Robert Maynard
Volunteer Moderator
Not a quote from any post of mine then.Here it is:
This statement is simply false.
Instad, several games have struggled or even failed after introducing a PvP switch or separate PvP modes, particularly when this fragmented the player community, leading to a lack of active players.
Some examples :
Many games, on the other hand, owe their popularity to the inclusion of seamless PvP or mixed PvPvE with weighted rewards:
- New World: Originally designed as a PvP-heavy game, Amazon shifted to optional PvP modes to attract a broader audience. This change led to PvP server fragmentation, and many PvP focused players were left unsatisfied. The game experienced a dwindling player base as a result.
- WildStar: was known for challenging PvP and raid content. However, separating PvP and PvE modes, along with high difficulty for endgame activities, divided the community, causing the active player base to shrink. It eventually shut down in 2018.struggle to maintain an engaging experience due to a lack of active players.
- Lineage 2: as time went on, it introduced options to limit PvP, such as flagging and less PvP-oriented servers, aiming to attract a broader user base. This alienated many veteran players and reduced the appeal of open PvP, which had been a key feature for fans, contributing to a gradual erosion of the player base.
- Darkfall Online: Known for its hardcore PvP and full-loot mechanics, Darkfall attempted to make PvP optional and introduced servers with less intense rules. Many original players abandoned the game, feeling it was losing its core identity. Combined with other management and support issues, this contributed to the game’s eventual closure.
- Rend: This survival game initially focused on faction-based PvP, but after introducing PvE-only servers and optional modes, the community split. PvP players lost interest, feeling the game was losing its competitive roots. Server populations dropped quickly, and the game eventually suffered a steep decline, leading to its closure.
- EVE Online: player-driven economy, political intrigue, and epic battles made EVE legendary for its community and immersive PvP driven gameplay. Removing any PvP restrictions attracted hardcore players and gave the game its reputation for high-stakes, player-led wars.
- Rust: Originally a survival game with both PvP and PvE elements, Rust has since evolved into a full PvP experience with no safe zones.
The shift to unrestricted PvP intensified its survival aspect and led to its popularity among players who enjoy competitive and challenging environments.
This no-holds-barred PvP approach made Rust stand out in the survival genre and became central to its identity, drawing in a loyal player base that enjoys the game’s unforgiving nature- Albion Online: was initially a hybrid game with PvE and PvP elements, but it solidified its PvP appeal by making certain areas high-risk PvP zones with full-loot mechanics. While there are safer zones for beginners, the high-reward, full-PvP areas attract players looking for a more competitive experience. This decision attracted more PvP-focused players and boosted the game’s popularity, creating an economy and community heavily driven by the PvP risk/reward system.
- Black Desert Online: While BDO has a flagging system, in certain regions, especially in high-level zones, PvP is heavily integrated and players can be attacked at any time. The unrestricted PvP in specific high-level areas (with high level loot) encouraged more hardcore competition, resulting in BDO gaining a reputation for intense, large-scale PvP battles and attracting players who enjoy open-world PvP without restrictions.
- Dark Age of Camelot (DAoC): DAoC was one of the earliest MMOs to focus on full PvP in its RvR system, which encouraged large-scale PvP battles between factions. The game didn’t offer a PvE-only option, which made the PvP focus an integral part of its appeal. This RvR design was unique at the time and helped DAoC stand out, attracting players interested in large-scale faction warfare, and is still remembered as a classic for PvP-focused players.
- Escape from Tarkov: Known for its hardcore PvP gameplay, Tarkov acks PvE-only options, which makes every match high-stakes as players risk losing all their gear. This full-PvP approach creates a tense, high-stakes environment that attracted a loyal player base looking for a more immersive and risky experience. The game has thrived, particularly among competitive players, due to the lack of PvE-only modes.