Can't believe people are still complaining after all this. Before Engineers,AI was awesome ey? I would rather go on a mining marathon than fighting that AI again.
I've just returned from a journey to Sagittarius A yesterday. On my way back to Eravate in order to deliver exploration log and switch docked ships, three pirates interdicted me and stripped class 3 shield in 5 seconds and burned my ASP into ashes, ship with all the exploration data collected in a couple of month.
I had read release notes of the recent patch as usual, however, did not realize NPC has been tweaked like this. And then I come here to see what's going on.
I think I do have a right to complaining after all this, but if you say I shouldn't, I am quitting playing Elite Dangerous. What do you say?
I say:
Never, ever, fly to the middle of the bubble after an exploration trip with an exploration build.
Ever.
Dock at a rim system, and sell your data there, or, if you must sell at a particular station, harden your ship up for the rest of the trip.
This has always been true. Exploration builds will inevitably be very weak in a fight, and after a long trip, with 0% hull integrity, say goodbye to 33% of your hull, and that is if your hull is still at 100%.
Sorry to hear of your destruction, being an explore rmyself, I totally get your frustration.
Z...
I've just returned from a journey to Sagittarius A yesterday. On my way back to Eravate in order to deliver exploration log and switch docked ships, three pirates interdicted me and stripped class 3 shield in 5 seconds and burned my ASP into ashes, ship with all the exploration data collected in a couple of month.
I had read release notes of the recent patch as usual, however, did not realize NPC has been tweaked like this. And then I come here to see what's going on.
I think I do have a right to complaining after all this, but if you say I shouldn't, I am quitting playing Elite Dangerous. What do you say?
FDL is an excellent ship, you have no excuses. Use FA off and learn to pilot properly.
Is that so hard to get in the whole Pro Gamer Minds?
I agree the NPC are still way to tough, FD should try to look at this from a casual gamer or a non combat skilled player. they can't escape or struggle avoiding these NPC, so are being killed, losing cargo?data/credits to replace ships. This is going to ruin their experience. and ultimately ruin the game. if the combat based/skilled players really think, losing the custom of the causal players/non combat based players wont affect the $$ income to this game, I think your going to be disappointed.
Even just having a reputation, as a game that is only for elite combat players, and not for the explorers/traders/causal players, will hit the bank balance. and the game will suffer. So please address the balance some more, and don't be swayed by the combat skilled fighters, that expect, people to just learn to combat. Give the players who don't have the skills or inclination to learn, the ability to escape or survive long enough to run some of the time. I know there should be a risk, but not this high. I am sure you have the data there, to check.
I think this is a very telling point. The game is now more unpleasant, dominated by fear of what you might meet. Both trading and combat. I used to try to force myself to not play the game for a while - too addictive and enjoyable. Now it is almost the opposite. Some of this, at least, is due to the recent changes.The moment you get afraid to undock because you can't afford to loose more, a game stops being a game and becomes a nightmare. Hey I get those for free while sleeping.
Have they removed every moddet Weapon from the NPC´s?
Meet a NPC FdL with 28% Hull and no Shields on.
Wanted!
Easy Target......Attack.
Thermal Attack detected!....Gaining Heat.
Okay....I killed him and get over 200k Bounty but my Shields went down in one Flyby and my Hull gets 5% Dmg+Module Dmg from Overheating.
Is anybody else getting spontaneously attacked by powerplay 'enemy' when they first enter a res – and it seems to be only on first entry, so may be an initialisation bug perhaps. I am pledged to Hudson, but since the attacks do not persist throughout the res session am inclined to the bug theory. If it is a new feature then it seems ludicrous. I have been attacked simultaneously by up to five enemy (two wings I think). There may have been more on one occasion, but I was not good enough to stay around long enough to count them. Most of the time it is 'just' one or two. Irritating at least. Sometimes much worse. Can also confirm what others have said that not all special weapons have been removed. Lots of impulse attack, thermal attack taking heat damage and (special) missiles – whoooosh, bang oh where did my shields just go. Plus some of the npcs manoeuvre like house flies. This may be just efficient use of stock abilities, but I swear a few pythons I fought had racing engines.