, just play offl... oops.
 
People, please!
AND I DON'T WANT TO SEE YOUTUBE VIDEOS REVEALING ALL SECRETS OF ED WITHIN 2-3 WEEKS AFTER RELEASE!!!

PERIOD!

Errm... then don't watch the youtube videos, were they to be made? Hell, it is likely someone will find a bunch of secrets in a few weeks after release anyway. Do you plan on spoiling your own fun regardless?
 
Yep, the world has changed, everything is online now. Old elite is old, 30 years has passed. Welcome to the 21st century - hope you will stay for a ride!

Like I said earlier. From a gaming perspective this is very last decade. Singleplayer gaming is experiencing a boom these days. Thankfully plenty of quality developers realised that online has both advantages and disadvantages, there is room for both. I thought Frontier got this with the offline version (and to a lesser extend solo mode) but apparently they don't.
 
With Singleplayer gone does this mean Mod tools are off the table as well?

So - I read that Singleplayer is gone. Does this mean that the possibility of Mod tools are also off the table?

Just curious,

- HeadClot
 
You have no clue what you are talking about. Of course you can run a single instance on your computer with 30 NPCs around you fighting them. But i am talking about the WHOLE universe!!! Millions of NPCs, millions of markets, millions of events ...

Just stop. Please, just stop. If you know anything about procedural generation, if you know anything about random seeding and how to generate content based on procedural code and rulesets, just stop making these comments. If you do not, then please stop making comments upon topics that you -really- have no idea about.

I can assure you that not only is it quite feasible to pack a proceedurally generated galaxy onto a computer with pseudo random generated missions, NPC's and whatnot, but it's also very much possible to keep the vast bulk of them persistent in a database with the relevant lookups. This is not even technically difficult. Elite's -done- it in their previous games, so has the entire X series, along with a lot of other games in the meantime. So, just stop.
 
No, they have not and it doesn't seem like they will. DB even retweeted a piece written by a fiction writer basically vindicating the whole thing. Slap in the face, rather than an apology... And all this after constantly waxing lyrical about how the game wouldn't even be being made without the support of the backers, etc. Nice!

I saw that, classy, David. Really classy.
 
No, they have not and it doesn't seem like they will. DB even retweeted a piece written by a fiction writer basically vindicating the whole thing. Slap in the face, rather than an apology... And all this after constantly waxing lyrical about how the game wouldn't even be being made without the support of the backers, etc. Nice!

That doesnt make any sense, surely a formal apology would alleviate some of the bad blood this has caused, FD looks bad now why make it worse?
 
Just stop. Please, just stop. If you know anything about procedural generation, if you know anything about random seeding and how to generate content based on procedural code and rulesets, just stop making these comments. If you do not, then please stop making comments upon topics that you -really- have no idea about.

I can assure you that not only is it quite feasible to pack a proceedurally generated galaxy onto a computer with pseudo random generated missions, NPC's and whatnot, but it's also very much possible to keep the vast bulk of them persistent in a database with the relevant lookups. This is not even technically difficult. Elite's -done- it in their previous games, so has the entire X series, along with a lot of other games in the meantime. So, just stop.

As far as I understand it, Limit Theory is doing exactly this - and all made by a lone developer...(Well Limit Theory is actually capable of generating universes of infinite size!! Wonder how a PC will store and process that lol :D )
 
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Just stop. Please, just stop. If you know anything about procedural generation, if you know anything about random seeding and how to generate content based on procedural code and rulesets, just stop making these comments. If you do not, then please stop making comments upon topics that you -really- have no idea about.

I can assure you that not only is it quite feasible to pack a proceedurally generated galaxy onto a computer with pseudo random generated missions, NPC's and whatnot, but it's also very much possible to keep the vast bulk of them persistent in a database with the relevant lookups. This is not even technically difficult. Elite's -done- it in their previous games, so has the entire X series, along with a lot of other games in the meantime. So, just stop.

Yep, I think people feel, because of online gaming, devs have mysteriously forgotten how to code a single player game.
 
Most definitely. If it's a multiplayer game with a centralised server, then a mod could offer an unfair advantage to a single or group of players (the one running the mod). Since the argument used by the developers for not having an offline mode is that they don't want to compromise their vision of the game, even if they COULD offer modding capabilities in a multiclient system, I very much doubt they will, lest if pollute their ideals.

EDIT: Whoops! The thread I was replying to has been moved/merged with this one. Makes sense, but still...
 
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So - I read that Singleplayer is gone. Does this mean that the possibility of Mod tools are also off the table?

Just curious,

- HeadClot

It does seem that way. Unless I've missed it FD haven't made any statements about mods, although it is difficult to see how they could be supported without an offline mode or private servers.
 
Solo mode enables mods and hacks. This will seriously cut down on the hack development, and it will be mean we don't have players with hacked ships exploring the universe at a vastly accelerated pace and then spilling the secrets (it only takes a few). It means we don't have crackers data-mining the server files, digging up all the secrets placed there and unweaving the procedural rules that govern factions and NPCs.

It's the existence of the offline mode that was endangering the game experience of everybody _but_ those offline players who would have played it straight.

If you workry about crackers, bots and cheats, this has cut that threat down a lot.

So, we have payed this game a lot only to be treated as criminals now with constant checks and requirements to be online for every interaction with the game? That is really not the game I have paid for!
 
That doesnt make any sense, surely a formal apology would alleviate some of the bad blood this has caused, FD looks bad now why make it worse?

Can't definitively answer that but perhaps they simply don't think they've done anything "wrong" and see it as just another design decision. Perhaps they just don't give a damn! That's certainly the impression I got when I saw DB's retweet and read the writer's blog.
 
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As far as I understand it, Limit Theory is doing exactly this - and all made by a lone developer...(Well Limit Theory is actually capable of generating universes of infinite size!! Wonder how a PC will store and process that lol :D )

Limit theory is a very good example of procedural generation as a whole, and people who are not entirely sure about the process really should watch the youtube series, it's a good education as to how it works.
 
Yep, the world has changed, everything is online now. Old elite is old, 30 years has passed. Welcome to the 21st century - hope you will stay for a ride!

Does it mean it is automatically better if it is online? And how better (and why, and to whom)? Also, I am just expressing my opinion on having options (you know, the good stuff for us, consumers). Is having it both ways - online and offline - worse than having it constrained to just one form?

And thanks for the warm welcome! :)
 
Of course i meant "galaxy" ... oh dear those cherry pickers! Simply join the SC fanboys and let FD realize this great project!!!

WW is telling you that you have no clue on what you are talking about, and I agree 100 percent. I wish I had time to explain everything about elite and programming, but I hope you research it yourself.

Cutter
 
You have no clue what you are talking about. Of course you can run a single instance on your computer with 30 NPCs around you fighting them. But i am talking about the WHOLE universe!!! Millions of NPCs, millions of markets, millions of events ...
Frontier: Elite 2 had millions of star systems and the entire game fit into the 500 kilo (not mega!) bytes of an Amiga. That's everything. Sound, graphics, code... and... the milky way.

It's how procedural generation works.
You don't compute every star or NPC actor. You compute the potential sum of the effects they might have if they were there.


As far as I understand it, Limit Theory is doing exactly this - and all made by a lone developer...(Well Limit Theory is actually capable of generating universes of infinite size!! Wonder how a PC will store and process that lol :D )
It doesn't have to.

If it saves a single position - where you are in the galaxy - then it will generate the entire star system around you on the fly... based on this position and the universe "seed".
Every time you spawn there, it will look the same. If you go elsewhere, this piece of the galaxy completely ceases to exist.
(it's a bit more involved but that's the principle)
 
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What happens when you sync YOUR version of the universe with FDs? Do you expect to keep your changes and also FDs updates? What if they changed something vital and it wipes out your single player stats or something. Now FD has to keep track of every users SP bugs/whining too aside from all the other stuff. Aint gonna happen.


Just stop. Please, just stop. If you know anything about procedural generation, if you know anything about random seeding and how to generate content based on procedural code and rulesets, just stop making these comments. If you do not, then please stop making comments upon topics that you -really- have no idea about.

I can assure you that not only is it quite feasible to pack a proceedurally generated galaxy onto a computer with pseudo random generated missions, NPC's and whatnot, but it's also very much possible to keep the vast bulk of them persistent in a database with the relevant lookups. This is not even technically difficult. Elite's -done- it in their previous games, so has the entire X series, along with a lot of other games in the meantime. So, just stop.
 
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