Odyssey space has "too much contrast" - breaking down the rendering of a frame

Oh, you'll definitely have to elaborate on that one.
It wasn't polite...

Dunning-Kruger effect, in psychology, a cognitive bias whereby people with limited knowledge or competence in a given intellectual or social domain greatly overestimate their own knowledge or competence in that domain relative to objective criteria or to the performance of their peers or of people in general.
 
I'm in the minority camp maybe but the higher contrast is nice. I've had to jump between horizons and Odyssey a few times and now when I look at Horizons, I feel everything is just muddy and harder to see.

That being said, it would be great to add a on/off option for the higher contrast, or whatever combination of effects they did - for everyone to be able to pick what they want to see.
 

Deleted member 182079

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I'm in the minority camp maybe but the higher contrast is nice. I've had to jump between horizons and Odyssey a few times and now when I look at Horizons, I feel everything is just muddy and harder to see.

That being said, it would be great to add a on/off option for the higher contrast, or whatever combination of effects they did - for everyone to be able to pick what they want to see.
Funny, for me it's the exact opposite.

Not to mention most of the cosmetics in EDO are still a shadow of their former EDH selves, almost literally in many cases.
 
It wasn't polite...

Dunning-Kruger effect, in psychology, a cognitive bias whereby people with limited knowledge or competence in a given intellectual or social domain greatly overestimate their own knowledge or competence in that domain relative to objective criteria or to the performance of their peers or of people in general.
I was aware of that, I just found it all the more interesting because this doesn't apply to the OP in the slightest. Perhaps it's an ironic self-burn.
 
Funny, for me it's the exact opposite.
I'm assuming you don't mean the exact opposite - I hope you also wouldn't mind options in the graphics settings menu to toggle the contrast on/off.

The rest really is just entirely subjective to personal choice...
 
I mentioned it to a CM in the Update 6 thread (and a couple of times before that without a response), she said this thread was "on the list". Now that they're suddenly considering the issues fixed in Update 7, I'm afraid that they neither acknowledge this thread nor know how to fix it.
To be honest I am skeptical about quite a few items they claim will (likely) be fixed in U7. And while it is cool that stuff is 'ongoing', by the time EDO celebrates its sixth month post-release it should really be running stable and well. :/
 
To be honest I am skeptical about quite a few items they claim will (likely) be fixed in U7. And while it is cool that stuff is 'ongoing', by the time EDO celebrates its sixth month post-release it should really be running stable and well. :/
The only other recent game I know of that spent as much time fixing and optimizing is Cyberpunk 2077; nearly a year post-launch with that game and it's only just at a stage that people feel it is adequately "fixed" (bad intrinsic game design notwithstanding).

It's not a great parallel for EDO considering Cyberpunk has been absolutely dragged through the mud by gamers and critics alike.
 

Deleted member 182079

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I'm assuming you don't mean the exact opposite - I hope you also wouldn't mind options in the graphics settings menu to toggle the contrast on/off.

The rest really is just entirely subjective to personal choice...
I meant that Horizons looks better than EDO when I compare the same scenario (such as being in the asteroid rings, docked in a station, looking at my cockpit, at my cosmetics, at the various SFX that seem outright missing in EDO etc etc) while it performs decidedly smoother as well.

As for the toggle - if it was a filter option they applied sure, but given many visuals in EDO are still broken I'm not sure what the point of that would be at this stage. Fix the visuals and then add filter options, sure although you can already do that with reshade et al so not sure if I want Frontier to waste time on something like that.
 
I meant that Horizons looks better than EDO when I compare the same scenario (such as being in the asteroid rings, docked in a station, looking at my cockpit, at my cosmetics, at the various SFX that seem outright missing in EDO etc etc) while it performs decidedly smoother as well.

I feel the same way.
But the jury is still out on this.
There seem to be a quite number of cmdrs that swear EDO looks better. However, it's not quite there for me.
 

Deleted member 182079

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I feel the same way.
But the jury is still out on this.
There seem to be a quite number of cmdrs that swear EDO looks better. However, it's not quite there for me.
When Frontier announced lighting to be fixed when it clearly isn't, I realised they will only address stuff if they get enough complaints about it. It's a pity that they don't take pride in their product anymore and take the path of least resistance, which to me just gives it more of an EoL/maintenance mode vibe than anything.

As such I stopped putting any more money into the game until that changes. Which I don't think it will I'm afraid, though happy to be proven wrong on this.
 
I feel the same way.
But the jury is still out on this.
There seem to be a quite number of cmdrs that swear EDO looks better. However, it's not quite there for me.
It depends on what you are talking about. While its not as obvious on my laptop, on my OLED it is really clear that EDO nails 'black' way better than Horizons. In Horizons its always a darkish grey instead. Which is fine on a monitor that cannot do perfect black anyway, but it is annoying otherwise. In EDO I have the klind of shots like the gas giant in interstellar: deep black space with brightly lit sharp contrasted planet in front. Looks amazing.

Other parts... not so much.
 
When Frontier announced lighting to be fixed when it clearly isn't, I realised they will only address stuff if they get enough complaints about it. It's a pity that they don't take pride in their product anymore and take the path of least resistance, which to me just gives it more of an EoL/maintenance mode vibe than anything.
Sorry, but that is nonsense. It has nothing to do with 'pride', but there being 24h in a day and resources being finite. They have enough on their to-do list for the next twenty decades, so unless people loudly protest about something not already on the list they aint gonna tackle it. Not because they dont care, but because caring about X means you cant care about Y.
 
It depends on what you are talking about. While its not as obvious on my laptop, on my OLED it is really clear that EDO nails 'black' way better than Horizons. In Horizons its always a darkish grey instead. Which is fine on a monitor that cannot do perfect black anyway, but it is annoying otherwise. In EDO I have the klind of shots like the gas giant in interstellar: deep black space with brightly lit sharp contrasted planet in front. Looks amazing.

Other parts... not so much.
I still can't really properly compare or judge the OD aesthetics, because if the OP is correct, it shouldn't be looking like this at all.
 

Deleted member 182079

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Sorry, but that is nonsense. It has nothing to do with 'pride', but there being 24h in a day and resources being finite. They have enough on their to-do list for the next twenty decades, so unless people loudly protest about something not already on the list they aint gonna tackle it. Not because they dont care, but because caring about X means you cant care about Y.
The pride comment wasn't entirely serious and stems from my own attitude towards my own work - I feel embarrassed if I deliver a shoddy product (or rather service), so I do my utmost to get it right first time, which nips the need for correctional work in the bud straightaway, or go out of my way to fix errors asap. Because if I start getting a bad rep because I don't deliver, I'll eventually struggle to get new work.

Comparing my own professional environment and approach with a corporate entity isn't entirely appropriate perhaps, though that entity could apply a similar culture if they wanted to (the company I work for certainly does, in fact they'd be in big trouble if they didn't given the industry involved).

Clearly FDev chose not to, and that's their perogative of course, for whatever reason. Doesn't seem to work out so well though.
 
The pride comment wasn't entirely serious and stems from my own attitude towards my own work - I feel embarrassed if I deliver a shoddy product (or rather service), so I do my utmost to get it right first time, which nips the need for correctional work in the bud straightaway, or go out of my way to fix errors asap. Because if I start getting a bad rep because I don't deliver, I'll eventually struggle to get new work.

Comparing my own professional environment and approach with a corporate entity isn't entirely appropriate perhaps, though that entity could apply a similar culture if they wanted to (the company I work for certainly does, in fact they'd be in big trouble if they didn't given the industry involved).

Clearly FDev chose not to, and that's their perogative of course, for whatever reason. Doesn't seem to work out so well though.
The problem is that FD could spend more time on X to polish it, but then they couldn't work on Y. And the community generally feels that FD should not just deliver better polished content, but also deliver more. Faster. Which is obviously impossible. And while EDO's launch has been problematic, FD's general approach has been nothing but a resounding success.

Its a general issue in the genre. If you spend time on polish, you lack content. If you add broad content you lack depth. Its why most AAA studios stay aways from this, because what the consumer want (a huge interstellar gameworld, with loads of deep gameplay loops, well polished, and developed in a time span that allows it to release as a state-of-the-art product) is simply a pipe-dream. Its a genre that by definition is build on compromise, cutter corners and prioritising one thing over another.

And the gamers' unwillingness to accept this common sense reality has led to Star Citizen, which at this point is little more than the monetization of willful ignorance. :)
 
And the community generally feels that FD should not just deliver better polished content, but also deliver more. Faster. Which is obviously impossible. And while EDO's launch has been problematic, FD's general approach has been nothing but a resounding success.
Not working in this industry myself, the following remark might seem insensitive. But for 3 years worth of development, I found Odyssey neither heavy on content nor very polished.
 
Not working in this industry myself, the following remark might seem insensitive. But for 3 years worth of development, I found Odyssey neither heavy on content nor very polished.
That is pretty much the mentality I was referring to. :)
 

Deleted member 182079

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The problem is that FD could spend more time on X to polish it, but then they couldn't work on Y. And the community generally feels that FD should not just deliver better polished content, but also deliver more. Faster. Which is obviously impossible. And while EDO's launch has been problematic, FD's general approach has been nothing but a resounding success.

Its a general issue in the genre. If you spend time on polish, you lack content. If you add broad content you lack depth. Its why most AAA studios stay aways from this, because what the consumer want (a huge interstellar gameworld, with loads of deep gameplay loops, well polished, and developed in a time span that allows it to release as a state-of-the-art product) is simply a pipe-dream. Its a genre that by definition is build on compromise, cutter corners and prioritising one thing over another.

And the gamers' unwillingness to accept this common sense reality has led to Star Citizen, which at this point is little more than the monetization of willful ignorance. :)
Well, Elite was already polished, until they un-polished it (visually speaking now). And instead of asking the community to point out issues, perhaps it's time Frontier looked at it themselves given they have both clients operating next to each other still, and worked out what is fixed and what isn't.

I mean, other developers seem to be doing fine in terms of providing content and a polished product. I realise not doing so is becoming the norm which is unfortunate since devs seem to be able to get away with it, so the consumer can't be all that demanding either.

Whether the approach is a resounding success (in terms of how they rolled out EDO) - will have to see until I see their next financial report. Am genuinely curious about that one, I have to say.
 

Deleted member 182079

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That is pretty much the mentality I was referring to. :)
So it's the customer's fault now that Frontier keep overpromising and underdelivering? While charging quite confident prices for their products at the same time? Surely not.
 
So it's the customer's fault now that Frontier keep overpromising and underdelivering? While charging quite confident prices for their products at the same time? Surely not.
Sorry, not interested in such straw men. What I mean is this:

ED: 76% on steam
NMS: 70% on steam
X4: 74% on steam

These are all massive projects with insane value for money. And the space game community can muster little more than a lethargic 'meh, its okayish I guess, we deserve moar!!!!'. That people look at EDO and say "looks like it was made by three people!" is why UbiSoft says:"Lol to those losers, lets make Assassins Creed 17 and grab another easy 85% score instead.".

But people here can feel victimized as much as they want, and bemoan their terrible fate, if they want. Perspective is relative in the end.
 
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