Okay But Really, Proxima Centauri?

It's really important to have good tea or coffee or a drink you enjoy for this trip.

A co-pawlot is a viable option, a good tv series episode too.

Then, you need to not get asleep before getting there or else you'll miss the stop.

Audio books for me.
Maybe chat with the nightshift IT support. They generally have some free time. ;)
Don't have another screen with code on it. That's cheating.
Keep at least 30% of your attention, flying the ship.

And fly safe.
 
Hi,

I'm Steve.

[pause and wait for group to say "Hi Steve"]

I'm an Elite Dev and I've never done the Hutton Orbital Run legitimately.
[hangs head in shame]

You see the stories and make the plans to do it, but there's always an excuse. I'm working late, I'll get to it after this CG, maybe just one more buckyball run then i'll do it. Even promises of Free Anacondas did nothing.
But then you see you are just lying to yourself.

I realised I need to do this. I need to get to Hutton Orbital!

So tonight I'm going to start the new 12 steps to Hutton programme and get myself to Hutton Orbital, flying the Wendy 2* to get myself a mug and this monkey off my back.

Thanks

Steve K

(*exact ship might not match that advertised depending on where I left it.)

OMG it's TRUE!
Devs DON'T play the game :D
 
Hi,

I'm Steve.

[pause and wait for group to say "Hi Steve"]

I'm an Elite Dev and I've never done the Hutton Orbital Run legitimately.
[hangs head in shame]

You see the stories and make the plans to do it, but there's always an excuse. I'm working late, I'll get to it after this CG, maybe just one more buckyball run then i'll do it. Even promises of Free Anacondas did nothing.
But then you see you are just lying to yourself.

I realised I need to do this. I need to get to Hutton Orbital!

So tonight I'm going to start the new 12 steps to Hutton programme and get myself to Hutton Orbital, flying the Wendy 2* to get myself a mug and this monkey off my back.

Thanks

Steve K

(*exact ship might not match that advertised depending on where I left it.)

Do what we all do: cue up Netflix, sit back, and enjoy the ride with in flight entertainment! :cool:
 
Why the christ hasn't Frontier added the ability to choose jump destination in systems yet. This has been a badly needed feature since launch.

Hi,

I'm Steve.

[pause and wait for group to say "Hi Steve"]

I'm an Elite Dev and I've never done the Hutton Orbital Run legitimately.
[hangs head in shame]

You see the stories and make the plans to do it, but there's always an excuse. I'm working late, I'll get to it after this CG, maybe just one more buckyball run then i'll do it. Even promises of Free Anacondas did nothing.
But then you see you are just lying to yourself.

I realised I need to do this. I need to get to Hutton Orbital!

So tonight I'm going to start the new 12 steps to Hutton programme and get myself to Hutton Orbital, flying the Wendy 2* to get myself a mug and this monkey off my back.

Thanks

Steve K

(*exact ship might not match that advertised depending on where I left it.)
Oh we play, we just don't go to Hutton. :D
Maybe you don't go/haven't been because it's a terrible feature in your game - because designing a video game where at some point your player has to sit effectively looking at a black screen for almost an hour is not a good idea? How is that fun, interesting or engaging gameplay? Why would you think this is a good or funny thing to have in your game?
 
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Here’s what irks me about the Hutton Run:

If you go to the core, you’ll almost certainly stumble across two systems separated by roughly .22 LY, both of which can be jumped to directly. If you look really hard, you’ll likely even spot some with similar masses to Proxima and Alpha Centauri as well, yet still, you’ll be able to use Hyperspace to get to either of them.

This means that the only reason we can’t jump directly to Proxima Centauri is because the game considers them to be in the same “room”, which is pretty weak, IMO.
 
Hi,

I'm Steve.

[pause and wait for group to say "Hi Steve"]

I'm an Elite Dev and I've never done the Hutton Orbital Run legitimately.
[hangs head in shame]

You see the stories and make the plans to do it, but there's always an excuse. I'm working late, I'll get to it after this CG, maybe just one more buckyball run then i'll do it. Even promises of Free Anacondas did nothing.
But then you see you are just lying to yourself.

I realised I need to do this. I need to get to Hutton Orbital!

So tonight I'm going to start the new 12 steps to Hutton programme and get myself to Hutton Orbital, flying the Wendy 2* to get myself a mug and this monkey off my back.

Thanks

Steve K

(*exact ship might not match that advertised depending on where I left it.)

That's okay, I've never legitimately been to Hutton either; I've gone many times but only during the betas, so it doesn't count. Every beta I take a mission there just to test it out, yes I am a bit masochistic. My ships don't have full entertainment systems so I usually just listen to the in-flight music or look through my ship's computer for information. I have occasionally gotten out of my pilot's chair to go to the galley or ship's laundry but in doing so I have overshot my SC dropout point by many, many Ls. 20,000 Ls can't really be described as a loop of shame.

My most interesting trip had to be the time that at about the 1/2 way point I received a message that I was going to be attacked by a faction I had worked against. Moments later I saw an NPC pilot pop onto my radar and attempt to interdict me. I submitted and destroyed him but I thought how funny it was that, assuming reality, the NPC would have been waiting in normal space halfway to Hutton just to attack me.
 
For a true zen like experience try turning the hud off on long SC trips and take in the ambiance (ctrl+Alt+g). In a small ship with a large canopy like the iCourier makes you feel like a real spaceman ! Checking objects in parallax on approach gives you something to do as well.
 
Except for those of us that don't need this feature at all. :D
It's cool - you wouldn't have to use it. You could choose to jump to a star which was tens of thousands of LS from your destination, so that you can then sit looking at an effectively static screen for about an hour. If that's what you like, go for it! Different strokes.

Most people however have better things to do with their time than sitting and staring at what might as well be a blank monitor for an hour. So we'd prefer this system to be overhauled to remove stupid faults in the game design like this.
 
Hi,

I'm Steve.

[pause and wait for group to say "Hi Steve"]

I'm an Elite Dev and I've never done the Hutton Orbital Run legitimately.
[hangs head in shame]

You see the stories and make the plans to do it, but there's always an excuse. I'm working late, I'll get to it after this CG, maybe just one more buckyball run then i'll do it. Even promises of Free Anacondas did nothing.
But then you see you are just lying to yourself.

I realised I need to do this. I need to get to Hutton Orbital!

So tonight I'm going to start the new 12 steps to Hutton programme and get myself to Hutton Orbital, flying the Wendy 2* to get myself a mug and this monkey off my back.

Thanks

Steve K

(*exact ship might not match that advertised depending on where I left it.)

1) Do it in the dev build
2) Stream it and just port yourself from primary directly next to Hutton
3) Watch the world burn
4) Profit?
 
It's cool - you wouldn't have to use it. You could choose to jump to a star which was tens of thousands of LS from your destination, so that you can then sit looking at an effectively static screen for about an hour. If that's what you like, go for it! Different strokes.

Most people however have better things to do with their time than sitting and staring at what might as well be a blank monitor for an hour. So we'd prefer this system to be overhauled to remove stupid faults in the game design like this.

Highly likely that this will never be removed. There are many thousands of systems with stations and planetary bases that are 10 to a few 1000 Ls from the drop in point. While you say "you wouldn't have to use it", I say you aren't forced to go to bases that take an hour to get to.
 
It's cool - you wouldn't have to use it. You could choose to jump to a star which was tens of thousands of LS from your destination, so that you can then sit looking at an effectively static screen for about an hour. If that's what you like, go for it! Different strokes.

Most people however have better things to do with their time than sitting and staring at what might as well be a blank monitor for an hour. So we'd prefer this system to be overhauled to remove stupid faults in the game design like this.

So what does it say about those people who feel this way, and yet still do it?

The coolest part is, that it is not necessary to go there if you don't want to!
 
The last time i played ED was a week ago.
I had taken a few passenger missions, and it made me go back to the same place twice, once at the start of the missions, once near the end. I have no idea why it didn't register that i had visited that place for all of the missions i had taken, but that's another story :)
The beacon was a good 45 minutes from the star, i did this twice, along with another trip that took 30 minutes. In the 3 hours i had set aside to play that night, i spent 70% of it just staring at the screen while nothing happened. I havent logged back in since.
Yes, that was my fault, i took the missions, i should have realised, but, even after 4 years playing this, i still get caught off guard with the distances.
My suggestion was, some sort of "supercruise boost", that used up either mats, fuel, or had some risk associated, that would let you cut these down to 10 minutes max (as i think that's the longest you can seriously ask any player to sit doing nothing productive beyond staring at the screen while nothing happens). 10 minutes is still a significant chunk of game time, and if there was a cost to the boost idea, it would be risk/reward.

Anyway, meh.
 
Why the christ hasn't Frontier added the ability to choose jump destination in systems yet. This has been a badly needed feature since launch.



Maybe you don't go/haven't been because it's a terrible feature in your game - because designing a video game where at some point your player has to sit effectively looking at a black screen for almost an hour is not a good idea? How is that fun, interesting or engaging gameplay? Why would you think this is a good or funny thing to have in your game?

If the game obliged people to do it you might have a point. The game doesn't oblige anyone to do it though. It is completely optional. And some people like doing that type of thing.

So you are apparently asserting that an optional thing which some people want to do and like being part of the game is a terrible game feature.

I think the real question here is why you would write a load of criticism based on such a ridiculous premise.
 
Hi,

I'm Steve.

[pause and wait for group to say "Hi Steve"]

I'm an Elite Dev and I've never done the Hutton Orbital Run legitimately.
[hangs head in shame]

You see the stories and make the plans to do it, but there's always an excuse. I'm working late, I'll get to it after this CG, maybe just one more buckyball run then i'll do it. Even promises of Free Anacondas did nothing.
But then you see you are just lying to yourself.

I realised I need to do this. I need to get to Hutton Orbital!

So tonight I'm going to start the new 12 steps to Hutton programme and get myself to Hutton Orbital, flying the Wendy 2* to get myself a mug and this monkey off my back.

Thanks

Steve K

(*exact ship might not match that advertised depending on where I left it.)

Enjoy the cruise!

And when you've done that, maybe give supercruising between systems a shot. ;)
 
I'd love to see a supercruise boost utility module added to the game.

While in SC, and with the utility module installed, the player could press the boost button to double SC speed. This would create a lot of heat though, so it could only be held for a short time before you begin to take heat damage. Or just melt the ship if you wanted to. It would also really guzzle fuel too. After cooling down the boost could be used again, repeat as desired.

Basically a SC mini game balancing heat generation with cool down periods for speed boosts. Low emission mods would greatly help of course.
 
I'd love to see a supercruise boost utility module added to the game.

While in SC, and with the utility module installed, the player could press the boost button to double SC speed. This would create a lot of heat though, so it could only be held for a short time before you begin to take heat damage. Or just melt the ship if you wanted to. It would also really guzzle fuel too. After cooling down the boost could be used again, repeat as desired.

Basically a SC mini game balancing heat generation with cool down periods for speed boosts. Low emission mods would greatly help of course.
Like the Turbo button on Galaxy Quest!
 
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