Odyssey VR performance is very poor

More toxic disapointment here.
I was looking forward to enjoying the graphical improvements of Odyssey after a long time away from the pilot's chair. My new 3090 Index rig should be more than capable of a great experience. Sadly I can't get better than 60Hz even with VR LOW quality.
 
More toxic disapointment here.
I was looking forward to enjoying the graphical improvements of Odyssey after a long time away from the pilot's chair. My new 3090 Index rig should be more than capable of a great experience. Sadly I can't get better than 60Hz even with VR LOW quality.
and now try to lauch horizons (if it aint do blue cobra or something) and behold real perfomance difference. Im surprised how 3090 owners struggle to get decent performance, i have thought that this beast can handle everything
 
@A D I'm wondering what I'm doing wrong. I can't get ED to go through Open XR. What ever I do, the Steam VR windows always show up. I also play MSFS 2020 and OpenXR works perfect.
As I have a steam version, I launched ED launcher directly from my computer folder and the game launches without steam, but steam vr comes up. I'm sure it doesn't go through open XR because I had setup the render resolution to 20% in OpenXR to make sure I notice the difference. Steam VR Home is disabled.
 
@A D I'm wondering what I'm doing wrong. I can't get ED to go through Open XR. What ever I do, the Steam VR windows always show up. I also play MSFS 2020 and OpenXR works perfect.
As I have a steam version, I launched ED launcher directly from my computer folder and the game launches without steam, but steam vr comes up. I'm sure it doesn't go through open XR because I had setup the render resolution to 20% in OpenXR to make sure I notice the difference. Steam VR Home is disabled.
I don't have the Steam version of ED so can't be sure, but three things come to mind:
  • In OpenXR check that you have enabled the preview option in the developer tab.
  • In SteamVR make sure you are not using its version of OXR. There is an option to do this and it should be disabled.
  • When you start WMR use the Windows 'Mixed Reality Portal' (not 'Windows Mixed Reality for SteamVR').
So basically make sure Steam and SteamVR are closed. Start the WRP app. Then start ED using the launcher (or in your case the executable). It will still call SteamVR, but should then be using the OpenXR runtime for WMR. When using WMR on your 'puter it generally uses the version of OXR that comes with Win 10. This applies to SteamVR unless you expressly enable its version of OXR in the app. The OpenXR developer app let's you enable the preview version for all WMR.
 
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More toxic disapointment here.
I was looking forward to enjoying the graphical improvements of Odyssey after a long time away from the pilot's chair. My new 3090 Index rig should be more than capable of a great experience. Sadly I can't get better than 60Hz even with VR LOW quality.
I've had a 3080 on order for a while now, I've been looking forward to seeing improvements where the 1080 was starting to struggle. Looks like I might be waiting a little longer.
 
So bitterly disappointed here too... was really looking forward to the touted improved graphics in what is already a phenomenal eye-candy game... and completely unplayable in VR oculus 2 with an I7 and a 2070 - hardly a slouch of a system. Horizins runs smoother than a baby's behind, but even taking off inside a station is so laggy and jerky it's unusable, and the picture quality is worse in terms of the splendour of the station... a marvellous lose-lose combo!
Like many, will be sticking to Horizons for the foreseeable future...
 
I'd pay more money just to have atmospheric planets in Horizons. I don't care a bit about walking around...unless it was in VR. Doesn't NMS do first-person VR? Oh, yes, it does. Seriously, Fdev...obvious money grab is obvious. Instead of pleasing shareholders, please us...your goddam customers.
 
I've been in this place so many times.

You build a thing, you test it every way you can think of. Then you let a group of testers mess with it and see if they can break it, and they can, in ways you could never have imagined. So then you fix all that and then other people test it, and they find ways to break it. You spend twelve hours a day and years of your life in this cycle, getting everything as perfect as you know how to make it, until no tester you give it to can find anything wrong with it, and everyone thinks, "Yeah, this thing's ready, push it out the door."

Then you give it to the public and WHAM. They find all new ways to make your work fall down, and you get to be told by the entire Internet how much you suck.

It's a soul-sucking, ball-busting life, and I'll never go back. These days when I have an idea for a useful piece of code I just write to one of my old buddies and tell them about it, and that's it. I make half what I used to but I don't care, I'm a happier man for it.

LOL. I'm still there. I love it when they ask if you even bothered to test it. There can be thousands of input permutations. You can't test them all.

But for Odyssey, it's really still in an alpha phase. Based on some reports they still haven't done very basic performance optimizations.
 
More toxic disapointment here.
I was looking forward to enjoying the graphical improvements of Odyssey after a long time away from the pilot's chair. My new 3090 Index rig should be more than capable of a great experience. Sadly I can't get better than 60Hz even with VR LOW quality.

Here is some good news. A graphics engineer posted a detailed breakdown on reddit that shows that Odyssey is not doing much occlusion culling. It seems their rendering lots of objects that are not visible. They really didn't do the necessary optimization pass before release.

So, it's just not a completed game. It's not even a proper beta.

The good news we should eventually see much better performance.

Personally, I think they should have switched to dx12 before doing anything new with this game.

Edit: here is the reddit post. Source: https://www.reddit.com/r/EliteDangerous/comments/nj1f5x/odyssey_renderer_is_broken_details/
 
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Here is some good news. A graphics engineer posted a detailed breakdown on reddit that shows that Odyssey is not doing much occlusion culling. It seems their rendering lots of objects that are not visible. They really didn't do the necessary optimization pass before release.

So, it's just not a completed game. It's not even a proper beta.

The good news we should eventually see much better performance.

Personally, I think they should have switched to dx12 before doing anything new with this game.

Source: https://www.reddit.com/r/EliteDangerous/comments/nj1f5x/odyssey_renderer_is_broken_details/

Excellent report..

dx11, released in 2009, 12 years old.
Weird decision indeed..
 
dx11, released in 2009, 12 years old.
Weird decision indeed..
Not really if you read what screaming bleeding edge of hardware the forum has. I mean a GTX 780 is surely a force to be reckoned with, along with venerable 960 and 1030 / 1050 with a whopping 2GB of VRAM ;-)
 
Excellent report..

dx11, released in 2009, 12 years old.
Weird decision indeed..
Agree, all I can think of is that FD has its own proprietary game engine (Cobra) so updating it is not as easy as it should be. Bit like having an old car and no place to buy spare parts. I can't imagine developers using the Unreal 4 engine having any difficulty using DX12 cos the engine is updated regularly. Just a wild guess though.
 
Here is some good news. A graphics engineer posted a detailed breakdown on reddit that shows that Odyssey is not doing much occlusion culling. It seems their rendering lots of objects that are not visible. They really didn't do the necessary optimization pass before release.

So, it's just not a completed game. It's not even a proper beta.

The good news we should eventually see much better performance.

Personally, I think they should have switched to dx12 before doing anything new with this game.

Edit: here is the reddit post. Source: https://www.reddit.com/r/EliteDangerous/comments/nj1f5x/odyssey_renderer_is_broken_details/
Thankyou for posting this - its fascinating and the comments thread is equally fascinating. As a non-coder, this is a great insight into how the process works... and equally concerning as to how such an unfinished piece could be put out for general consumption

Source: https://www.reddit.com/r/EliteDangerous/comments/nj1f5x/odyssey_renderer_is_broken_details/
 
Well, I registered to the forum just to let my rant here too... i9 10900f, RTX3080, 16gbram. Cant play on vr anymore, its ok when out of the station, but landing is a misery, menus crashing and getting stuck. Using Oculus quest 2, Virtual Desktop getting better results (still poor) than air link. (air link looks like it gets a little bit more fps, but there is a lot of distortion/skip frames).

I dont mind the 2d screen for the fps part for now, but breaking what was working before is ridiculous! Odyssey is the reason I pledged a ship on Star Citizen...
 
I dont mind the 2d screen for the fps part for now, but breaking what was working before is ridiculous! Odyssey is the reason I pledged a ship on Star Citizen...
It's a pity Scam Citizen ditched VR at some point, I heard it was working ( if you can call anything that in the permanent Alpha). Maybe they will bring it back at some point...

Judging from Reddit post that is making rounds FDev has some optimising still to do, so there's hope for much better performance and room for improvement.

Btw. Come Support the effort of VR in Odyssey if you didn't already, I think when they finish doing rendering patches there's hope for on foot VR: https://forums.frontier.co.uk/threa...-put-vr-legs-on-the-upcoming-road-map.579542/
 
Um fair zu sein, das wäre in Ordnung - wenn es eine Chance gäbe, lief Odyssey schneller als ein 386er, der versuchte, Doom VR auszuführen.

Nebenbei bemerkt, ich glaube, die meisten Entwickler tun mir sehr leid für die Erweiterung - ich wette, es tut weh, dass das Projekt, an dem sie so hart gearbeitet haben, völlig zerbombt wurde und die Ursache für den Untergang dieses Spiels sein könnte. Steam ist (zum Guten oder Schlechten) ein guter Maßstab für die Popularität und den potenziellen Gewinn einer bestimmten Veröffentlichung und Mostly Negative ist ... ziemlich vernichtend.
Hallo, du hast vollkommen recht. Zum Beispiel habe ich die Erweiterung trotz der schlimmen Rezessionen auf Steam gekauft.

Das Gameplay von Odyssey gefällt mir sehr gut. Die Entwickler stecken wirklich viel Leidenschaft ins Detail. Ich finde es schade, dass viele User an dieser Stelle viel zu wenig wertschätzen. Die Programmierung eines solch komplexen Spiels ist sehr hoch. Alle Aspekte, angefangen beim Projektdesign, Grafik, Soundscape und Spielmechanik, müssen wie Zahnräder ineinandergreifen. Ich arbeite im Projektmanagement und kann aus Erfahrung sagen, wie komplex so etwas ist.

Ich war von Anfang an VR-Spieler und mag die neuen Möglichkeiten.

Abgesehen von ein paar Bugs gibt es nur eine Sache, die mir wirklich nicht gefällt:

Der 2D-Pfannkuchen-Modus!

Ich sehe in diesem Modus keine wirklichen Details. Das Eintauchen wird vollständig getötet. Ich möchte selbst entscheiden können, ob ich die Inhalte zu Fuß in VR oder im Pfannkuchenmodus abspielen möchte. Ich möchte ein VR HUD zu Fuß.

Alleine das stört mich extrem. Ansonsten haben die Entwickler einen sehr guten Job gemacht. Mit Ausnahme der Informationspolitik von Frontier.
 
Hallo, du hast vollkommen recht. Zum Beispiel habe ich die Erweiterung trotz der schlimmen Rezessionen auf Steam gekauft.

Das Gameplay von Odyssey gefällt mir sehr gut. Die Entwickler stecken wirklich viel Leidenschaft ins Detail. Ich finde es schade, dass viele User an dieser Stelle viel zu wenig wertschätzen. Die Programmierung eines solch komplexen Spiels ist sehr hoch. Alle Aspekte, angefangen beim Projektdesign, Grafik, Soundscape und Spielmechanik, müssen wie Zahnräder ineinandergreifen. Ich arbeite im Projektmanagement und kann aus Erfahrung sagen, wie komplex so etwas ist.

Ich war von Anfang an VR-Spieler und mag die neuen Möglichkeiten.

Abgesehen von ein paar Bugs gibt es nur eine Sache, die mir wirklich nicht gefällt:

Der 2D-Pfannkuchen-Modus!

Ich sehe in diesem Modus keine wirklichen Details. Das Eintauchen wird vollständig getötet. Ich möchte selbst entscheiden können, ob ich die Inhalte zu Fuß in VR oder im Pfannkuchenmodus abspielen möchte. Ich möchte ein VR HUD zu Fuß.

Alleine das stört mich extrem. Ansonsten haben die Entwickler einen sehr guten Job gemacht. Mit Ausnahme der Informationspolitik von Frontier.
Dude, you ok? :D You speak strange :) Das ist die English-sprachige Portion von die Forums - this is what my rusty Deutsch can muster atm :D
 
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