Open PVE mode characteristics:
- A 4th mode on the list (Solo, Group, Open PVE, Open PVP). Another equally valid choice in addition to other modes.
- All player-to-player damage is disabled and is completely ignored, including ramming damage and SLF damage, regardless of who's controlling them
- All player-to-player hostile modules are not activated (example: pressing fire on Hatch Breaker Limpet Controller when a player's ship is targetted does nothing)
- All player-to-player non-hostile modules still work normally (repair limpets, refuelling limpets etc.)
- If Open Only Power Play goes through, it would not be available for Open PVE (in other words, OOPP would ONLY be available for Open PVP mode)
- All the other parts of the game work normally (BGS etc.)
Benefits:
- An option for all players that prefer PVE playstyle and still want to have a social multiplayer experience to have their own environment where they could enjoy company of others without the PVP risk.
- Multiplayer features would be used more (Wings, Multi Crew), which would effectively mean more development focus on those
- More cooperative play between players, effectively having a positive effect on the community as a whole
- Less players in Solo
- Less demands for NPC equivalents of Multiplayer features (NPC wings, NPC multicrew)
- Generally positive effect on the community
Cons:
- Some players that currently play in Open would probably move to Open PVE mode, effectively meaning less players in Open PVP mode
- Inevitable complaints from the
PVP(sorry PVP-ers, didn't really mean you!) gankers community- A lot more strain on the net code, required to cater for the origin of every shot fired (i.e. in a CZ if the shot came from an NPC or a player)
- Not very immersive
I think this would fix a lot of the current salt and vitriol going on in the community. Most of the division comes from the fact that there are players who want to play with others, but don't enjoy the PVP part of the game. Why not give those players their own mode, effectively leaving Open PVP for PVP-ers and those hard core players that want to have the full experience?
There seems to be a trend for FDEV to implement more of the MMO specific features that lots of other games have and PVE servers are nothing unusual in any other MMO game.
Of course those PVP players who just want to see the world burn will complain, but hey - they are not the only ones that paid for the game and if it so happens that majority will prefer Open PVE mode, then so be it. They will just have to suck it up, just as the PVE players currently have to suck it up that you have a choice of either going Solo or playing in full-PVP Open mode.
It's a double-edged sword.
I honestly think that the overall effect of having an Open PVE mode would be very beneficial to the community and the game as a whole.
Your thoughts Commanders?
This wouldn't be a new mode
Modes are match making settings
We dont know how much work would be needed to implement as we dont know what infrastructure is in place to have the No player vs player damage etc
You say it will help fix the division created by the Open only PP but since your proposed "mode" still would be exempt to that, it changes very little, as those that wanted PP but not in PVP Open still are in the same state as now.