Odyssey Progress

Thank you.
Much appreciated. As I couldn´t find a thread to express my summary feedback so far:
I like Odyssee. I really really like how it blends in with the base game, and expands the gameplay by a whole new level. it´s like getting a new room to your flat.
In that sense, worth the money, and I really appreciate the effort that went into this, and as a whole, it is quite spectacular. Walking around my T-9 yesterday, I for the first time got a real feel of just how enormous that crate is....
E.g., embarking as a footsoldier into faction wars adds a lot of immersion to the BGS, imho.
Also, I like the new functionality of the map UI, since I got used to it (it is quite different, but in a good way). I get everything out of the map that I did before, and most of it is easier and clearer.
The UI on terminals/stations has improved A LOT over Horizons, imho. Once I got used to it, I really appreciated the change.
I absolutely don´t mind people in stations looking a little MassEffect2-ish. It´s a space game, my mind is in orbit, and most NPCs look really intererstingly different from each other. It´s fine. I attribute the smooth complexions to the effects of prolonged exosure to hard interstellar radiation.
Planetary surfaces, terrain details...let´s see. I´m not yet in a state to comment on this. Turner metallics, Inc...looked kinda...bleak, compared to Horizons Ice Canyon
The only "but"´s for me so far:
  • why have colours of celestial bodies changed in the FSS view? Now they are different from the map view in illogical ways. Why are icy bodies coded yellow, and red dwarves blue?
  • radar images of stations, seen from supercruise, seem to have a +/- 90° misalignment to their real orientation. This makes plotting a smooth approach vector kinda challenging.
  • Atm, all Alliance stations sport the Federation symbol on terminal UIs, which trigggers my Allied gag reflex....please....
  • Did the rendering of stars change resolution? Gas flares and protuberances look a lot less detailed than they used to
o7, Pillman out
 
I wonder how much releasing far too early will cost FD? Poor reviews, potential new players, and existing players being deterred from buying Oddyssey / base game. Degraded reputation?
 
I have heard this somewhere before, hmm. Your company needs to be held accountable for this mistake. Don't just say I'm sorry!. How are you going to make it right? How can you assure your customers who spend money on your product to trust you again? This should have never happened. The Alpha/Beta testers were telling you it was not ready.

Source: https://youtu.be/15HTd4Um1m4
Exactly. Talk is cheap. Actions are what matters. They can apologize all year long but it's utterly meaningless if they don't follow it up with action.
 
Please do not apologize! Your team is building the Universe for us to play in. It took GOD a full 7 days to create the Universe... and we are only in day 5 post release! Just sayin'.. can we all give the dev teams some time, please!! R E L A X everybody!

His Noodliness, the Flying Spaghetti Monster didn't take 7 days! He created the Earth, some trees, and a midget. Also Heaven has a beer volcano and stripper factory. The Church of the Flying Spaghetti Monster, Wikipedia on the FSM.

Just making sure you have your facts in order here! :LOL:
 
You lied and scammed your playerbase, i don't give crap about apologies with all the proven lies and constant broken promises there is with every step this game takes. Your words have no value anymore.
 
How cant you use it is the launcher bugged for you or is your system simply below minimum?
I'm running an i9-9900K GTX2080 32GB Ram ---and so on.

Internet isn't an issue either. I have 1GB/s Cable.

Game ran great for about 45 minutes. No performance bugs. But then I was hit with a Blue Cobra. Then Taupe Cobra. Then Orange Sidewinder.

I've attempted to login 48 times now (over than last several days) - 100% failure rate with one of the above aforementioned error codes.

So, I literally cannot use the product I paid for because I can't access it.

*Edited for clarification of time line
 
I have been away for 3 years becasue i got anoyed with the focus on grind and not engaging gameplay, i have come back to a buggy mess of the bare minimums that still has a focus on grind. 5 years in and still not got damage states for ships something that was shown and touted as being supposedly in development for the initial release, and not you want to appoligise for not giving out fek all for £40 but for it not runing well and still being the bare minimums. see you in another 3 years...
 
David, it was decent of you to post.
Whatever clout you have left use it, as this great idea of a game is going very wrong.
 
Tomorrow's hotfix better deal with the missions being lost on certain kinds of disconnects.

I'm so sick of losing 10+ missions on the return trip, yet somehow, always keeping the fines and bounties I accrued doing them.
 
 I would like to reassure you that we take these issues very seriously and that they are our top priority and focus.  

Why is it that stability and bugs are taken very seriously after a release and not before? A number of these were reported but insufficient time was allocated to address them after the alpha. The move from Alpha (skipping beta) to release was far too quick to make adequate use of the data.

Some of our players are reporting poor performance on machines where we would expect the performance to be good, and others are saying it is fine. We are trying to get to the bottom of this. I have been playing on my old home machine from 2014, which has an Intel i7 Extreme CPU and a GTX 980 GPU, 16 Gb RAM, playing at 1080p full screen at Ultra. I was doing this so I could have a good feel for how the game was playing on older hardware, and I used this same machine during Alpha. I have also been playing on a high spec 2021 dev machine.

Need specific data for this purpose? An i7-11700k, 3080 FTW 3 Ultra (PCIE4) with 32GB of RAM should not be seeing 30-ish frames per second on a fresh OS install. An update to the MCU and vBIOS did not help things here and there's rumblings of what a contributor to the cause may be. What's the actual data that Frontier is seeing? Going from 144 in a dock (Horizons) to less than 35 (Odyssey) in a dock (without disembarking) is maddening, let alone how bad it makes combat feel.

You claim you've been playing this on older hardware and have had success. While I can accept the notion that my hardware may very well have something strange that FDEV wasn't expecting (3080's are nearly impossible to get after all), you mean to tell me that while you were playing, you were able to successfully change session types (Ground to SRV/Ship to station to ground), that you were able to complete missions and not get fined 100,000 for the disconnect and/or whatever bug prevents you from handing it in?

Being a veteran player I have the credits to float the cost, but [expletive] it if it isn't frustrating to pay millions of credits in fines because the game fails on a technical level. Even worse is that I can't play this thing and have had multiple nights of time wasted because of these problems.

There's something good here if I've been subjecting myself to this hell of a launch.

I would like to thank you all for your patience and support. The Elite Dangerous community has always been at the heart of the game. We understand that there are a number of players who have had problems accessing and playing the game and I can assure you that we are focusing fully on improving this for those affected and communicating with you openly and regularly about how these issues are being addressed.  

Thank you all, 

David


I've been with Elite since the early days in the CBT, I sit with an LEP, one that's been paid for up front for multiple years. I remember when the community pulled together and simply asked for some quality in these releases, and the initial feedback from FDEV was simply "Haha, we gave you a full years worth of updates for free, remember? Be grateful." As someone who's put money up front, I expect better for communication and quality both which are not being represented here.

FDEV promised a proper beta cycle, to really work at quality and improve. This promise has not been kept and bad design choices aside (I can learn to live with those), Elite once again becomes unplayable.
 
I'm running an i9-9900K GTX2080 32GB Ram ---and so on.

Internet isn't an issue either. I have 1GB/s Cable.

Game ran great for about 45 minutes. No performance bugs. But then I was hit with a Blue Cobra. Then Taupe Cobra. Then Orange Sidewinder.

I've attempted to login 48 times now (over than last several days) - 100% failure rate with one of the above aforementioned error codes.

So, I literally cannot use the product I paid for because I can't access it.

*Edited for clarification of time line
All the login issues with odyssey or did you try going to base ED or horizons and then back to EDO last time I checked this was a known solution for those disconnects
 
Why is it that stability and bugs are taken very seriously after a release and not before? A number of these were reported but insufficient time was allocated to address them after the alpha. The move from Alpha (skipping beta) to release was far too quick to make adequate use of the data.



Need specific data for this purpose? An i7-11700k, 3080 FTW 3 Ultra (PCIE4) with 32GB of RAM should not be seeing 30-ish frames per second on a fresh OS install. An update to the MCU and vBIOS did not help things here and there's rumblings of what a contributor to the cause may be. What's the actual data that Frontier is seeing? Going from 144 in a dock (Horizons) to less than 35 (Odyssey) in a dock (without disembarking) is maddening, let alone how bad it makes combat feel.

You claim you've been playing this on older hardware and have had success. While I can accept the notion that my hardware may very well have something strange that FDEV wasn't expecting (3080's are nearly impossible to get after all), you mean to tell me that while you were playing, you were able to successfully change session types (Ground to SRV/Ship to station to ground), that you were able to complete missions and not get fined 100,000 for the disconnect and/or whatever bug prevents you from handing it in?

Being a veteran player I have the credits to float the cost, but [expletive] it if it isn't frustrating to pay millions of credits in fines because the game fails on a technical level. Even worse is that I can't play this thing and have had multiple nights of time wasted because of these problems.

There's something good here if I've been subjecting myself to this hell of a launch.




I've been with Elite since the early days in the CBT, I sit with an LEP, one that's been paid for up front for multiple years. I remember when the community pulled together and simply asked for some quality in these releases, and the initial feedback from FDEV was simply "Haha, we gave you a full years worth of updates for free, remember? Be grateful." As someone who's put money up front, I expect better for communication and quality both which are not being represented here.

FDEV promised a proper beta cycle, to really work at quality and improve. This promise has not been kept and bad design choices aside (I can learn to live with those), Elite once again becomes unplayable.
The performance thing I just assume 30fps is "success" and perfectly enjoyable for him
 
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