They’re not. But yes I agree they shouldThanks
Exceptions should not be the rule. Glad all Mats are being treated equal.
TIL casting a line and catching an old boot is the same as catching a fish and equally satisfying.I have to say, I'm highly amused - so many topics in this forum discussed the total lack of realism in supply and demand over the years, and the subsequent 'silly money'.
Now the Devs have actually done something to address the artificial wealth earnings, some of the forumites are up in arms, that alone is worth several million tones of pre-nerf VO's
Surely, if one has been mining as it is a pleasurable pursuit, the potentially reduced income doesn't stop it being pleasurable?
They didn’t add realism is the problem. A money-making avenue has been nerfed, which, ok fine; but it’s yet another band-aid reactive spot patch which also has the effect of making the trade game incoherent and the trade tools worthless. Not a good look.I have to say, I'm highly amused - so many topics in this forum discussed the total lack of realism in supply and demand over the years, and the subsequent 'silly money'.
Now the Devs have actually done something to address the artificial wealth earnings, some of the forumites are up in arms, that alone is worth several million tones of pre-nerf VO's
Surely, if one has been mining as it is a pleasurable pursuit, the potentially reduced income doesn't stop it being pleasurable?
Greeting Commanders,
Since the launch of the January Update, we've received a lot of feedback about the changes made to the supply and demand volumes of specific high-end minerals. Today, we wanted to give you an update on some of the feedback you've been sharing with us.
Summary of the change:
In the January Update, we have rebalanced the mining of certain high-end commodities. to better represent a realistic supply and demand process based on the system's economy. This means that a station's purchasing price for minerals will reduce as the demand is met. With this change, we've also adjusted the supply and demand levels of different economies. For example, there will be a lower demand in Colony economies for high-end minerals, as those economies do not require as much, but in a Refinery economies, they will have a high demand for high-end minerals, as those economies require more. By implementing these changes we wanted to generate "gold-rush" opportunities, that dynamically respond to player interaction, increasing the viability of smaller mining vessels, and rewarding early participants who sell their minerals in high demand locations first.
Thanks to reports from the community, we've identified a number of issues in regards to mining and the supply and demand of minerals. The team are going to be investigating these issues, but please keep those reports coming in through the Issue Tracker.
We believe that this change will allow for a much more realistic and dynamic system, where the economy responds to player input and provides a much more meaningful affect on galaxy. As always, we will continue to monitor your feedback and work together to develop our ever expanding galaxy.
- The demand for Low Temperature Diamondshas remained high, , which is not in keepingwith the other high-end minerals.
- From tomorrow, we will be aiming to correct this. Low Temperature Diamonds will now also be affected by the changes to supply and demand - as originally stated in the Patch Notes.
- When identifying stations with supply and demand for high-end minerals such as Void Opals, Painite, and Low Temperature Diamonds, commanders need to have the specific mineral in their Cargo Hold in order to search for them on the Galaxy Map.
- From tomorrow, commanders will be able to toggle these minerals in the Galaxy Map, without needing to have the commodities in their Cargo Hold.
- When selling minerals at a station, the price that is offered is based on the amount currently in your Cargo Hold..
- While this has always been the case, we've passed the feedback on to the team for consideration for a future improvement of the feature.
o7
Agreed. It doesn't make sense that a trader would buy beyond what they need unless they were intending to stockpile or sell the surplus at a markup. It also implies that commodity markets have an infinite amount of money for purchasing goods.If the intention is to prevent bulk selling a high value commodity with low demand at the premium price, then the fix should be to cap the sell amount to match the current demand (unless it is already zero).
Dynamic pricing. Its a thing.This ... is so weird. I'm glad my local shops don't base their prices on what cash I have ...
Agreed, but - this will have consequences and make things even more complicated. First, it will be a drastic global (galactic!) change in the way current demand works. Such a hard cap would hardly make everyone happy. Then further steps would be needed to make any further sale optional, e.g. asking whether you want to sell the rest for a loss of so-and-so... If you catch my drift. But of course our high end community tic-tac-toe programmer club will solve that in no time, no doubts.
I like my job, but if they stopped paying me, I'd not keep going back.I have to say, I'm highly amused - so many topics in this forum discussed the total lack of realism in supply and demand over the years, and the subsequent 'silly money'.
Now the Devs have actually done something to address the artificial wealth earnings, some of the forumites are up in arms, that alone is worth several million tones of pre-nerf VO's
Surely, if one has been mining as it is a pleasurable pursuit, the potentially reduced income doesn't stop it being pleasurable?
In the January Update, we have rebalanced the mining of certain high-end commodities. to better represent a realistic supply and demand process based on the system's economy.
I could never get into fishing... So I guess it would be exactly thatTIL casting a line and catching an old boot is the same as catching a fish and equally satisfying.
If I was paid real money to play this game I do my 37.5 hours gladlyI like my job, but if they stopped paying me, I'd not keep going back.
Greeting Commanders,
Since the launch of the January Update, we've received a lot of feedback about the changes made to the supply and demand volumes of specific high-end minerals. Today, we wanted to give you an update on some of the feedback you've been sharing with us.
Summary of the change:
In the January Update, we have rebalanced the mining of certain high-end commodities. to better represent a realistic supply and demand process based on the system's economy. This means that a station's purchasing price for minerals will reduce as the demand is met. With this change, we've also adjusted the supply and demand levels of different economies. For example, there will be a lower demand in Colony economies for high-end minerals, as those economies do not require as much, but in a Refinery economies, they will have a high demand for high-end minerals, as those economies require more. By implementing these changes we wanted to generate "gold-rush" opportunities, that dynamically respond to player interaction, increasing the viability of smaller mining vessels, and rewarding early participants who sell their minerals in high demand locations first.
Thanks to reports from the community, we've identified a number of issues in regards to mining and the supply and demand of minerals. The team are going to be investigating these issues, but please keep those reports coming in through the Issue Tracker.
We believe that this change will allow for a much more realistic and dynamic system, where the economy responds to player input and provides a much more meaningful affect on galaxy. As always, we will continue to monitor your feedback and work together to develop our ever expanding galaxy.
- The demand for Low Temperature Diamondshas remained high, , which is not in keepingwith the other high-end minerals.
- From tomorrow, we will be aiming to correct this. Low Temperature Diamonds will now also be affected by the changes to supply and demand - as originally stated in the Patch Notes.
- When identifying stations with supply and demand for high-end minerals such as Void Opals, Painite, and Low Temperature Diamonds, commanders need to have the specific mineral in their Cargo Hold in order to search for them on the Galaxy Map.
- From tomorrow, commanders will be able to toggle these minerals in the Galaxy Map, without needing to have the commodities in their Cargo Hold.
- When selling minerals at a station, the price that is offered is based on the amount currently in your Cargo Hold..
- While this has always been the case, we've passed the feedback on to the team for consideration for a future improvement of the feature.
o7
It surely liberates minds...Rly? Brexit is so painfull for you, so it affects minds. xD
IMO
Economy based on demand/offer =
Economy based in my currently cargo hold =
Elite Dangerous needs a ingame commodities tool for traders/miners ( one that actually work well...) =