Open needs no bonus, there is no greater risk, its a myth.Every player would still have the option to switch into Open to access the same bonus
O7
Open needs no bonus, there is no greater risk, its a myth.Every player would still have the option to switch into Open to access the same bonus
With over 10K hours in game i beg to differ.I may sound narcissistic, but trust me, solo/pg only guys have no idea what they are talking about, and what make a diffrence
Ah so rewards should only be for the leet folks then?new system giving sirious rewards for noobs and casuals
Because this is the correct opinion.
Knowledge about history of big powerplay battles, so intense, that people were sacraficing their private and proffesional lifesWith over 10K hours in game i beg to differ.
What knowledge do you have that i dont?
O7
Powerplay modules should be outside powerplay, tech brokers or whatever, and people who are engaging in powerpaly should be people who want to engage in powerplay in both direct and indirect way, not just rewards grinders, but by indirect I rather think about less pvp involving tasks that still gives incentive to play in open, and this should be systemic, at least massive bonuses to open playAh so rewards should only be for the leet folks then?
O7
We went through this all yesterday, and again, I think you're wrong as per all the reasons cited in those talking points.Open needs no bonus, there is no greater risk, its a myth.
O7
From risk/reward standpoint, there is nothing more rewarding than attacking fellow players, especally that in pp2.0 merits are instant, also it's rewarding to just lose other players, especially pvpers time, You involved in harrasing enemy player, may benefit your hauler that make to station, that otherise would get interdicted and likely killed, PP in solo/pg is removing those gameplay loops and also removes builds for those gameplay loops. In PP1.0, we had to take UM merits to control system for gratification, I remember in FLC, when big merits "sniper" got killed by enemy pvper, it cost us entire cycle, those big turnarounds, that are known only for people heavy involved in old PP are also missing in new PP.
It's beautifull myth that solo=pvp, it's nice to convince yourself, that you are badass if you can kill elite anaconda wing, then in open those players live 5minutes, becouse they forget to plot hi wake system before combat, becouse they forget there are power play weapons that stop FSD, becouse they dont know that player ships can remove more heathpool in 1 salvo faster than npc can deal in 10 minutes, but it's easy for yourself to treat both gamplays same, in your imagination at least, becouse nobody with practical knowladge of open powerplay in hotspot cant reapeat this balderdash again and again, unless its on purpose "I have no skills to compete, but i want to be important" then we get this "all modes are equal"We went through this all yesterday, and again, I think you're wrong as per all the reasons cited in those talking points.
Been there done thatKnowledge about history of big powerplay battles, so intense, that people were sacraficing their private and proffesional lifes
Indeed we did and i think im still right, its matters of opinionsWe went through this all yesterday, and again, I think you're wrong as per all the reasons cited in those talking points.
I think most, if not all people who are against OOPP are missing one point, that is especially important with more rewarding new system, there are plenty, or more like 99+% of powerplay systems, where even in open, you are completely safe, and for open only PP, all that matter is that remaining 1%, where solo/pg players should not be allowed to be rewarded in same way, as those who play in open, just becouse solo/pg minimaxing increase value of playing in solo/pg and simply not reward acting in significantly more difficult enviroment. Deep in it's root, it's not very diffrent from rewarding with more merits/credits for killing elite Vulture than killing harmless sidewinderThat’s more a matter of taste, than anything else.
Right now, the status quo in Open means that more likely than not, most players I meet in Open won’t pull the kinds of shenanigans I’ve seen in other games to avoid being attacked or killed, on the few occasions I’ve gone marauding as an experiment. It happens, but it’s it seems those in combat ships are far more likely than transport ships to pull that kind of pasture pastries, which is an experience I don’t consider to be all that fun.
Especially since my normal play window is not what I’d consider to be a target rich environment. I play outside my local prime time, so any player interaction is rare, despite playing during the global maximum.
That being said, I’m perfectly OK with inefficient house rules, or playstyles, which maximize the fun for everyone involved. Playing in Open isn’t one of them, unless players go looking for a fight. Which is perfectly fine, if you enjoy that kind of thing.
But in my experience, unless you do go looking for a fight, the risk in Open is negligible. On the other hand, the benefits of Open far outweigh that negligible risk. Especially for those of us who need to rely on PUGs if we want to wing up.
Its still your choice to play in OpenI think most, if not all people who are against OOPP are missing one point, that is especially important with more rewarding new system, there are plenty, or more like 99+% of powerplay systems, where even in open, you are completely safe, and for open only PP, all that matter is that remaining 1%, where solo/pg players should not be allowed to be rewarded in same way, as those who play in open, just becouse solo/pg minimaxing increase value of playing in solo/pg and simply not reward acting in significantly more difficult enviroment. Deep in it's root, it's not very diffrent from rewarding with more merits/credits for killing elite Vulture than killing harmless sidewinder
for solo/pg players this is a choice of being young, wealthy and healthy vs not, i think we dont get those kind of choice in our livesIts still your choice to play in Open
O7
But again, I've explained my view as to why it is, citing and explaining the various nuances that make it so. Simply declaring it a 'myth' doesn't make it so.Indeed we did and i think im still right, its matters of opinions
I love this thread.
O7
It's a choice of how to play a video game, with an immortal space pixie as an avatar, with unlimited free ships and easily available credits, in the safety and comfort of our preferred gaming environment - nothing more....for solo/pg players this is a choice of being young, wealthy and healthy vs not, i think we dont get those kind of choice in our lives
I think most, if not all people who are against OOPP are missing one point, that is especially important with more rewarding new system, there are plenty, or more like 99+% of powerplay systems, where even in open, you are completely safe, and for open only PP, all that matter is that remaining 1%, where solo/pg players should not be allowed to be rewarded in same way, as those who play in open, just becouse solo/pg minimaxing increase value of playing in solo/pg and simply not reward acting in significantly more difficult enviroment
Quite frankly, I think it’s the latter, not the former, and that the whole idea o that there are tons of PowerPlayers “hiding” in Solo/PG for some ephemeral advantage is as much a myth as that advantage itself.
On the other hand, if it truly is the former, then why would anyone trust said cohort to play by the rules, since they can’t be trusted to even follow the rules they want to impose on others?
It’s just like the usual suspects in Open who’ll log out when faced by another player in a combat ship, and then complain about the ubiquity of “combat logging.”
Did I? A quote from the post(s) referred to would be helpful.
In every MMO I’ve ever played that has had open PvP, the usual suspects are such a huge problem that they’ll depopulate a game’s servers, until the development team either implements a PvP switch, or goes bankrupt due to lack of paying players. At best, one in twenty players will opt into PvP