Odyssey VR specific bug reports - please contribute!

BTW, speaking of shadows, the most ancient VR bug I know - shadows move as your head moves? E.g. the shadowing of a station will shade areas in front of your eye, so as you move different areas get shaded. Has that bug been reported here?
 
Looks like 2 VR issues are in Update 10 - Scorpion outfitting camera and flashing stars - so those will be checked out later. As always, any undocumented fixes that you spot, please let me know.
BTW, speaking of shadows, the most ancient VR bug I know - shadows move as your head moves? E.g. the shadowing of a station will shade areas in front of your eye, so as you move different areas get shaded. Has that bug been reported here?
Is this the shadow rendering distance thing? As in, shadows only reach a certain distance from your viewpoint? That’s always been visible to me since I started in VR and even before - Ultra shadows would get cut off several kilometres away, which could be seen on larger stations. With VR head movement this distance alters slightly on distant objects and can be quite visible. I think that’s an engine limitation thing and I haven’t really looked for it in Odyssey - I’ve not seen any reports so far.
 
Looks like 2 VR issues are in Update 10 - Scorpion outfitting camera and flashing stars - so those will be checked out later. As always, any undocumented fixes that you spot, please let me know.

Is this the shadow rendering distance thing? As in, shadows only reach a certain distance from your viewpoint? That’s always been visible to me since I started in VR and even before - Ultra shadows would get cut off several kilometres away, which could be seen on larger stations. With VR head movement this distance alters slightly on distant objects and can be quite visible. I think that’s an engine limitation thing and I haven’t really looked for it in Odyssey - I’ve not seen any reports so far.
yes, that, and fair enough.
 
yes, that, and fair enough.
I’ll have a look next time I’m playing - it might be worth submitting a report seeing as a few other VR shadow issues are currently on the books.

Another one I’m going to put in is for the scan-lines effect on night vision and the loading screen holographic ships - being linked to head movement. The ship holos have the added bonus of stereo discrepancy as well 😅
 
I can confirm these two are fixed! 🥳
https://issues.frontierstore.net/issue-detail/46156

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Maybe I should make an account with my alt and tick it over? If 10 really means 11, then maybe my 1 is really 2?
I’m not saying that’s exactly what I do with the pair of freebie Epic accounts I picked up, but my reports always tend to start with two independent confirmations 😁

(I wish I’d picked up more accounts, it’d certainly ease the process a bit!)
 
There’s also the Scorpion outfitting camera - the question is: have they fixed the “you’ve just been run over by the Scorpion” view in VR as well as the incorrect flatscreen livery views? 😁
To answer my own question: nope, still looks like the Scorpion driver didn’t stop in time when driving into the hangar 😅
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I’m still seeing the glitchy frames of https://issues.frontierstore.net/issue-detail/37825 so I’d appreciate it if you could check again @buzzx 👍
 
I’ve resubmitted the holo-me problem that was sorta fixed in Update 9: https://issues.frontierstore.net/issue-detail/47393
If you try using holo-me on your ship, you’ll not get a zoomed-in view of your head & shoulders - it just moves down and to the left a bit (and the hair never gets the holographic fade effect!).
If you try using holo-me on a concourse, you’ll get the proper zoomed-in view but most of the control buttons and tabs will be cut off in the upper-left corner of the screen.
 
I’ve run through all the acknowledged “vote for” issues today and could get all of them to trigger with the exception of https://issues.frontierstore.net/issue-detail/31498 (VR needs recenter) which I’ve never suffered from.

Got a bit excited when my cockpit shadows didn’t flicker on and off throughout an entire Glide and landing, but after watching my SRV shadow eventually disappear as normal and re-embarking, my ship shadow did the disappearing trick again. Seems a bit better though.
 
Just saw there was an update 10 out... is https://issues.frontierstore.net/issue-detail/42913 still with us? I can't check atm since I don't have ED installed any more.
I’m afraid so, I checked it out this morning - ship shadows seem to be a bit better in that they’re not popping in-and-out during Glide but I did eventually get them to drop to just chair shadows. SRV shadows remain the same, gradually disappearing the further away from the disembarkation point you get.
 
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