No Single Player offline Mode then?

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You have no clue what you are talking about. Of course you can run a single instance on your computer with 30 NPCs around you fighting them. But i am talking about the WHOLE universe!!! Millions of NPCs, millions of markets, millions of events ...

Then you wont get million NPCs when playing offline. Easy as that.
Although i think you got that Idea of the NPCs and the universe whishfully wrong.
I doubt they are any NPCs if no player is around. When nobody is in the Wood, there are no falling trees that would do any sound.
Because why would they do it otherwise? I further believe there is not even a star system when nobody is watching it.
They are proceduraly generated if they need to exist. And are the NPCs.
Maybe the simulating things in a 30 LY Bubble around any player. But i think thats it.
 
Fully agree on this.
People who want can get a refund.
That's it and time to close this thread to prevent any further overhead for FD.

I don't want a refund, I'm enjoying the game in SOLO mode even with all the horrendous lag and stuttering in SC (I live in Australia so dont have an choice with broadband speed here unless I move to South Korea heh)
My concern is will the netcode improve in order for me to play smoothly, or will I just have to live with a laggy game, another concern is when ED goes full retail, will the server handle the volume of traffic, because this is no doubt it will go down, and how long for? we dont know, I remember the early days of BF3 the servers were out on weekends and whole weeks at a time due to server overload, planetside 2 wasnt much better. but if that was the case, we can always fall back on offline mode....... oh
 
if any of these people are remotely interested in the game, a quick google and actually reading an article properly will inform them that the singleplayer mode isn't being dropped.

and for those that can't, I say good riddance.

frankly sick of all the drama, and looking forward to a few months after release when all the casuals have gone onto the *next big thing* so we can play it in peace and look forward to the updates fd have in store
 
It is allot more complex that that trust me when I say - You have no Idea what you are talking about.

I think I do.....As I said whilst all this has been going on it has now been cleaned, contained to a single thread on a large forum.....Strategy I would have used...
You cant tell me anything I haven't read or has been posted already ..
 
I still think they cut offline because it became a casualty of resource limitiations. If that was the case, then there's no reason they can't re-implement offline at a later stage when such resources improve. What I don't want to see is FD doing another kickstarter for a single player version. I think something like that was done with Shadowrun Returns. They had a successful KS for the single player game, but failed in their attempt for an online one.

You see, the problem is we already pledged for single player version and now we are not getting it. How woul'd you call that??
 
Select rare and exciting mission.... Collect cargo.... Prepare for takeoff... Door bell rings unexpectedly.... Next thing you know.. Mission failed, cargo now tagged as stolen, heavy fine. There is no pause in always online.

THIS!! Imagine you've just spent all your money on a really expensive ship and kitted it out and plan to go out bounty-hunting. You're in a dogfight and things are looking good, when suddenly your phone rings. Or the doorbell rings. Or the baby cries.

This has happened a couple of times already for me, but thankfully all I've lost are sidewinders. Does anyone have a response for this scenario that extends beyond "suck it up"? Because it is seriously, *seriously* frustrating!
 
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You are thinking about Shadowrun online. Shadowrun returns was funded instantly if memory serves me right.
Nah, it was funded on day 2 of the KS campaign. Some people were apparently asleep at the wrong time. =)
Wasteland 2 almost made 900k in two days.

So yeah. Who cares about single player games? =P
 
Just wanted to pass though there to give my support to all who lost the possibility to play Elite Dangerous.
I was at the very early start of this thread and i am "only" semi impacted by the offline.
(i can play on week end but on regular work evening, when i can take some rest, i am often outside in countries with a very bad network)

For me we will loose a part of our community, a part of our Elite heart and i feel sad for that even with my 51 years old.
Its not a child position, its a sincere one.
Some of you are as old i am (and some more) and i know how its hard to lost a dream like that.

Some people have being very rude in both side, that was not good as this thread is read by both part : Ed team and reviewers.
It confort people to stay in their line and i am sure it was not intented at the very start of the thread.

I hope that in the near future there will be a way to resolve this, but for the moment it look that there is no way.
Its very hard, it make me feel sad and i really hope all this emotion and all theses posts will serve for something good.

You are and even if you quit us, a part of our community and in this game there is also a part of you.
Thanks for that.
/cheer

Have some rep, best post so far
 
THIS!! Imagine you've just spent all your money on a really expensive ship and kitted it out and plan to go out bounty-hunting. You're in a dogfight and things are looking good, when suddenly your phone rings. Or the doorbell rings. Or the baby cries.

This has happened a couple of times already for me, but thankfully all I've lost are sidewinders. Does anyone have a response for this scenario that extends beyond "suck it up"?

Yes. Don't worry, you'll be able to buy credits with real money and buy your stuff back or just buy insurance all the time.
 
Braben and FD have hinted that ED might be released on console in the future. That looks a little more doubtful now that there won't be an offline game. I mean, I know there are many a console game that are specifically online, but I wouldn't buy a console game if it couldn't be played offline :(
 
if any of these people are remotely interested in the game, a quick google and actually reading an article properly will inform them that the singleplayer mode isn't being dropped.

and for those that can't, I say good riddance.

frankly sick of all the drama, and looking forward to a few months after release when all the casuals have gone onto the *next big thing* so we can play it in peace and look forward to the updates fd have in store

Couldn't agree more.

Also, those folks who think they're going to hold FD accountable for this great "wrong-doing" should probably go back and examine the Kickstarter closely.

See you in game CMDRs! (After December 16th for me. :) ),
Darc
 

psyron

Banned
Oh dear. Would you like a shovel?

I shall demonstrate how you create a dynamic galaxy using some events that can be scripted in say, LUA, and an implied database, it's not hard.

Seed generates procedural galaxy with stations, planets, stars and NPC's, this is all saved to a database with appropriate lookups.
Player then goes around in galaxy, computer simulates a basic economy and generates missions based on economy changes using fudge factors.
Player then takes on a bounty with a Named NPC who they have to hunt down and kill, they engage the NPC, but the NPC gets away and the mission fails. The database increments the rank of the NPC by one.
The next game hour, a newsflash appears in the station where the mission happened as well as the neighbouring stations alerting all pilots that the pirate such and such has preyed on a major cargo hauler and has made off with a large quantity of valuable goods, the database now updates his ship so next time he's in a bigger better ship.
Now the NPC no longer flies say, an eagle, but he's in a Viper.

Congratulations, I've just created a dynamic galaxy.

All of this can be achieved with some rules and code. There's nothing at all in what I've done which requires anything hand coded or neural or special, that's all simple code, rules, processes.

Please, stop digging, before you make this worse for yourself.

You still didn't get it, very sad indeed ...

What you are describing is a world generated by PG but then getting modified step by step by the behaviours of you and all the other NPCs.
The problem now is that you think that only the NPC that you encounter needs to change its status. But what about all the other NPCs? The millions spread all around the galaxy? They also constantly change over time based on their behaviour. This all needs to be logged by the servers - or you are talking about a static galaxy which isn't FD's plans.
Compare it to Civilization when playing with let's say 10 AIs. In every step the computer needs to calculate the 10 actions of the 10 AIs (that's why you need to wait a bit in Civilization for the AIs to accomplish their movements).
But now in ED you do not only have 10 AIs but MILLIONS of them spread all around the galaxy and even if you are not entcountering them they are still doing something and changing over time themself and their environment. ALL this needs to be calculated - or as i said previously you do it completely randomized, but this isn't the way FD are going for with ED!
 
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And I would agree......I buy a game now for pc...Take it home and install it...the game then gets downloaded through steam ...sweet FA on the disk and the game really belongs to steam...Any internet or account issues and the game wont play...
Been happening the last 10 years..... I don't like it but that's the way it is now :(

Well the key difference that makes people mad is the "always on" issue. People gave Xbox One grief until they backtracked on the "always online" feature.

Personally, I like to support companies that do not go this route which is why I avoid EA games.
 
Personally ive given up on even reading the threads now, simple answer is if your not happy get a refund no need to be filling the boards with rubbish.
 
If not fraud what would you call it if you went to McDonald's ordered a burger and fries, paid in full for both, then get your bag and there is only a burger with the note we canceled the fries because the subtract from the enjoyment of the burger...enjoy

Obvious Straw Man aside, I didn't call it fraud did I?
 

psyron

Banned
Just wanted to pass though there to give my support to all who lost the possibility to play Elite Dangerous.
I was at the very early start of this thread and i am "only" semi impacted by the offline.
(i can play on week end but on regular work evening, when i can take some rest, i am often outside in countries with a very bad network)

For me we will loose a part of our community, a part of our Elite heart and i feel sad for that even with my 51 years old.
Its not a child position, its a sincere one.
Some of you are as old i am (and some more) and i know how its hard to lost a dream like that.

Some people have being very rude in both side, that was not good as this thread is read by both part : Ed team and reviewers.
It confort people to stay in their line and i am sure it was not intented at the very start of the thread.

I hope that in the near future there will be a way to resolve this, but for the moment it look that there is no way.
Its very hard, it make me feel sad and i really hope all this emotion and all theses posts will serve for something good.

You are and even if you quit us, a part of our community and in this game there is also a part of you.
Thanks for that.
/cheer

Indeed some good words. +1
 
Just expressing my thoughts briefly.

Personally, I'm not bothered by this decision. Even if I play solo, I love the idea of my world dynamically changing to represent what others do. It makes the world appear alive. And in this day and age, even the UN defines Internet connectivity as an essential service. So lack of connection should be considered abnormal.

However, I can appreciate how this will inconvenience others. So overall? I think it's a bad decision to do this so late in the game. If people are happy to play a disconnected and possibility limiting single-player version, just give it to them. They can go without the updates (or perhaps schedule dynamic updates). Is it really that technically impossible to allow a single-player only version with harsh limitations?
 
And I would agree......I buy a game now for pc...Take it home and install it...the game then gets downloaded through steam ...sweet FA on the disk and the game really belongs to steam...Any internet or account issues and the game wont play...
Been happening the last 10 years..... I don't like it but that's the way it is now :(

Thank god there's still GOG.
 
Well, you can overlay the entire universe map with something like a perlin noise function and move this "plane" over the map.
Markets would be affected by a stronger/weaker economy and in a cyclic but irregular way.

It would be a few lines of code to create the illusion of dynamic economy for the entire universe and it if desired, it could be consistent in every offline player's universe, too.

Procedural generation and rules.
Size or memory practically does not matter for this.

The facts of the matter are, when we backed on Kickstarter we were told that yes - we will have an offline mode - but it will lack a lot (or all) of the background simulation & dynamic galaxy mechanics. They would do what they could, but the reality was that a lot of that might have to go.

It would be, in effect, Elite IV - a direct sequel to FFE, using 2012/14 technology.

So all the guff about it being a "limited" game experience or whatever that FD came out with this weekend is simply that. Guff. We all knew it would be more "limited" than the online galaxy - we knew because Frontier told us!

I still think we need a better explanation for them not delivering on that - because from what both Michael & David have said, there's nothing there that suggests they couldn't have done it.

Where there's a will, there's always a way.
 
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