Noob Questions and Confusion

3 things that will contribute to the percentage - how bad you lose or win, population of the system, how many factions are in that system
That's not correct. See the FD post I linked.

If you're seeing that, it's a bug and you should report it. That never happens in any conflict I've been in, regardless of how much I win or lose by, or those other factors. It's a big complaint from some BGS'ers because 4% in a high pop system is a big hit.
 
I'm well aware of the post from before this...I'm just pointing it out as fact related to whats supposed...to be and we all know how well the BGS follows all the facts...
shrug

I've never heard of anyone having anything other than 4% changes at the end of the conflict. When NI got put in the game I played around those systems; they're very high traffic, so I assume one of the following is happening:
  • It's a bug (like I said; bugreport it); or
  • You don't earn influence during conflict, but other factions can. When conflict resolves the only influence change for those two factions is that 4%, but all other factions can change and it's eating in to that.
Maybe someone else has some input?

EDIT: and these changes of just 4% are with short-cut conflicts via Total Victory overrun.
 
you will see what the station or outpost at risk is once the war starts, in the status tab for that faction, and yes it can be very bad, you could lose a station or some other property
Yep, I have something at risk... Hmmm!

Forgive me if somebody already mentioned this, but is there some sort of "meter" during a war that shows which side is winning and by how much? If so, and I see that I'm losing despite my best efforts, perhaps I'll give you fine folks a PM and request a bit of assistance. If it's just me working this war, then I think I can handle it, but if the war attracts "prospectors" then I'll need help.

Speaking of war, how long does it take to go from "preparing for war" to the actual war?
 
its going to depend on how bad you lose really...as well as a few other factors
Over the past several months one of my system that Nova Imperium is trying to take...is a continual war and each time they lose I gain, or if I lose, they gain between 23 and 25%
When was the last such conflict? I'm looking on EDSM and I can't find any swings that big. Anything that looks like conflict seems to be resolved with 4% changes, though some have larger swings which appear to be the result of factions expanding in and the like... or it's a big swing which has occurred over a series of days, which is fairly explainable.

https://www.edsm.net/en/faction/id/81777/name/Nova+Imperium

Yep, I have something at risk... Hmmm!

Forgive me if somebody already mentioned this, but is there some sort of "meter" during a war that shows which side is winning and by how much? If so, and I see that I'm losing despite my best efforts, perhaps I'll give you fine folks a PM and request a bit of assistance. If it's just me working this war, then I think I can handle it, but if the war attracts "prospectors" then I'll need help.

Speaking of war, how long does it take to go from "preparing for war" to the actual war?

A single day to go from pending to live, and yes, it appears in the system status window on your right where it has all the faction info.

It'll look something like this (though this is taken from the squadron allegience page, not the in-system view)

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I've seen post-conflict separations not be exactly +/-4% on many occasions - here's a very recent one:
9.7% for Jaques and Col Ag Coop, loser goes to 4.7 (-5), winner goes to 11.4% (+1.7)

My working theory is that as well as the 4% separation, the factions both also get any normal influence adjustments from the last 24 hours applied, as the influence lock is released - and this can potentially have a larger effect than the actual fixed separator.

In certain cases this maybe can even lead to the separation going in the opposite direction to the conflict - though I haven't seen that actually happen since the March patch, so maybe it's fixed now.
 
by the way, I think I see the actual issue here, you are talking about inf points and calling it percent, which in a way it is, but I am talking about percent of the inf they have or I have...so if they lock at 20% each which is 20% of the systems total INF....at the end of the conflict they can gain or lose 23 to 25% of that 20% system INF..
and as such, the document you linked is also doing the same and inferring from total system inf or it is just dead wrong, tbh I really didn't pay it any mind as most of the bgs info that they release can often be proven slightly off...
and here is where a swing can easily be higher than this so called 4 % or 4 points..??
if 2 systems go to conflict at 35% INF, the winner would get 43.75 at the end the loser would get 26.25 for a total of 17.5 INF points difference tremendously more than 4%, unless they would go to the trouble of putting a 'cap' on this..which from what I've seen is not the case.
And tbh, as far as I am concerned the +-4% statement in that document is extremely wrong and incorrectly worded.

SO a minor misinterpretation of percent, that aside, I have seen it much higher, but this system has been a regular 23 to 25% yoyo for months now and is the only time I have ever seen it so consistent..
I'm not sure what you're saying here... what I'm saying is:

If two factions go to war and both have 10% influence, the outcome as a result of the war will be the winner sits on 14% and loser at 6%.
If two factions go to war and both have 20% influence, the outcome as a result of the war will be the winner sits on 24% and loser at 16%.
If two factions go to war and both have 40% influence, the outcome as a result of the war will be the winner sits on 44% and loser at 36%.

That's what I'm saying is the result of losing a war. Any variation on that is explained by what Ian said... that on the same tick as the conflict ends, other influence effects can weigh in and skew those results. The system's you're discussing are very high traffic, so you can expect high variation on top of that 4% swing. That is always what I observe in every conflict across the 30-odd systems I manage. But this discussion feels a bit pointless.. if you think that 4% statement by FDev is wrong, then bugreport it. It's 100% the case in every conflict I've observed, and we're in conflict pretty much every week... but it's clear you won't hear that.

Edit: with some work i can produce literally dozens of recent examples proving the 4% variation.
 
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Are trade routes in the galaxy map bugged? I'm not seeing any "magic glowing lines" like I used to the last time I did trading months and months ago, not even for stuff that I'm actively trading!

I'm asking here because it's a simple question not worthy of a separate thread, and I believe being able to see CMDR trade routes would be a huge "situational awareness" benefit for BGS work, as I could visualize what's happening in my 'neighborhood'. I've established a very good bi-directional trade route with a relatively close world, but there's zero indication of any trade happening according to GalMap...
 
Checking the CMDR trade route map near me it seems to require a fairly substantial amount of trade to get the route to show up - there are some routes, but they're mainly around the high traffic systems.
 
Checking the CMDR trade route map near me it seems to require a fairly substantial amount of trade to get the route to show up - there are some routes, but they're mainly around the high traffic systems.
What about the 'NPC' routes? Shouldn't I see trade naturally happening for two perfectly compatible trading systems?

As for CMDR routes, if it is working and has a minimum requirement to show up, then I suppose this is a good sign for me, as it means nobody is doing serious trading in my neighborhood. Then again, I feel like I've been doing serious trading worth of a route line....
 
The "commercial" routes should show up for any sufficiently close systems, yes. Seems to be a 20 LY range on those.
Hmmm... Do the routes only show for the system I'm currently in? Shame regarding the 20ly limit, as the system I trade with is just over that, yet it's still only a single jump away even with a loaded cargo hold. It kinda makes the whole trade routes feature useless to me if this is the case :(
 
They'll show up for systems you have trade data for (i.e. docked at a station there recently) and it preferentially shows ones closer to your current focus on the map - should look a bit like this if you've visited a lot of places.
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