For PVP on foot, there is Indoor and Outdoor variety. That being said, PVP on foot is quite rare, atleast it used to.
For Outdoor, the best PVP loadout is dual aphelion spam with P-15 support. Its hitscan, so cant be really evaded. Mods are as follows for both of lasers;
Headshot dmg - Requires good aim, but this is what makes laser really scary, once shields are down.
Mag size - required for simple thing - it allows to keep firing until other aphelion is reloaded. Swap is quick enough - no need faster handling.
Stability - Required to keep sight while full auto, into target head, in any distance.
Stowed Reload - With this, one can spam laser, until both run out of ammo, wich is more than enough to pressure anyone, who dont know how to counter it.
Pistol mods p-15:
Mag size - Less frequent reloads, never is bad, and actually turn this pistol into pocket AR.
Headshot dmg - Big boost to dmg, it takes about 2-3 shots into head to fully kill player G5 domi with resistances.
Stability - When full auto spamming, you want keep your sights on target head. Without it, its not really possible, to constantly score headshots in mid to long range.
Scope - This helps aim to heads + bigger zoom while ADS. Works better than stock in mid to long ranges.
Pistol should be used to finishing off, when they are run out of med packs, or if close enough where dodging kinetics is near impossible.
Armor mods:
Extra ammo - You want much as ammo as possible, to prolong laser spam, and not be forced to camp next to ammo crate.
Extra battery - Without this, you are forced to camp near recharge station or near battery boxes, as with shields its not much of time. On tactical level, its quite disadvantage.
Night vison - Helps when its dark, or when there is tons of shadows... One can always make "day only" version without this mod, and use something else. But not always there will be daylight, so this is more akin to all-rounder.
Jump assist - This is most important mod of all, in order to stay alive. Mobility in air is key.
Now, for every outdoor fights, well as those in mid air, it absolutetly dominated anyone who I came across... Ever since I came out with this idea, never, ever once died to another cmdr while on foot, while using it. But its not as good indoors, there is other "Finer" setups for that.
Why it works so well, your own loadouts are good example:
If you would use such, and meet Me using this, you would simply be out-dps'ed in direct firefight. Also I would have tactical advantage, of being not forced to stay near boxes for ammo refill, as mine would last longer than yours, same is for energy. I would simply be more capable to out-tank your laser as well, by simple diffrence not using headshots dmg, while I would hit your head with lasers dealing way more dmg than you would to me, long as you are in my clear line of sight, and diffrence quite so-so.
For indoor combat, while inside bulidings, same armor can be used. But for indoors, Plasma shotgun while "scope+hip" bugged, makes one-shot from fully shields and health or leaves with tiny bit of health. Thats because it igores shield gate. Good combo with such shotgun, is plain old L-6, as it allows to deliver dmg while target isnt is at line of sight. Shoot into wall, celling or floor near them, it always forces them to move, or if they tank it, they take some dmg, or outright be killed.
Side arm is same pistol as before, as indoors, kinetics cant be easy avoided either.
Hip fire accuracy - There is trick/bug, where you combine this with scope, to force pellets into single one ball of doom. An smart choke kinda of sort.
Scope - There is trick/bug, where you combine this with hip accuracy, to force pellets into single one ball of doom. An smart choke kinda of sort.
Headshot dmg - When bugged as above, and if you hit headshot in relative close range, its guaranteed to one-shot fully shielded G5 dominator with extra resists.
Mag size - 3 shots instead of 2.

For Outdoor, the best PVP loadout is dual aphelion spam with P-15 support. Its hitscan, so cant be really evaded. Mods are as follows for both of lasers;
Headshot dmg - Requires good aim, but this is what makes laser really scary, once shields are down.
Mag size - required for simple thing - it allows to keep firing until other aphelion is reloaded. Swap is quick enough - no need faster handling.
Stability - Required to keep sight while full auto, into target head, in any distance.
Stowed Reload - With this, one can spam laser, until both run out of ammo, wich is more than enough to pressure anyone, who dont know how to counter it.
Pistol mods p-15:
Mag size - Less frequent reloads, never is bad, and actually turn this pistol into pocket AR.
Headshot dmg - Big boost to dmg, it takes about 2-3 shots into head to fully kill player G5 domi with resistances.
Stability - When full auto spamming, you want keep your sights on target head. Without it, its not really possible, to constantly score headshots in mid to long range.
Scope - This helps aim to heads + bigger zoom while ADS. Works better than stock in mid to long ranges.
Pistol should be used to finishing off, when they are run out of med packs, or if close enough where dodging kinetics is near impossible.
Armor mods:
Extra ammo - You want much as ammo as possible, to prolong laser spam, and not be forced to camp next to ammo crate.
Extra battery - Without this, you are forced to camp near recharge station or near battery boxes, as with shields its not much of time. On tactical level, its quite disadvantage.
Night vison - Helps when its dark, or when there is tons of shadows... One can always make "day only" version without this mod, and use something else. But not always there will be daylight, so this is more akin to all-rounder.
Jump assist - This is most important mod of all, in order to stay alive. Mobility in air is key.
Now, for every outdoor fights, well as those in mid air, it absolutetly dominated anyone who I came across... Ever since I came out with this idea, never, ever once died to another cmdr while on foot, while using it. But its not as good indoors, there is other "Finer" setups for that.
Why it works so well, your own loadouts are good example:
If you would use such, and meet Me using this, you would simply be out-dps'ed in direct firefight. Also I would have tactical advantage, of being not forced to stay near boxes for ammo refill, as mine would last longer than yours, same is for energy. I would simply be more capable to out-tank your laser as well, by simple diffrence not using headshots dmg, while I would hit your head with lasers dealing way more dmg than you would to me, long as you are in my clear line of sight, and diffrence quite so-so.
For indoor combat, while inside bulidings, same armor can be used. But for indoors, Plasma shotgun while "scope+hip" bugged, makes one-shot from fully shields and health or leaves with tiny bit of health. Thats because it igores shield gate. Good combo with such shotgun, is plain old L-6, as it allows to deliver dmg while target isnt is at line of sight. Shoot into wall, celling or floor near them, it always forces them to move, or if they tank it, they take some dmg, or outright be killed.
Side arm is same pistol as before, as indoors, kinetics cant be easy avoided either.
Well, I saw some quite skilled plasma users, but they always lost due of that I kept my distance. Big dmg if hits, but if it cant hit, its useless. But Shoty in certain setup is favorable indoors.
- The highly popular plasma guns, due to their super low "bullet" speed, would be useless for PvP (exception for the shotgun at close range, maybe).
See my dual aphelion setup above - And headshot dmg is a must here as well.
- A hit-scan weapon is a must, and should ideally be efficient against shield, and efficient enough against armor.
L-6 can be usefull indoors, mainy due that its hard to avoid while indoors, and it does splash dmg so can be used when target is hiding behind corner or so. Funny part is that splash dmg also benefits from headshot dmg.
- A slower weapon can still use the element of surprise to land a few shots, but no more than a few shots.
Indeed. My loadouts are absolute top choices given limited options and are designed with PVP in mind - designed for maxium efficenty, and absolutely no comfort options.
- Like for space PvP, one must squeeze any advantage w.r.t. engineered mods, and leave aside any comfort options due to limited slots.
This can be used in "daylight version" instead of NV, but otherwise is not as good, as without this mod, one can still archive high mobility by utilize holster trick. Its quite difficult to properly pull off, but it does save mod slot otherwise.My thoughts on an efficient PvP loadout:
The suit(s):
Dominator with...:
- Combat movement speed, to increase mobility while aiming (ADS).
This is so far, the most important mod to increase chances to survive, especially during outdoor combat, wich happen by most of time, when it actually happens.
- Improved jump assist, because you will be vulnerable as soon as you head to and touch the ground.
Now, this is actually waste mod, as it does only increase resists by few %, and the diffrence is minimal, almost non-existent. In most extreme cases, it allows to... take 1 bullet more, thats it.
- Damage resistance, for obvious reasons.
This mod is required for all-rounder armour setup. There is more times when is actually dark, or outright night, than daylight, and it saves needing second armour for daylight only. As for shield regen, its not as good to have, like stronger battery or more ammo, as it allows for more tactical options vs those dont use it. Explained above how it matters.
- Night vision if the CZ is in the dark, otherwise faster shield regen (but that would require two suits).
Artemis is also good, if you dont mind having single primary, but in high-end PVP, dominator users usually have upper hand due of dual primary. But this one atleast can fly for long periods of time with jump assists, on low enough G (less than 0,10)... That beind said, when I gank on-foot, I use artemis mostly, since in order to deal with most randoms cmdrs out there, it dont require dual setups for heavy duty PVP....or maybe an Artemis, if you feel confident in dodging shots, so you can take advantage of an even longer jump assist duration...but the biggest drawback is then to be limited to only one primary...
Without headshot dmg, you gonna be out dps on armor vs another laser user who would use headshot dmg. Also, no extra mag size, makes no sense to use stowed otherwise, as stock ammo mag size is depleted in less than 5 sec. Faster handling is overrated, due of it takes away limited slots to make most out of laser. And finnaly, scope is good, but without stability, you not gonna have accurate enough to out dps real deal laser user, on mid to long range - where is most common to have any PVP engage.Primary 1:
Aphelion laser rifle with:
- Scope + increased headshot damage, to increase the likelihood of inflicting real damage once the shield of your target is down.
- Stowed reloading + faster handling, to speed up swapping and aiming, and save time on reloading.
Top shotgun of them all, its this:Primary 2:
L-6 rocket launcher, for the element of surprise, or when your target is heading to the ground...:
- Stowed reloading + faster handling.
- Increased magazine size + faster reload.
...or Intimidator shotgun, if you feel like you can stick to your target at close range:
- Stowed reloading + faster reload.
- Increased magazine size.
- Scope, which makes a tighter pellet spread, because you might not be able to stick that close to your target.
Hip fire accuracy - There is trick/bug, where you combine this with scope, to force pellets into single one ball of doom. An smart choke kinda of sort.
Scope - There is trick/bug, where you combine this with hip accuracy, to force pellets into single one ball of doom. An smart choke kinda of sort.
Headshot dmg - When bugged as above, and if you hit headshot in relative close range, its guaranteed to one-shot fully shielded G5 dominator with extra resists.
Mag size - 3 shots instead of 2.
See my dual setup...or, another Aphelion, so you can quickly reload (whether you are out of ammo, or just want to get back to a full magazine)?
While stowed can be used along mag size, pistol is fast enough by default so faster handling does not help much (its less than 0.5 sec diffrence, unless you are reflex god - you wont be make much out of it)Secondary:
P-15 kinetic pistol, for when your target's shield is down:
- Stowed reloading + faster handling.
Stabilility is very important to keep sights on target head, during full auto, with basically every weapon. Its must have for kinetic and when using along headshot dmg.
- Stability, because the recoil is definitely something hard to counter when firing like crazy at your target.
Must have for any weapon. In PVP, its what make diffrence when in firefight, who's gonna last longer to tell the tale.
- Increased headshot damage, although hard to nail, when you do (whether by chance or skill), it will hurt A LOT.
Now then, if armor aint have extra ammo and battery, it can be used against its user, in tactical level. When you meet those passive cmdr who does not stick out of cover, they will be sooner forced to change positions, and often it can be fatal for them, if opponents waits for it. I killed so many cmdrs due of that alone.And of course, memorize where the ammo boxes/electric plugs are, and rearm/recharge every time you get the opportunity, and not in the middle of the fight.
See aboveAny experience on-foot PvPeers out there that could comment, share their experience, and thoughts?
Yep. But this is Elite, simple thing as bandwith, can tell whenever I am alone in instance or not. History tab shows who it is, and there it goes, the "suprise" effect.Do Audio masking, Noise suppressor and Quieter footsteps have an effect in PvP?
Like are the shots silent, and the footsteps less audible?
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