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That's not correct. See the FD post I linked.3 things that will contribute to the percentage - how bad you lose or win, population of the system, how many factions are in that system
shrugI'm well aware of the post from before this...I'm just pointing it out as fact related to whats supposed...to be and we all know how well the BGS follows all the facts...
Yep, I have something at risk... Hmmm!you will see what the station or outpost at risk is once the war starts, in the status tab for that faction, and yes it can be very bad, you could lose a station or some other property
When was the last such conflict? I'm looking on EDSM and I can't find any swings that big. Anything that looks like conflict seems to be resolved with 4% changes, though some have larger swings which appear to be the result of factions expanding in and the like... or it's a big swing which has occurred over a series of days, which is fairly explainable.its going to depend on how bad you lose really...as well as a few other factors
Over the past several months one of my system that Nova Imperium is trying to take...is a continual war and each time they lose I gain, or if I lose, they gain between 23 and 25%
Yep, I have something at risk... Hmmm!
Forgive me if somebody already mentioned this, but is there some sort of "meter" during a war that shows which side is winning and by how much? If so, and I see that I'm losing despite my best efforts, perhaps I'll give you fine folks a PM and request a bit of assistance. If it's just me working this war, then I think I can handle it, but if the war attracts "prospectors" then I'll need help.
Speaking of war, how long does it take to go from "preparing for war" to the actual war?
I'm not sure what you're saying here... what I'm saying is:by the way, I think I see the actual issue here, you are talking about inf points and calling it percent, which in a way it is, but I am talking about percent of the inf they have or I have...so if they lock at 20% each which is 20% of the systems total INF....at the end of the conflict they can gain or lose 23 to 25% of that 20% system INF..
and as such, the document you linked is also doing the same and inferring from total system inf or it is just dead wrong, tbh I really didn't pay it any mind as most of the bgs info that they release can often be proven slightly off...
and here is where a swing can easily be higher than this so called 4 % or 4 points..??
if 2 systems go to conflict at 35% INF, the winner would get 43.75 at the end the loser would get 26.25 for a total of 17.5 INF points difference tremendously more than 4%, unless they would go to the trouble of putting a 'cap' on this..which from what I've seen is not the case.
And tbh, as far as I am concerned the +-4% statement in that document is extremely wrong and incorrectly worded.
SO a minor misinterpretation of percent, that aside, I have seen it much higher, but this system has been a regular 23 to 25% yoyo for months now and is the only time I have ever seen it so consistent..
What about the 'NPC' routes? Shouldn't I see trade naturally happening for two perfectly compatible trading systems?Checking the CMDR trade route map near me it seems to require a fairly substantial amount of trade to get the route to show up - there are some routes, but they're mainly around the high traffic systems.
Hmmm... Do the routes only show for the system I'm currently in? Shame regarding the 20ly limit, as the system I trade with is just over that, yet it's still only a single jump away even with a loaded cargo hold. It kinda makes the whole trade routes feature useless to me if this is the caseThe "commercial" routes should show up for any sufficiently close systems, yes. Seems to be a 20 LY range on those.