Robert Maynard
Volunteer Moderator
It pretty much says you can be a bad guy and that you can do what you want while interacting with other players.
A quote or two would be good to demonstrate this, please.
It pretty much says you can be a bad guy and that you can do what you want while interacting with other players.
I think you are confusing real life with games again.
Read the original marketing.
Not the kick starter, but the way the game is marketed.
It pretty much says you can be a bad guy and that you can do what you want while interacting with other players.
Jockey will find something that someone said at some point that will counter that I have no doubt but he is a single person on a forum.
I refer to the current ED website.
That is the game that most of the player base saw and bought.
I was a sponsored Count Stike player and I played COD until it got simplified for the masses and the learning curve vanished.
I am yet to take a gun ( which I have access to ) and go on a killing spree.
I also played Tetris and am yet to build a wall.
Majinvash
It's amusing that 6000+ people are running away from a couple of dozen greifers.
They aren't though. They are playing the game as a group of randoms that do not want to have PvP intrude on their time. Add to that the fact that the game devs have done nothing to support PvP, by creating only PvE trophy chases, that it is apparent that they do not want direct player PvP to be anything of importance to the game. So why bother anymore.
I think you'll find it does not say you can do what you want to another player.... at no point does it even hint towards being a eejit towards another person.
Feel free to quote the exact line, or better still, screenshot it for us all to see.
Oh, and yes I am but 1 person - but so are you, who doesn't have a shred of evidence or supporting documentation to back up your claims - I do however.
Read the original marketing.
Not the kick starter, but the way the game is marketed.
Just came back from a family trip, and I think I agree that it is an unfortunate reality to an extent.
Because all oceans need sharks to keep the minnows from eating all the algae and small food. If the fish ate everything, there'd be nothing left and everything would die. The sharks keep the ocean alive. They provide balance. They keep the cycle of life in motion.
The pacifists need to be killed because if they are not, they will end up with nothing but a boring monotony that gets old.
Long live the sharks!
Except - in this ocean, players are a tiny minority of ships. If there were only players then you may have had a valid point.
There are NPC pirates in all modes - player traders do not necessarily need player pirates to enjoy the game.
The pacifists need to be killed because if they are not, they will end up with nothing but a boring monotony that gets old.
Think of us as the "spice" of the galaxy. We add kick to an otherwise ho hum grind.
Please show me where it says player versus player is mandatory, or where it says any one player has to play alongside any other player.
Under Massively Multiplayer on the Steam page it states;
Oh lately I've given up pirating. There aren't enough traders these days to make it worth my while. I kill for sport in small ships. It is a lot of fun and totally valid according to Braben's vision. As long as I don't grief (which I don't) it is well within the rules. Think of us as the "spice" of the galaxy. We add kick to an otherwise ho hum grind.
And you would exacerbate the existing problems with Solo and Open. Only with PvE Open, you would remove the one disadvantage Solo players have, and that's difficulty in tackling group content. So if everything else stays the same, even more people would be switching back and forth between PvE/PvP Open to gain an advantage.
Not to mention coding time needed to make it impossible for players to grief/kill each other. You'd need to disable player-player damage, including ramming. And if you disable collision damage, you enable the kind of griefing that's called "bowling", where you use large ships to bounce smaller ones around, preventing them from docking, passing through starport egress slots etc.
I must have missed it so far as I am fairly new to the game what is this "group content" you refer to? The only thing that I have seen that would be considered group content is the community goals.
I kill for sport in small ships. It is a lot of fun and totally valid according to Braben's vision.
You make a point exactly why I prefer a single player mode or a group of 'pacifists'. You kill for sport and to me that's meaningless and not very realistic as there is no perma death. I'm minding my own business and you'd be making it unnecessary hard for me as I would not be fitted for a PvP match. To you perhaps exiting and for me causing, not distress, but something not very relaxing and I do play to relax, not to amp my nerves. There are people who need to base jump to get that adrenaline rush, I don't I just need enough of danger so that there are some choices that need to be taken. The hunter would always win with experience and like you said, not enough traders for you to get an easy kill of someone ill prepared for a fight. Just like going on a safari killing an elephant with a powerful rifle from the safety of your car.
Möbius doesn't scare me.
It doesn't have enough members in it from the 500k that it could have.
Mode switching is my biggest grip and the effect safe mode could have on factions.
Play in safe mode, run into open for a bit of excitement and then run away again because you can't handle it.
Then scream PVE when you lose your pretend ship.
Working as intended
Majinvash