Odyssey as pc only.

Promissing something, confirming that they are working hard on it behind the scenes and then after quite some time turn around saying "yeah, we cannot do it..." is just as detrimental and also can cause the downfall of a game studio as already happend to several of them.

But if it isn't possible, then what is the point? There always has to be a plus where business people choose to cut their losses, whether it gets them some flak or not.

And going by recent evidence, the console proportion of players is already so small that they probably won't damage themselves much in reality. I can't see it being the biggest gaming industry news ever if they abandon consoles.
 
But if it isn't possible, then what is the point? There always has to be a plus where business people choose to cut their losses, whether it gets them some flak or not.

And going by recent evidence, the console proportion of players is already so small that they probably won't damage themselves much in reality. I can't see it being the biggest gaming industry news ever if they abandon consoles.
The funny thing is that players only are speculating the feasibility of it... Frontier said several times that they are doing it or at least working hard on it... they can even reach a compromise to go halfway and deliver it for the latest console generation only. But going all backwards and keep it PC only would not be a good move at all...
 
Promissing something, confirming that they are working hard on it behind the scenes and then after quite some time turn around saying "yeah, we cannot do it..." is just as detrimental and also can cause the downfall of a game studio as already happend to several of them.
Sometime, dispite the best intentions, things just don't work out the way you planned... it's called life and sometime it happens in business as well.
 
Sometime, dispite the best intentions, things just don't work out the way you planned... it's called life and sometime it happens in business as well.
Fully agree on that! But this usually comes with a hefty price tag to pay.

To be fair, I really think it is feasible to have Odyssey running on consoles, regardless of which generation and still have a good overall performance.

As mentioned before, as the Cobra Engine seems to be using max of 8Threads at once, as most current games engines do, I don't think having Odyssey on consoles is something beyond the realm of possibility... and I honestly have faith Frontier will deliver it.
 
The funny thing is that players only are speculating the feasibility of it... Frontier said several times that they are doing it or at least working hard on it... they can even reach a compromise to go halfway and deliver it for the latest console generation only. But going all backwards and keep it PC only would not be a good move at all...

I guess we'll just have to wait and see really. There are so many armchair Devs on here though that fact quickly becomes rumour, and it's worse the other way that happens moreso!
 
To be fair, I really think it is feasible to have Odyssey running on consoles, regardless of which generation and still have a good overall performance.
Do you have the EDO expansion, and played it on hardware similar to last gen console? (I'm fine, but have a PC with quite high-end hardware)
As mentioned before, as the Cobra Engine seems to be using max of 8Threads at once, as most current games engines do, I don't think having Odyssey on consoles is something beyond the realm of possibility... and I honestly have faith Frontier will deliver it.
See above...

There is a strong possibility that Frontier will not be able to optimise EDO to run on their published specs acceptably, and they are greater than the last-gen consoles.

If you are as well-informed on Frontier's statements regarding consoles and EDO, you would be equally aware that a statement was made that there would not be a port made to support current gen consoles.

ETA: Both Sony & Microsoft have the resources to fund their own Fab plants, which would remove market demand from existing Fab plants putting a squeeze on chip availability, it is odd that they didn't choose this option a couple of years ago, they could even sell off available production space to other businesses, instead they have left themselves vulnerable to market demand.
 
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As mentioned before, as the Cobra Engine seems to be using max of 8Threads at once

Again, it's not maxing at 8 threads

This is my laptop idling.

1642869856722.png



And this is my laptop with EDO running. I can clearly count 11 threads more or less loaded, with spikes on the rest

1642870132492.png
 
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There is a strong possibility that Frontier will not be able to optimise EDO to run on their published specs acceptably, and they are greater than the last-gen consoles.

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As we're all going for assumptions...

What if Frontier decides to take Odyssey assets and place them in the Horizons engine version and call it the "console build"... it would be still the very same gameplay, still no cross-platform, still business as usual.

We're having this "below-expected" performance on PC because Frontier decided to upgrade the game engine together with releasing the Odyssey DLC on PC.

So far we were only told that they are working on a console version for almost a year and for the part Frontier mentioned "no plans to port to next gen consoles" I understood that they would not make use of the new technologies present on the PS5/XboX... maybe because it would require even further upgrades to their engine and that was not on their scope at the moment.
 
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And this is my laptop with EDO running. I can clearly count 11 threads more or less loaded, with spikes on the rest
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If the Elite engine would use all 16 Threads at once in paralell, you'd get a similar load on every single one of them.

What I see in the picture you posted is 6 Threads being used and a your CPU is switching load very fast among some of the others that you can see a lower usage.
 
We're having this "below-expected" performance on PC because Frontier decided to upgrade the game engine together with releasing the Odyssey DLC on PC.
Perhaps the 'new engine' had to be introduced to utilise the EDO assets, otherwise why bother changing things if the 'old faithful build' was able to do all?

Change to whatever has been introduced into the expansion that requires it remain a dedicated build since release should not be glossed over so lightly, as it also performs so dismally on lower spec hardware (currently) one maight question why a change was considered necessary, surely?

Who knows, Update 10, if it ever releases, may just magic a 70% performance increase and the expansion might even run adequately on its published hardware specs.
 
Perhaps the 'new engine' had to be introduced to utilise the EDO assets, otherwise why bother changing things if the 'old faithful build' was able to do all?

Change to whatever has been introduced into the expansion that requires it remain a dedicated build since release should not be glossed over so lightly, as it also performs so dismally on lower spec hardware (currently) one maight question why a change was considered necessary, surely?

...

A couple years back it was "leaked" that ex-graph artist was complaining about the Cobra Engine limitations... game graphics starting to look outdated/aged compared to other games could be another reason... also I'm not sure there is a real technical restriction to import Odyssey assets to Horizons, maybe it is not straight forward but still feasible.

I'm really curious to see what's next and Frontier would do itself a huge favor if they could communicate whatever is on their roadmap.
 
Not insulting anyone... but it is a trial moment for Frontier to prove themselves capable of delivering.
Failing that goal would hurt their image for sure... Just cannot say how hard it would hurt them.

We have some good examples... NMS, SC, CyberPunk 2077... always better to avoid being on this list because some may survived, but some may not.
CyberPunk 2077 managed to pass the harsh start - unlike EDevs, they do have there a good team, professionals, who not only fixed most of the bugs but keep working on a future huge DLC - the AI level there is yl ahead of anything EDevs can dream of, the graphics also are yl ahead, you have, unlike EDO, a STORY there, well written, and, overall, if you compare one with other ( EDO with Cyberpunk) - is a huge difference in quality in favor of Cyberpunk - was a rough start, but they manage to survive and overcome thanks to a mature team and interset on fixing the game. I cannot say the same for EDO...
Just look at interiors on EDO and in Cyberpunk.... look how behave / interact the AI in EDO and in Cyberpunk.... the level of customization on one and another.... I will not say Cyberpunk is a generation ahead but yes, EDO is TWO generations BEHIND... And I will not even talk about STORY since EDO do not even have one....
It is easy to see this when one game deliver bad while requiring huge resources from a machine, when other deliver better while requiring much less from the same machine.
Optimization is not an empty or easy to achieve concept, but marks the difference between mature and "learning how to..."
 
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Sometime, dispite the best intentions, things just don't work out the way you planned... it's called life and sometime it happens in business as well.
It is not only about INTENTION but also about the skills, the capacity to deliver.... I may want from all my heart to build a Formula I car, but my skills only allow me to build a bicycle...no matter how much good will and sweat I put in, I only can go up to that point...
 
Perhaps the 'new engine' had to be introduced to utilise the EDO assets, otherwise why bother changing things if the 'old faithful build' was able to do all?

Change to whatever has been introduced into the expansion that requires it remain a dedicated build since release should not be glossed over so lightly, as it also performs so dismally on lower spec hardware (currently) one maight question why a change was considered necessary, surely?

Who knows, Update 10, if it ever releases, may just magic a 70% performance increase and the expansion might even run adequately on its published hardware specs.
"may just magic a 70% performance increase and the expansion might even run adequately on its published hardware specs."
Everyone is entitled to hope for a miracle.... I hope also, but, between us, I have very little trust...
 
Generally speaking, and I've said this before, those who really want FDev to succeed would serve that purpose better by approaching it this way rather than as the disgruntled customer who bought a car that was missing the engine. Or put differently; working with FDev to make Elite better, not against them.

I find this a shocking suggestion because elite dangerous is 6 years old with 2 paid expansions. They have had more than one chance at this approach, many years of time allowed for this approach also.

The harm that Odyssey has caused to both our experience and frontier the company i would say is rooted exclusively in players allowing this.

What happened was frontier got used to it, they didn’t use their chance to catch up.
 
It is not only about INTENTION but also about the skills, the capacity to deliver.... I may want from all my heart to build a Formula I car, but my skills only allow me to build a bicycle...no matter how much good will and sweat I put in, I only can go up to that point...
Mate, I agree 100% with you! I have CyberPunk 2077 and placed it together with NMS and SC exactly because all these games had a troublesome release... and they managed to dust off to make a return to the fold. I'm still expecting Frontier to do the same and I honestly think it is feasible to have this game fixed for PC and running on consoles.

Now Frontier need to prove themselves capable of delivering... otherwise, this might cost more than just their reputation.
 
I just think they should focus on making it playable on current gen consoles. Cyberpunk is a prime example that there has to be a “cut off” To maintain playability without having to make as many sacrifices
 
Not insulting anyone... but it is a trial moment for Frontier to prove themselves capable of delivering.
Failing that goal would hurt their image for sure... Just cannot say how hard it would hurt them.

We have some good examples... NMS, SC, CyberPunk 2077... always better to avoid being on this list because some may survived, but some may not.

Console players would be (unsurprisingly) upset, PC owners probably wouldn't be so much, in fact some might see it as a boon for the overall development to focus on a single platform again. As for all that trial business, Software Houses as big as EA have dropped support for consoles for reasons of not being powerful enough to run their latest games even when they were in their prime, it was a business decision based on resources, their target specs and their expected costs and return. Nothing to do with whether they were 'capable' of anything.
 
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