Note: This is not aimed towards OP, who jut shared his bag of tricks. It's more my usual old man yelling at coulds rant.
relog gameplay is the worst gameplay in existence. It is orders of magnitude more "soul crushing" than any of the so-called engineer grind. The problem lies much deeper. Elite, by its nature, is a career game. A career that takes time. A lot of time. People, on the other hand, are gamers who, on average, have not been blessed with a lot of patience. Cue all sorts of content creators on YT and elsewhere who will make "best start" "easy mode" "fastest way" guides exploiting the heck out of the game, the player, and the fun.
For PvE at least, you don't really need any of those shortcuts. For anything other than combat, you don't really need much. And in combat, the strength of your enemies usually grows along with your rank, so you have "time" to evolve your gear along with your skills and ranks. It's the comparison and competition with other players, paired with the above mentioned lack of restraint and patience in the average gamer, that makes them want "the best" now, or better, yesterday. Which is sad.
Funny story: Starfield wasn't out for a full day, when my YT start page was already filled with all sorts of "get rich quick", get best armor, best ship, and other nonsense game guides, promoting exploits or telling people to rush skip the main story so they can get to a NG+, because "that's where the real game starts". In a single player game, where the journey is the destination! Gamers, especially on the interwebs, do everything in their power to farm the fun out of any game.
I'm somewhere between 2600 and 3000 hours on my main character - I don't know the exact number, been a while since I last looked into the codex. I started pretty exactly four years ago, and out of my however many hours I have done relog gameplay less than half a percent (and that's probably generous). In the beginning, I did a few rounds at Dav's Hope and did a few rounds at Jamesons Cobra, and I spent maybe half an hour or so at an irregular marker mission POI. Almost all the assets I gained in game I have done so through "normal" gameplay - mostly mission rewards, bounty hunting with a collector limpet for basic manufactured mats, I pick up the occasional HGE but I don't relog on them, I scan every ship I encounter for encoded mats, and lately AX missions are the main source for my engineering materials... it is doable as long as your expectation isn't that you always have a full stock of materials so you can fully engineer five ships at once from scratch or want to fully engineer and upgrade five suits and ten weapons at once.
relog gameplay is the worst gameplay in existence. It is orders of magnitude more "soul crushing" than any of the so-called engineer grind. The problem lies much deeper. Elite, by its nature, is a career game. A career that takes time. A lot of time. People, on the other hand, are gamers who, on average, have not been blessed with a lot of patience. Cue all sorts of content creators on YT and elsewhere who will make "best start" "easy mode" "fastest way" guides exploiting the heck out of the game, the player, and the fun.
For PvE at least, you don't really need any of those shortcuts. For anything other than combat, you don't really need much. And in combat, the strength of your enemies usually grows along with your rank, so you have "time" to evolve your gear along with your skills and ranks. It's the comparison and competition with other players, paired with the above mentioned lack of restraint and patience in the average gamer, that makes them want "the best" now, or better, yesterday. Which is sad.
Funny story: Starfield wasn't out for a full day, when my YT start page was already filled with all sorts of "get rich quick", get best armor, best ship, and other nonsense game guides, promoting exploits or telling people to rush skip the main story so they can get to a NG+, because "that's where the real game starts". In a single player game, where the journey is the destination! Gamers, especially on the interwebs, do everything in their power to farm the fun out of any game.
I'm somewhere between 2600 and 3000 hours on my main character - I don't know the exact number, been a while since I last looked into the codex. I started pretty exactly four years ago, and out of my however many hours I have done relog gameplay less than half a percent (and that's probably generous). In the beginning, I did a few rounds at Dav's Hope and did a few rounds at Jamesons Cobra, and I spent maybe half an hour or so at an irregular marker mission POI. Almost all the assets I gained in game I have done so through "normal" gameplay - mostly mission rewards, bounty hunting with a collector limpet for basic manufactured mats, I pick up the occasional HGE but I don't relog on them, I scan every ship I encounter for encoded mats, and lately AX missions are the main source for my engineering materials... it is doable as long as your expectation isn't that you always have a full stock of materials so you can fully engineer five ships at once from scratch or want to fully engineer and upgrade five suits and ten weapons at once.
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