Odyssey VR performance is very poor

I've been doing some FPS tests. Consistently getting between:
  • 80-90 in space.
  • 55-65 in FC Hanger.
  • 45-55 on planet surfaces.
When using Odyssey in ship or SRV (i.e. not using pancake view)

Rig: i7800k CPU, RTX 3080, 32GB Ram
 
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Well, did some more tests now and it's really horrible. The workaround I mentioned unfortunately didn't work for me. Tried everything I can think of, but to no avail. Horizons still runs butter smooth. IIRC even the Alpha performed better.

Because this is what I found: even in deep space, no objects in sight, no planets or objects whatsoever, I get only 45fps now, and reprojected/ASW, with the the really low-end Oculus CV1. In Horizons, I get 90+ (capped) with the same setup and settings. what does the game do here, it has nothing to do except paint the sky which likely is 2D and the DBX cockpit. There seems to be something severely wrong with the graphics engine, but hope is here they will find the cause one day.

O7,
🙃
 
I'm pleased to hear the latter part of your comment because I'm thinking of buying a Quest 2 this week.
Congrats on the headset of choice and welcome to the world of other great VR games while this trainwreck of a refactor called the Odyssey stabilises itself :D
what? Do they not actually test this?

someone decided not to bother making it a priority at all. They must not have even tested it.
As with previous releases, VR is treated as an afterthought and isn't tested - they leave that to us. Otherwise, things like borked L/R eye rendering in FSS on release would have been caught by the very developer implementing it, not by a QA guy. I've come to terms that since Braben's change of mind (VR is divisive family experience yadda yadda), there's absolutely no passion for VR left in FDev - and I wonder why. Could it be that they aren't playing their own game and treat it as a product, like a kebab booth worker usually hates kebab? IMPOSSIBRU!

At least we know why VR isn't supported for planetside stuff - there's no way it would be even close to playable. I'm almost convinced that's the REAL reason it's not in VR, and not because they couldn't do it - they just know it'll cause much vomiting. Even ASW wouldn't help with such low framerates.

I don't know exact FPS number (I think VR is fairly binary, it's either smooth or horrible). I tried violently shaking my head in stations to check for drops or jarring, but didn't notice any.

as everyone with big rigs complaining about VR performance, there is one Commander with an old potato where it runs silky smooth

All of this can be explained in a very simple way. There are two kinds of people in the world, those who notice reprojection and those who don't. For example the "headshake test" is handled by ASW or Motion Smoothing depending if you're on Oculus or SteamVR / WMR. It does produce weird artefacting if the frame rate is really abysmal, and that's what you can look for (not recommended if it is going "smooth" for you). But the moment one has comparison to more fps (90 seems a good spot), everything below feels sluggish at best. And that's the reason some say "it runs great on my potato". Because for them it does :D

I don't think we can be mad at FDev yet because they weren't planning on having any VR support available at Odyssey launch.
Oh yes we can. We can, because it wasn't just "oh shoot, we cannot do VR because it won't run" halfway through the project. It was a deliberate business decision taken when "made for VR" and similar lies were taken down from FDev's websites. You do take your "key features" into account when designing new features in software. If not, they aren't your "key features" to begin with. And despite ED being so glorious in VR and driving VR sales of the game like crazy, they never realised the potential they had on their hands - as it's with everything they do :(. I think the managerial crowd is simply not visionary anymore, they're run-of-the-mill-cookie-cutters now. It's a pity Bell isn't on the team, maybe he was the counterbalance to Braben necessary for the project, and now that's missing and we get what we get - placeholders upon placeholders upon placeholders holding some placeholders. IMHO.

I think it coincidenced more or less with the date of EDO "full production" announcement. Let's face it, VR was a brilliant hack nobody cared to develop further in Elite, and they decided to end the support right then. They probably didn't expect so much pushback and noise, and it started to leak to gaming press, that's why the "change of heart". It's sad really.
 
All of this can be explained in a very simple way. There are two kinds of people in the world, those who notice reprojection and those who don't. For example the "headshake test" is handled by ASW or Motion Smoothing depending if you're on Oculus or SteamVR / WMR. It does produce weird artefacting if the frame rate is really abysmal, and that's what you can look for (not recommended if it is going "smooth" for you). But the moment one has comparison to more fps (90 seems a good spot), everything below feels sluggish at best. And that's the reason some say "it runs great on my potato". Because for them it does :D

That is a likely explanation. On SteamVR/Linux/AMD, ASW is completely broken (often reprojects with projections that are just… way off) so it usually makes things worse and I disabled it, but I reckon working ASW would probably make the ~50 fps experience bearable.
 
Congrats on the headset of choice and welcome to the world of other great VR games while this trainwreck of a refactor called the Odyssey stabilises itself :D



As with previous releases, VR is treated as an afterthought and isn't tested - they leave that to us. Otherwise, things like borked L/R eye rendering in FSS on release would have been caught by the very developer implementing it, not by a QA guy. I've come to terms that since Braben's change of mind (VR is divisive family experience yadda yadda), there's absolutely no passion for VR left in FDev - and I wonder why. Could it be that they aren't playing their own game and treat it as a product, like a kebab booth worker usually hates kebab? IMPOSSIBRU!







All of this can be explained in a very simple way. There are two kinds of people in the world, those who notice reprojection and those who don't. For example the "headshake test" is handled by ASW or Motion Smoothing depending if you're on Oculus or SteamVR / WMR. It does produce weird artefacting if the frame rate is really abysmal, and that's what you can look for (not recommended if it is going "smooth" for you). But the moment one has comparison to more fps (90 seems a good spot), everything below feels sluggish at best. And that's the reason some say "it runs great on my potato". Because for them it does :D


Oh yes we can. We can, because it wasn't just "oh shoot, we cannot do VR because it won't run" halfway through the project. It was a deliberate business decision taken when "made for VR" and similar lies were taken down from FDev's websites. You do take your "key features" into account when designing new features in software. If not, they aren't your "key features" to begin with. And despite ED being so glorious in VR and driving VR sales of the game like crazy, they never realised the potential they had on their hands - as it's with everything they do :(. I think the managerial crowd is simply not visionary anymore, they're run-of-the-mill-cookie-cutters now. It's a pity Bell isn't on the team, maybe he was the counterbalance to Braben necessary for the project, and now that's missing and we get what we get - placeholders upon placeholders upon placeholders holding some placeholders. IMHO.

I think it coincidenced more or less with the date of EDO "full production" announcement. Let's face it, VR was a brilliant hack nobody cared to develop further in Elite, and they decided to end the support right then. They probably didn't expect so much pushback and noise, and it started to leak to gaming press, that's why the "change of heart". It's sad really.
Nice and accurate rant, in a great way :cool:
 
I once read somewhere, that the first VR-support in Elite was done by one single ethusiastic employee at Frontier, who is no longer with the company anymore.
I hope this is just an urban legend and that they indeed have a VR development team that still believes in VR.
 
I once read somewhere, that the first VR-support in Elite was done by one single ethusiastic employee at Frontier, who is no longer with the company anymore.
I hope this is just an urban legend and that they indeed have a VR development team that still believes in VR.
The first part of the story is true, David Braben confirmed it. I don't know if the employee is still there or not.
 
That is a likely explanation. On SteamVR/Linux/AMD, ASW is completely broken (often reprojects with projections that are just… way off) so it usually makes things worse and I disabled it, but I reckon working ASW would probably make the ~50 fps experience bearable.
ASW / motion smooting made things like DCS playable in 30-ish fps. It's not perfect mind you, you suddenly notice your canopy is made of rubber and other weird glitches, but the game can be played and head movement will resemble normal. But low fps isn't a good experience, everything feels slow, and it's prone to nausea or at least a headache for longer sessions. I'm long immune to most of it though at this point. If you are able to keep near 45 fps with dips here and there, to the untrained eye you won't notice it operating. And it's great because it lowers the barrier of entry, however some people simply cannot stand it. VR is weird like that.
 
F Dev's VR team post COVID-19:

3u36cs.jpg
 
Meanwhile Nvidia toutes 90 fps in NMS VR with DLSS on a 3080 on Quest 2:
NVIDIA DLSS will also be available in No Man’s Sky’s virtual reality mode, where DLSS doubles VR performance at the Ultra graphics preset, maintaining 90 FPS on an Oculus Quest 2 with a GeForce RTX 3080.
 
I've been doing some FPS tests. Consistently getting between:
  • 80-90 in space.
  • 55-65 in FC Hanger.
  • 45-55 on planet surfaces.
When using Odyssey in ship or SRV (i.e. not using pancake view)

Rig: i7800k CPU, RTX 3080, 32GB Ram

What HMD are you using? I'm getting 45fps in supercruise but I'm using the reverb g2.
 
What HMD are you using? I'm getting 45fps in supercruise but I'm using the reverb g2.
Using the G2. Using RivaTuner to display the frame rate in game. Also cross checking with graph in MSI Afterburner. Have checked a few times since posting and it's pretty consistent as per the post.
 
Using the G2. Using RivaTuner to display the frame rate in game. Also cross checking with graph in MSI Afterburner. Have checked a few times since posting and it's pretty consistent as per the post.
Highly recommended to buy fpsVR, it should support WMR no problem:


It's really useful in tweaking and comes with a plethora of nice features and costs peanuts compared to what it offers. While at it, I'd also recommend OpenVR Advanced Settings:


enjoy :)
 
After deleting all the graphics files, steam VR is starting but there is no video in the reverb G2 only on the monitor
no HMD option in elite either
after putting the files back all works (like c#ap though)
 
After deleting all the graphics files, steam VR is starting but there is no video in the reverb G2 only on the monitor
no HMD option in elite either
after putting the files back all works (like c#ap though)
I had a similar issue. Fixed it by booting into 2d Odyssey and changing the display from fullscreen to windowed, then exiting and starting it through VR.
 
I had a similar issue. Fixed it by booting into 2d Odyssey and changing the display from fullscreen to windowed, then exiting and starting it through VR.
Thank you for the reply, however got the Odyssey in the frontier store so I dont have it in Steam and cannot specificaly start it in VR
With the original graphics files when I start Odyssey from the regular launcher it just starts SteamVR and works without specifying VR or no VR
Now with them deleted it work only in non VR and doesnt see the HMD
Am I doing it wrong?
 
Now with them deleted it work only in non VR and doesnt see the HMD
You probably need to turn on 3D: HMD with headphones (or whatever it is called these days), it is in one of these collapsible menus responsible for display, as it probably was reset to default monitor output. Just a wild guess, I refuse to buy until VR is actually implemented.
 
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