Noob Questions and Confusion

I use excel to track everything in my systems..its extremely useful. Are you using anything specific to track your systems reactions to what you are doing?
I'm just using in-game tools and eddb.io. Since I'm focused on just one system, I can 'do the math' in my head. Speaking of, as a lone CMDR I'm not looking to control an empire. I'm basically roleplaying the "A-Team", where I go into a small town (system) and help the oppressed regain control and their livelihood, though I do also have a bit of CIA covert ops going on as well (I support one of the three superpowers).

Once I get this system to where I want it, I'll move on to the next 'oppressed' system and do it all over again.
 
they will still offer missions right up to their last day..so its important to know how many days its been in retreat, and if desired, fix asap
Is it safe to assume that the mission text is misleading? They keep saying that I'm helping them to evacuate, rather than helping them to stay.
 
correct, how many days have they been in retreat?
I'm pretty sure just one, maybe two. I suspect it happened when I pushed my "sponsored" faction up in INF to start this war. I've already run some missions this morning, so hopefully I can save this other faction in time. Then I can focus on running the oppressors out of town!

Speaking of, I'm guessing the best way to do this is to push up the inf of the three factions I want to keep, so that the INF of the faction I'm opposing drops by attrition. That and blow up their ships ;)
 
correct...I wouldn't blow up their ships though unless you absolutely have to..a last resort if for example they refuse to stay below 2.5% or it turns out that they are being supported by players...and that's when its nice to have another account to be the 'wanted'..
Sounds like a job for CMDR Jenny :D
 
I'm just using in-game tools and eddb.io. Since I'm focused on just one system, I can 'do the math' in my head. Speaking of, as a lone CMDR I'm not looking to control an empire. I'm basically roleplaying the "A-Team", where I go into a small town (system) and help the oppressed regain control and their livelihood, though I do also have a bit of CIA covert ops going on as well (I support one of the three superpowers).

Once I get this system to where I want it, I'll move on to the next 'oppressed' system and do it all over again.
That's pretty much what I did pre-3.3, although I often had a "theme" to my actions: deliberately trying to create an outbreak in one cruel Galatic Fededration minor faction, famine in another, and creating an "economic downturn" in a third, and mostly just trying to remove Federation minor factions from power... at the very least pushing them into conflict states. It took a lot less effort to disrupt a minor faction than it does to build one up, at least in my experience. ;)

Post-3.3, I've been too busy exploring to do any BGS manipulation, though from what I've read on the forums, it's now much harder to disrupt a faction than it is to build them up.
 
At times, yes , its only a ship or 2, I used the words 'all turn red' though for the very reason that it can and does happen that way, just like a long time ago..
the one ship firing at you really turns bad and gets them all red if you use a fighter and the fighter then of course returns fire.

You can continue, but its risky and pointless, risky because all your own faction ships now turn on you and you will notice that once all ships turn red, any kills yield no bounty/bond..so at that point there is no longer any reason to continue. log to menu and start again.
Sorry, but this is not right. I've comfortably survived two or three battles with all ships showing red and my side has won (but I don't use fighters). The point is to win the battle and is the only worthwhile prize for the BGS player - bounties don't seem to be relevant to the outcome. I don't see restarting the game to give yourself an advantage as a viable option, but each to his own. Does leaving a battle mean a loss for your side?

People are confusing Friendly Fire (I'm not that dumb) with "abandonment" which used to happen frequently in the old CZs. You go in with your "team" of NPCs, and the next thing you know they're like, "Oh, we see you've got this, so we're going out for pizza. Good luck!" leaving me all alone with a dozen enemy ships.

Thankfully this no longer happens in the new CZs.
This isn't entirely true either - you can still suddenly find yourself alone if your new friends cop it or cop off. But it's all probably down to them acknowledging your superior skills and firepower.
 
I'm starting to see worrisome traffic, including multiple visits from a warship. It could be nothing, or it might be someone looking to fight in a CZ just for mats, or it might be another BGS player. I won't know until today's tick (happens for me around 1:00 pm EST). It's too bad we have to wait 24 hours just to see what's going on.

At least I won the first round. If I lose the next one then I know somebody else is here, and then I'll be flipping on the bat signal for help!

ps - I made a suggestion the other day to have a "Hall Of Fame" list similar to the "Most Wanted" list. The latter tells me if there are CMDRs griefing in the area, but if there was a "Top 5 Bounty Hunters", "Top 5 Traders", "Top 5 Mercenaries" (CZs), it would help with the situational awareness for BGS work.
 
IMHO using inara.cz for tracking your systems and running E:D Market Connector while gaming to keep inara up to date is essential for "civilized" BGS work. ;)
 
I'm guessing that station services (like whether or not a station has a shipyard or black market) has nothing to do with the BGS. I'd love to be wrong about this, however!
 
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