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Short version.I don't see it, but that's okay. I can roleplay that I'm supplying the colonies vital commodities to make the people happy. Does buying do anything at all, like increase economic status or even perhaps affect the items and prices of what is sold?
Retreat isn't global - a faction can be in multiple overlapping retreats in different systems.Expansion and retreat are global states; the only ones though.
Expansion affects market prices and caps, which will affect all systems where the faction controls a station, not just the expansion centre. Otherwise no, not really.Okay, that explains why multiple states can coexist, if there's a global category and a local one. I wonder how these all intersect each other. For example, does a faction that's about to expand out of another system become weaker or stronger to a civil war in a different system?
That's news to me... last I heard you could only be in either Expansion or Retreat, not both, and only one at a time. Happy to take your word on it though, I don't retreat factions (I find rando factions to be good defence buffers)Retreat isn't global - a faction can be in multiple overlapping retreats in different systems.
Conflicts are best of 7 days, so it'll be four days minimum - if the same side wins all four - and seven days maximum if it goes to a 4-3 finish. Not bound to Thursdays - very little in the BGS is.When this happens, it lasts for one week? Is this a Thursday to Thursday thing, or just an arbitrary seven day span?
I'm hoping I go unopposed. I picked this system so I could "achieve something" all by myself (best way to learn). The one thing that worries me is that the controlling faction has a presence in multiple systems. It's not a PMF, but if they are broadly announcing that they are about to lose in my system, then players passing through more popular systems may take notice and get involved.If you're completely unopposed, then wartime missions (and a bit of bounty hunting) will probably be enough to win a war. If there's any opposition, CZs are probably the only practical way to win.
They do.I can win battles in a CZ, but I don't think I can win a war (as in win the CZ progress bar). I'm assuming combat bonds have some positive effect, yes?
This is my one worry, that a war will bring players to my system that would otherwise ignore it. Well I guess we will just have to wait and see. What happens if my faction loses the war? Is it a huge setback?even if they aren't announcing a win or a loss, many players like to hop into CZ's anyway
Doesn't matter where you hand it in within that system.Dumb question, but I'm assuming that it doesn't matter where I hand the bond in as long as it's for my faction, correct? Said differently, it doesn't matter if the station collecting that bond is operated by the opposing faction, or does it?
If your faction owns assets, the most valuable asset goes to the winning side. Additionally, since influence is locked for a conflict, the winner gains 4% influence, loser loses 4% influence (so... if you went to war with both sides at 22%, winner would come out with 26%, loser with 18%).This is my one worry, that a war will bring players to my system that would otherwise ignore it. Well I guess we will just have to wait and see. What happens if my faction loses the war? Is it a huge setback?
Nope. You always lose 4% influence, winner gains 4%. If you lose more, that's something else at play.... you will lose between 20-25% influence
That's something else at play, and not a result of losing the conflict.its going to depend on how bad you lose really...as well as a few other factors
Over the past several months one of my system that Nova Imperium is trying to take...is a continual war and each time they lose I gain, or if I lose, they gain between 23 and 25%
- To be clear, influence changes after any Conflict should be the ±4% change. This is designed to separate the winners and losers of a Conflict, so that it doesn't immediately restart.