Modes "Open Play" Should be the Ideal Mode

You still need to at least hit people with a grom missile to stop them jumping away. Also dont forget how painfully slow a limpet is vs a player

Well perhaps then the limpets need a buff?
(which I've said for years)

Give them a bit more health, so more than one point defence is needed.
As part of them cracking a hatch, let them interfere with the FSD - say *it needs to re-calculate the jump with the added mass of a limpet*, so a short cooldown when one connects / disconnects.
Increase their speed and range.
Also, I never had a single limpet drop more than 5T regardless of how much the cargo ship had, so make the % of total cargo dropped.

How's this sound?
 
Well perhaps then the limpets need a buff?
(which I've said for years)

Give them a bit more health, so more than one point defence is needed.
As part of them cracking a hatch, let them interfere with the FSD - say *it needs to re-calculate the jump with the added mass of a limpet*, so a short cooldown when one connects / disconnects.
Increase their speed and range.
Also, I never had a single limpet drop more than 5T regardless of how much the cargo ship had, so make the % of total cargo dropped.

How's this sound?

Piracy is long overdue for a revamp. More so than exploration.

And that coming from me is saying something.

Even a stopped clock...

:D I jest!

Head nodded, rep given :)
 
They could pirate those pledged to a Power - as that would be the PvP flag in this scenario.

.... they'd have to pledge to a Power too though - otherwise they'd be PvP-off.... ;)

No ta. I rob commercial shipping, not pamphlet couriers.


If only there was a dedicated powerplay power of pirates... oh wait.

Yeah, if only there was.

Ever worked for Delaine? Not a single activity you do for him involves piracy.

He's a bit like Cap'n Hook in that regard!
 
And now imagine the meltdown the current open only powerplay is the first step to powerplay as a PvP flag, with PvP only possible for powerplay pledged CMDRs. :eek:

Want happen.
PvPers will get their PP bone. Every complaint about modes can then be met with a ‘you have PP’ answer.
Just like PvErs have PG.

Everyone has an option. Case closed.
 
And what about those who partake in piracy?

You can pirate non-Pilots Federation craft (NPCs) or perform your piracy against other-faction Power Player pledged CMDRs since that indicates they are "up for" Combative PvP - which I would say includes piracy.

Want happen.
PvPers will get their PP bone. Every complaint about modes can then be met with a ‘you have PP’ answer.
Just like PvErs have PG.

Everyone has an option. Case closed.

Not even close. Being able to join a PG assumes you already know a bunch of folks to play with and don't want to see anyone else in your game apart from those folks. I want to be able to play in Open in order to see a whole bunch of people in the galaxy without the risk that one of those turns out to be a total a**hat.
 
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Add in ramming does no damage to either ship.

In two minds on that one ... I mean, do we really think we're gonna get a bunch of people hanging out in Open, hoping to happen upon someone not pledged to a Power so they can attempt to ram them to death? What am I saying ... that's totally what would happen ... :)
 
In two minds on that one ... I mean, do we really think we're gonna get a bunch of people hanging out in Open, hoping to happen upon someone not pledged to a Power so they can attempt to ram them to death? What am I saying ... that's totally what would happen ... :)

No. You will get players that tests the best possible way to mess with the system and then runs 'campaigns'.

No ramming damage - Welcome to station bumper cars at the CG. Push a player past the speed limt. Block the entrance.

Those that want to create trouble will often have deep knowledge about the game mechanics. They always find a way.

Regular mechanics and FD approved community moderators are a much easier and safer way to implement Open PvE.
 

Goose4291

Banned
Well perhaps then the limpets need a buff?
(which I've said for years)

Give them a bit more health, so more than one point defence is needed.
As part of them cracking a hatch, let them interfere with the FSD - say *it needs to re-calculate the jump with the added mass of a limpet*, so a short cooldown when one connects / disconnects.
Increase their speed and range.
Also, I never had a single limpet drop more than 5T regardless of how much the cargo ship had, so make the % of total cargo dropped.

How's this sound?

In principle it makes sense, and I could get behind it. However there are a few issues that still need addressing. For example:

(i) How does the trader legitimately escape, what's to stop someone spamming constant limpets and keeping them in place?
(ii) The cargo despawn bug needs addressing for this to work as piracy is going to be done at high speed over long distances.
(iii) Not to harp on about it, but the issues of both combat and menu logging need to be fixed still for this to work, as the trader can still alt+F4/rip internet cables out to avoid being pirated.
(iv) Combat still needs to be an option, as multirole traders are probably still going to want to try to fight their way out of it. (I know I did when I flew bigger ships)

They could pirate those pledged to a Power - as that would be the PvP flag in this scenario.

.... they'd have to pledge to a Power too though - otherwise they'd be PvP-off.... ;)

That really cuts down the choice of 'marks' massively, as not all open traders fly pledged to a power.
Additionally, when they do, theyre not carrying anything of real tangible value to a pirate (as opposed to a powerplayer)
 

Goose4291

Banned
You can pirate non-Pilots Federation craft (NPCs) or perform your piracy against other-faction Power Player pledged CMDRs since that indicates they are "up for" Combative PvP - which I would say includes piracy.

See above. Additionally, pirating NPCs (as opposed to players) is usually pretty pointless outside of the low temperature diamond grind.
The benefits of player interdiction is you know either what they're carrying (a CG) or something worthwhile (as opposed to a T9 carrying 12t of biowaste).
 
That really cuts down the choice of 'marks' massively, as not all open traders fly pledged to a power.
Additionally, when they do, theyre not carrying anything of real tangible value to a pirate (as opposed to a powerplayer)

Yes, yes it does. But if PvP players want to shake the "I want you to be my content" moniker then they will have to accept players choosing whether they are happy to be that content or not.

See above. Additionally, pirating NPCs (as opposed to players) is usually pretty pointless outside of the low temperature diamond grind.
The benefits of player interdiction is you know either what they're carrying (a CG) or something worthwhile (as opposed to a T9 carrying 12t of biowaste).

A Community Goal is case 101 for non-Combative PvP for me. If Power Play is being argued as a way of creating meaningful PvP then Community Goals (clue's in the name ...) are about meaningful PvE - the Elite Dangerous Community pulling together to achieve something. Combative PvP has NO PLACE there.
 
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Yes, yes it does. But if PvP players want to shake the "I want you to be my content" moniker then they will have to accept players choosing whether they are happy to be that content or not.



A Community Goal is case 101 for non-Combative PvP for me. If Power Play is being argued as a way of creating meaningful PvP then Community Goals (clue's in the name ...) are about meaningful PvE - the Elite Dangerous Community pulling together to achieve something. Combative PvP has NO PLACE there.

But but what about all those role-players totally opposing the CG (edit: for reasons) ? :p
 
In principle it makes sense, and I could get behind it. However there are a few issues that still need addressing. For example:

(i) How does the trader legitimately escape, what's to stop someone spamming constant limpets and keeping them in place?
(ii) The cargo despawn bug needs addressing for this to work as piracy is going to be done at high speed over long distances.
(iii) Not to harp on about it, but the issues of both combat and menu logging need to be fixed still for this to work, as the trader can still alt+F4/rip internet cables out to avoid being pirated.
(iv) Combat still needs to be an option, as multirole traders are probably still going to want to try to fight their way out of it. (I know I did when I flew bigger ships)

I know we've gone well of the rails for the thread, but as we seem to be getting somewhere with this chat I don't want to interrupt it :)

1) As part of the first cargo grab, it could "damage" the bay after a successful break so a 2nd limpet won't connect until its fixed?
(and the trader would need to fix it when docked to be able to unload their cargo / get new cargo)

2) Despawn bug? You lost me. I know there is an instance limit of 20T of cargo, due to people spamming cargo to cause "grief" (lag spikes) outside stations.
Perhaps the limit needs bringing up to 10% of the max a Cutter can carry (so 76T of cargo for the limit)

3) Alas, P2P and Server/Client suffer from Alt+F4. Server/Client can at least do something about it (keeping people in game), but P2P there isn't much that can be done.
With luck Frontier do investigate reports of genuine CL'ing, but with the false ones reported as well (as menu log is legit, as you well know), it's an uphill struggle for them.
Though one thing is to have the limpet cycle to be around 3 to 5 seconds once attached to drop the cargo, so by the time someone menu logs, you have the cargo anyway.

4) Well, Power Play is supposed to be the opt in, consensual PvP system. So if both parties are pledged, then fire away.
I would have a wind up and cool down for joining powers though. To stop people hot swapping to bypass C&P for CGs.
7 days after application to join, 7 days from notice to leave. So people pick a side and stay with it (hopefully)

I'd like the thank the mod team for allowing this side chat, how great are they :D ;)
 
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