I’m not disputing that there are players operating in Solo/PG for various reasons. What I am disputing is that:
- Their numbers are in any way significant
[*]
That Open is
significantly more dangerous than other modes
My reason for not wanting Open Only, or weighted Open for that matter, is simply that some players, in particular the usual suspects, are not fun to play with. I play games to have fun, not be annoyed the incredibly irritating unsportsmanlike behavior of the usual suspects and their ilk.
If they’re naturally inclined to play in Open, but are flying in Solo/PG for some ephemeral advantage, I consider that a
good thing. Given this game’s networking architecture, I don’t trust them to
weaponize instancing, on top of the usual “ain’t no such rule” shenanigans, bullying, seal clubbing, exploits, and outright cheating that were rampant in MMOs I’ve played in the past. They represent a drop in the bucket compared to the overall Playerbase, but their toxic presence has always resulted in a massive drop in player retention.
Yes, there is the potential for player opposition in Open, but that risk is tiny unless you go
looking for trouble. Furthermore, that risk is more than mitigated by the advantage that having a massive number of potential players to form a PUG with. The same shields that enable a player to survive a mistake while taking risks to fly quickly in Open also make the rare player opposition attempt survivable… as long as they don’t actively
cooperate with their own destruction.
It's kind of ironic... as always, we're hearing two narratives about Open: one that it's so incredibly dangerous that there's no choice but to play in Solo/PG, the other that that danger is greatly exaggerated as long as you make suitable precautions and avoid obvious hot spots. I'd expect the former narrative from those who have zero interest in PvP. Not so much from PowerPlayers.