Open-Only in PP2.0?

Robert Maynard

Volunteer Moderator
On the topic of the validity of polls, they can be rough indicators of sentiment as long as the poll itself is produced so people can view it and account for self-selection bias and bias in the wording of the poll and make a judgement on that.
Noting a yes/no poll on one channel regarding ship interiors, that perhaps unsurprisingly massively supported them. A subsequent poll on the same channel that had more than one option for desired future development wasn't so positive towards ship interiors.
 
Frontier have been enthusing about playing in Open for a long time - noting that they haven't, in all of that time, chosen to penalise those who don't.

The AFK issue should have largely been dealt with in 2.0 due to changes in CZs in the rest of the game.

If not wanting to engage in PvP is what killed v1, what realistic expectation is there that it will be different in 2.0?
In the end there has to be some form of reward for what you do- otherwise why do it? This is why being reductive regards modes killed V1- everyone saw it as grind racing and why Open was mooted to at least replace NPCs with players to provide some form of resistance. Plus FD have only recently gone on camera talking about V2, and you can see for yourself how they frame it.

Noted, noting that it's still not a reason to make anything Open only / other mode penalised.
Its a side benefit.

Those other groups, and the opposition that they may represent, are entirely optional in this game, even though Frontier know that not all players accept that.
And thats the reason why modes are kept, but at the same time players get more for choosing a mode they have to do more in. Or are you afraid people might want to choose it, given the option?
 
On the topic of the validity of polls, they can be rough indicators of sentiment as long as the poll itself is produced so people can view it and account for self-selection bias and bias in the wording of the poll and make a judgement on that.
If Fdev decides on a poll (which I have asked Paul for), I asked they do it in game somehow. People need to show they own and play Elite to even get a vote. Of course this means those with multiple accounts get multiple votes, so actually each Cmdr gets a vote then.

But I would love to see the poll #'s from in game on this topic. Who plays in Open and WHERE, are they interested in Pp1.0 or 2.0, are they interested in combat at all, pvp, thargoid content, etc. I am guessing alot of Open players are not in the bubble, having learned what that means due to the gankers/griefers in Shin Dez/CG systems/Engineer systems, etc. I will not however hold my breath for Fdev to do that. I have a feeling they know or have an educated guess on the numbers
 

Robert Maynard

Volunteer Moderator
In the end there has to be some form of reward for what you do- otherwise why do it?
Players are rewarded for activities
Its a side benefit.
.... of the main wish list item of the Open only proponents.
And thats the reason why modes are kept, but at the same time players get more for choosing a mode they have to do more in. Or are you afraid people might want to choose it, given the option?
One of the many reasons why the three game modes have been kept for players to choose from at will. If the penalty applied to those playing in the other game modes were low then it may not sway many who don't enjoy PvP. If it were insultingly large, so as to make the PvE of those in the other two game modes effectively meaningless in terms of the shared galaxy, then expect players to react accordingly and make use of the block feature to exclude those who demanded the change to their game.
 
If Fdev decides on a poll (which I have asked Paul for), I asked they do it in game somehow. People need to show they own and play Elite to even get a vote. Of course this means those with multiple accounts get multiple votes, so actually each Cmdr gets a vote then.

But I would love to see the poll #'s from in game on this topic. Who plays in Open and WHERE, are they interested in Pp1.0 or 2.0, are they interested in combat at all, pvp, thargoid content, etc. I am guessing alot of Open players are not in the bubble, having learned what that means due to the gankers/griefers in Shin Dez/CG systems/Engineer systems, etc. I will not however hold my breath for Fdev to do that. I have a feeling they know or have an educated guess on the numbers

In a way, I whish G5 murderboats hawhaw get what they ask for - because it will end up with completely empty Open there, with just them to smell the spice and force each other to tell jokes.

But one of them said "If someone change mode (due to our exceptional skill in G5 murderboat wing against his hauling built ship) we count it as a victory".

So I whish them an absolute victory :)
 
Players are rewarded for activities
And the strategic reward is? If its more advantageous to avoid all fights thats not balanced. Not to mention 'activities'- surely simple co-op is not the same as facing off between wings?

.... of the main wish list item of the Open only proponents.
Which is not what I'm talking about- just pointing out the weakness of modes.

One of the many reasons why the three game modes have been kept for players to choose from at will. If the penalty applied to those playing in the other game modes were low then it may not sway many who don't enjoy PvP. If it were insultingly large, so as to make the PvE of those in the other two game modes effectively meaningless in terms of the shared galaxy, then expect players to react accordingly and make use of the block feature to exclude those who demanded the change to their game.
How is it a penalty when solo is not direct multiplayer, PG is solo x 4 and Open totally random? Wing bonuses don't apply to solo, after all. In fact you'd think its fairer on solo if PG is tuned down since Open is balanced by its random nature.

The rewards here are not 'stupidly large'- just tuned to making Open more compelling and whole.
 

Robert Maynard

Volunteer Moderator
And the strategic reward is? If its more advantageous to avoid all fights thats not balanced. Not to mention 'activities'- surely simple co-op is not the same as facing off between wings?
The strategic reward is the same - complete PvE actions, affect PvE driven game features. That some choose to handicap themselves in Open is noted.
Which is not what I'm talking about- just pointing out the weakness of modes.
Not being able to see other players is what the modes are for - it's not a weakness, it's by design.

That the game is susceptible to players using bots or AFK builds remains lamentable. It's still no reason to penalise players in the modes other than Open.
How is it a penalty when solo is not direct multiplayer, PG is solo x 4 and Open totally random? Wing bonuses don't apply to solo, after all. In fact you'd think its fairer on solo if PG is tuned down since Open is balanced by its random nature.
I'd not be upset if Wing bonuses were removed entirely - as Wings already accomplish specific tasks faster than single players, Wings of four faster than Wings of two, etc..

If, however, they remain then they remain as co-operative bonuses - not twisted into a PvP bonus simply for activities in a game mode where PvP may possibly, maybe, be encountered.
The rewards here are not 'stupidly large'- just tuned to making Open more compelling and whole.
No clear statement of quantum of bonus / penalty exists nor specific contexts in which it would be applied. Noting that even Sandro's "twice as much" was insulting - the 80% reduction proposed in the post that Bruce linked to during one of the Game Balancing threads moreso.
 
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In a way, I whish G5 murderboats hawhaw get what they ask for - because it will end up with completely empty Open there, with just them to smell the spice and force each other to tell jokes.

But one of them said "If someone change mode (due to our exceptional skill in G5 murderboat wing against his hauling built ship) we count it as a victory".

So I whish them an absolute victory :)
That is a good point. If they get everything they want, what do they actually get??? Empty space, probably more so than now
 
The strategic reward is the same - complete PvE actions, affect PvE driven game features. That some choose to handicap themselves in Open is noted.
And why should you go into Open if you face stronger opponents?

Not being able to see other players is what the modes are for - it's not a weakness, it's by design.
And in PP seeing less rivals means......

That the game is susceptible to players using bots or AFK builds remains lamentable. It's still no reason to penalise players in the modes other than Open.
And like I said, its a side benefit of being able to find and nullify these things.

I'd not be upset if Wing bonuses were removed entirely - as Wings already accomplish specific tasks faster than single players, Wings of four faster than Wings of two, etc..

If, however, they remain then they remain as co-operative bonuses - not twisted into a PvP bonus simply for activities in a game mode where PvP may possibly, maybe, be encountered.

No clear statement of quantum of bonus / penalty exists nor specific contexts in which it would be applied. Noting that even Sandro's "twice as much" was insulting - the 80% reduction proposed in the post that Bruce linked to during one of the Game Balancing threads moreso.
The bonuses will be for co-operative play though :unsure: PG has a slight bonus and Open 'the full' amount for being co-operative in the face of other players co-operating against you....
 

Robert Maynard

Volunteer Moderator
And why should you go into Open if you face stronger opponents?
Why does any player choose to engage in PvP in a game where it is an optional extra?
And in PP seeing less rivals means......
That players are exercising their first decision whether or not to play among other players.
The bonuses will be for co-operative play though :unsure: PG has a slight bonus and Open 'the full' amount for being co-operative in the face of other players co-operating against you....
If the bonus for Open were greater than for PG then it would be more than a bonus for co-operative play, it would be a bonus for potentially, maybe, engaging or being engaged in PvP. As mentioned previously, a blanket bonus for Open would be a participation reward, not a reward for actually facing any additional risk from other players.
 
Why does any player choose to engage in PvP in a game where it is an optional extra?
Its a circular argument- if you have Powerplay that is easier with less opponents you have to make Open 'valid' in that context.

That players are exercising their first decision whether or not to play among other players.
And making the choice of mode mean (at least in V1 terms) Powerplay is easier.

If the bonus for Open were greater than for PG then it would be more than a bonus for co-operative play, it would be a bonus for potentially, maybe, engaging or being engaged in PvP. As mentioned previously, a blanket bonus for Open would be a participation reward, not a reward for actually facing any additional risk from other players.
And why is that bad? You are still co-operating with others, just in a potentially more hostile environment. The majority are engaged in combat in PG for the merits, why do you have a funny turn when the only difference is possibly in Open you might fight others and other wings?
 

Robert Maynard

Volunteer Moderator
Its a circular argument- if you have Powerplay that is easier with less opponents you have to make Open 'valid' in that context.
It is indeed circular - there is no "have to" in relation to giving a bonus to Open / penalising the other two game modes though, noting that it is something that some players want.
And making the choice of mode mean (at least in V1 terms) Powerplay is easier.
Removing PvP from ones game is a choice that each player has, noting that not all players enjoy PvP.
And why is that bad? You are still co-operating with others, just in a potentially more hostile environment. The majority are engaged in combat in PG for the merits, why do you have a funny turn when the only difference is possibly in Open you might fight others and other wings?
Players who prefer to play in Solo and Private Groups bought the game on the same basis as those who prefer to play in Open, i.e. all PvE actions in each mode affect pan-modal game features equally. That some can't accept that has been obvious for a long time.
 
It is indeed circular - there is no "have to" in relation to giving a bonus to Open / penalising the other two game modes though, noting that it is something that some players want.
Its a game- most games have rewards for doing different things. Optional means doinf something more than 'baseline' PvE.

Removing PvP from ones game is a choice that each player has, noting that not all players enjoy PvP.
And, if its harder then you get rewards based on that.

Players who prefer to play in Solo and Private Groups bought the game on the same basis as those who prefer to play in Open, i.e. all PvE actions in each mode affect pan-modal game features equally. That some can't accept that has been obvious for a long time.
Its irrelevant given that when ED was out of KS, wing bonuses did not exist, or later on multicrew pip bonuses. You have this convenient argument that change can't ever happen again, when it has many times. All I'm suggesting those bonuses that already exist are tuned in Powerplay since other players affect those PvE outcomes (as FD talk about in FU-4) in addition to the PP NPCs.
 
And why should you go into Open if you face stronger opponents?

Because you want to? Because you want the challenge? How many times have we heard derogatory remarks aimed at Solo and PG players calling us carebears and the like? How many times has it be called easy mode while they look down their noses at us who prefer other modes?

People have projected a superiority complex for playing in open, saying they want the PvP, they want the challenge, they don't want easy mode.

Well, they are welcome to it, but not welcome to complain that its the harder mode.
 

Robert Maynard

Volunteer Moderator
Its a game- most games have rewards for doing different things. Optional means doinf something more than 'baseline' PvE.

And, if its harder then you get rewards based on that.
.... and this game does not choose to reward the possibility of PvP. Noting that previous rewards designed for contested PvP encounters were either slashed or removed as players can't be trusted.
Its irrelevant given that when ED was out of KS, wing bonuses did not exist, or later on multicrew pip bonuses. You have this convenient argument that change can't ever happen again, when it has many times. All I'm suggesting those bonuses that already exist are tuned in Powerplay since other players affect those PvE outcomes (as FD talk about in FU-4) in addition to the PP NPCs.
How many of those latterly added bonuses apply to PvP only?

The game should, and does, change - just not in the ways that a subset of the player-base want it to.
 
Because you want to? Because you want the challenge? How many times have we heard derogatory remarks aimed at Solo and PG players calling us carebears and the like? How many times has it be called easy mode while they look down their noses at us who prefer other modes?

People have projected a superiority complex for playing in open, saying they want the PvP, they want the challenge, they don't want easy mode.

Well, they are welcome to it, but not welcome to complain that its the harder mode.
In the wider game I agree.

But it seems too that a lot of people forget Powerplay is not the wider game, with the absence of opposition being a benefit. Its why Open Only was mooted for V1, because NPCs did nothing, and that hopefully in V2 NPCs are the same to at least approximate opposition.
 
.... and this game does not choose to reward the possibility of PvP. Noting that previous rewards designed for contested PvP encounters were either slashed or removed as players can't be trusted.
They were reduced because like all of V1 they were poorly implemented, and left untouched for eight years after that. There is nothing to stop FD putting those PvP rewards (properly designed) back in, is there? Or for that matter adding something else.

How many of those latterly added bonuses apply to PvP only? The game should, and does, change - just not in the ways that a subset of the player-base want it to.
Can you prove to me that they haven't been used for PvP? The bonus is for working together- Powerplay in Open is working together against others doing the same. If FD want Open to be seen as a valid choice for fun but also strategically (as they say on camera) then they have to give some perks to facilitate that.
 

Robert Maynard

Volunteer Moderator
They were reduced because like all of V1 they were poorly implemented, and left untouched for eight years after that. There is nothing to stop FD putting those PvP rewards (properly designed) back in, is there? Or for that matter adding something else.
Nothing apart from the fact that, depending on implementation, it's unlikely to go down well with the not insignificant subset of the player-base that does not enjoy PvP.
Can you prove to me that they haven't been used for PvP?
Can be is not the same as "only for" as:
The bonus is for working together- Powerplay in Open is working together against others doing the same.
Indeed it is, regardless of activity, and not in any way contingent on players engaging in PvP.
If FD want Open to be seen as a valid choice for fun but also strategically (as they say on camera) then they have to give some perks to facilitate that.
We'll see, in time, what that may entail.
 
Nothing apart from the fact that, depending on implementation, it's unlikely to go down well with the not insignificant subset of the player-base that does not enjoy PvP.
Did 'the not insignificant subset' object when the original PP pirate rewards were added? Did they even know they were there to begin with? By your logic if its already in you seemingly can't complain as its 'part of the design'.

Can be is not the same as "only for" as:

Indeed it is, regardless of activity, and not in any way contingent on players engaging in PvP.
So what about hauling in Open for PP? Risk more, get x4 back. Seems to scale well given what you are doing.
 
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