I'm not going to read through all this junk, because I'm sure I've seen it all before.
Short answer: no. Differentiating PvE and PvP is a stupid, terrible idea. You either play offline or with friends-only, or you get the whole kit and caboodle in open. Anything else is just trying to patch a sucking chest wound with a band-aid. I know all about the so called "high-sec" Eve Online solution, and the level of cheesy fakery there completely sabotages the mood and setting of the game. The so called "response units" we have now in Elite, with their cheaty, massive-damage lasers, is already pushing it. You want to stop or regulate PvP, do so with organic, sensible, background-based systems. Make it costly or risky to engage in.
Either accept that Open is full of otherwise-bored griefers and move on, or just keep doing solo/private. I'm really nervous about this stupid online focus I've been seeing lately. No one wants to play that way, and I feel it's being forced on the rest.
Short answer: no. Differentiating PvE and PvP is a stupid, terrible idea. You either play offline or with friends-only, or you get the whole kit and caboodle in open. Anything else is just trying to patch a sucking chest wound with a band-aid. I know all about the so called "high-sec" Eve Online solution, and the level of cheesy fakery there completely sabotages the mood and setting of the game. The so called "response units" we have now in Elite, with their cheaty, massive-damage lasers, is already pushing it. You want to stop or regulate PvP, do so with organic, sensible, background-based systems. Make it costly or risky to engage in.
Either accept that Open is full of otherwise-bored griefers and move on, or just keep doing solo/private. I'm really nervous about this stupid online focus I've been seeing lately. No one wants to play that way, and I feel it's being forced on the rest.