Goose4291
Banned
Last time I did any, limpets didn't cause damage.
You still need to at least hit people with a grom missile to stop them jumping away. Also dont forget how painfully slow a limpet is vs a player
Last time I did any, limpets didn't cause damage.
You still need to at least hit people with a grom missile to stop them jumping away. Also dont forget how painfully slow a limpet is vs a player
You still need to at least hit people with a grom missile to stop them jumping away. Also dont forget how painfully slow a limpet is vs a player
Well perhaps then the limpets need a buff?
(which I've said for years)
Give them a bit more health, so more than one point defence is needed.
As part of them cracking a hatch, let them interfere with the FSD - say *it needs to re-calculate the jump with the added mass of a limpet*, so a short cooldown when one connects / disconnects.
Increase their speed and range.
Also, I never had a single limpet drop more than 5T regardless of how much the cargo ship had, so make the % of total cargo dropped.
How's this sound?
Piracy is long overdue for a revamp. More so than exploration.
And that coming from me is saying something.
A stopped clock has given up. I'm always 5 minutes behind. I'm never right, but by golly I'm trying.Even a stopped clock...
I jest!
Head nodded, rep given![]()
And now imagine the meltdown the current open only powerplay is the first step to powerplay as a PvP flag, with PvP only possible for powerplay pledged CMDRs.![]()
And what about those who partake in piracy?
They could pirate those pledged to a Power - as that would be the PvP flag in this scenario.
.... they'd have to pledge to a Power too though - otherwise they'd be PvP-off....![]()
They could pirate those pledged to a Power - as that would be the PvP flag in this scenario.
.... they'd have to pledge to a Power too though - otherwise they'd be PvP-off....![]()
They could pirate those pledged to a Power - as that would be the PvP flag in this scenario.
.... they'd have to pledge to a Power too though - otherwise they'd be PvP-off....![]()
If only there was a dedicated powerplay power of pirates... oh wait.
And now imagine the meltdown the current open only powerplay is the first step to powerplay as a PvP flag, with PvP only possible for powerplay pledged CMDRs.![]()
And what about those who partake in piracy?
Want happen.
PvPers will get their PP bone. Every complaint about modes can then be met with a ‘you have PP’ answer.
Just like PvErs have PG.
Everyone has an option. Case closed.
Add in ramming does no damage to either ship.
In two minds on that one ... I mean, do we really think we're gonna get a bunch of people hanging out in Open, hoping to happen upon someone not pledged to a Power so they can attempt to ram them to death? What am I saying ... that's totally what would happen ...![]()
Well perhaps then the limpets need a buff?
(which I've said for years)
Give them a bit more health, so more than one point defence is needed.
As part of them cracking a hatch, let them interfere with the FSD - say *it needs to re-calculate the jump with the added mass of a limpet*, so a short cooldown when one connects / disconnects.
Increase their speed and range.
Also, I never had a single limpet drop more than 5T regardless of how much the cargo ship had, so make the % of total cargo dropped.
How's this sound?
They could pirate those pledged to a Power - as that would be the PvP flag in this scenario.
.... they'd have to pledge to a Power too though - otherwise they'd be PvP-off....![]()
You can pirate non-Pilots Federation craft (NPCs) or perform your piracy against other-faction Power Player pledged CMDRs since that indicates they are "up for" Combative PvP - which I would say includes piracy.
That really cuts down the choice of 'marks' massively, as not all open traders fly pledged to a power.
Additionally, when they do, theyre not carrying anything of real tangible value to a pirate (as opposed to a powerplayer)
See above. Additionally, pirating NPCs (as opposed to players) is usually pretty pointless outside of the low temperature diamond grind.
The benefits of player interdiction is you know either what they're carrying (a CG) or something worthwhile (as opposed to a T9 carrying 12t of biowaste).
Yes, yes it does. But if PvP players want to shake the "I want you to be my content" moniker then they will have to accept players choosing whether they are happy to be that content or not.
A Community Goal is case 101 for non-Combative PvP for me. If Power Play is being argued as a way of creating meaningful PvP then Community Goals (clue's in the name ...) are about meaningful PvE - the Elite Dangerous Community pulling together to achieve something. Combative PvP has NO PLACE there.
In principle it makes sense, and I could get behind it. However there are a few issues that still need addressing. For example:
(i) How does the trader legitimately escape, what's to stop someone spamming constant limpets and keeping them in place?
(ii) The cargo despawn bug needs addressing for this to work as piracy is going to be done at high speed over long distances.
(iii) Not to harp on about it, but the issues of both combat and menu logging need to be fixed still for this to work, as the trader can still alt+F4/rip internet cables out to avoid being pirated.
(iv) Combat still needs to be an option, as multirole traders are probably still going to want to try to fight their way out of it. (I know I did when I flew bigger ships)