Thank you.
Much appreciated. As I couldn´t find a thread to express my summary feedback so far:
I like Odyssee. I really really like how it blends in with the base game, and expands the gameplay by a whole new level. it´s like getting a new room to your flat.
In that sense, worth the money, and I really appreciate the effort that went into this, and as a whole, it is quite spectacular. Walking around my T-9 yesterday, I for the first time got a real feel of just how enormous that crate is....
E.g., embarking as a footsoldier into faction wars adds a lot of immersion to the BGS, imho.
Also, I like the new functionality of the map UI, since I got used to it (it is quite different, but in a good way). I get everything out of the map that I did before, and most of it is easier and clearer.
The UI on terminals/stations has improved A LOT over Horizons, imho. Once I got used to it, I really appreciated the change.
I absolutely don´t mind people in stations looking a little MassEffect2-ish. It´s a space game, my mind is in orbit, and most NPCs look really intererstingly different from each other. It´s fine. I attribute the smooth complexions to the effects of prolonged exosure to hard interstellar radiation.
Planetary surfaces, terrain details...let´s see. I´m not yet in a state to comment on this. Turner metallics, Inc...looked kinda...bleak, compared to Horizons Ice Canyon
The only "but"´s for me so far:
Much appreciated. As I couldn´t find a thread to express my summary feedback so far:
I like Odyssee. I really really like how it blends in with the base game, and expands the gameplay by a whole new level. it´s like getting a new room to your flat.
In that sense, worth the money, and I really appreciate the effort that went into this, and as a whole, it is quite spectacular. Walking around my T-9 yesterday, I for the first time got a real feel of just how enormous that crate is....
E.g., embarking as a footsoldier into faction wars adds a lot of immersion to the BGS, imho.
Also, I like the new functionality of the map UI, since I got used to it (it is quite different, but in a good way). I get everything out of the map that I did before, and most of it is easier and clearer.
The UI on terminals/stations has improved A LOT over Horizons, imho. Once I got used to it, I really appreciated the change.
I absolutely don´t mind people in stations looking a little MassEffect2-ish. It´s a space game, my mind is in orbit, and most NPCs look really intererstingly different from each other. It´s fine. I attribute the smooth complexions to the effects of prolonged exosure to hard interstellar radiation.
Planetary surfaces, terrain details...let´s see. I´m not yet in a state to comment on this. Turner metallics, Inc...looked kinda...bleak, compared to Horizons Ice Canyon
The only "but"´s for me so far:
- why have colours of celestial bodies changed in the FSS view? Now they are different from the map view in illogical ways. Why are icy bodies coded yellow, and red dwarves blue?
- radar images of stations, seen from supercruise, seem to have a +/- 90° misalignment to their real orientation. This makes plotting a smooth approach vector kinda challenging.
- Atm, all Alliance stations sport the Federation symbol on terminal UIs, which trigggers my Allied gag reflex....please....
- Did the rendering of stars change resolution? Gas flares and protuberances look a lot less detailed than they used to