Open PvE

Status
Thread Closed: Not open for further replies.
I think you are confusing real life with games again.

Read the original marketing.

Not the kick starter, but the way the game is marketed.

It pretty much says you can be a bad guy and that you can do what you want while interacting with other players.

Jockey will find something that someone said at some point that will counter that I have no doubt but he is a single person on a forum.

I refer to the current ED website.

That is the game that most of the player base saw and bought.

I was a sponsored Count Stike player and I played COD until it got simplified for the masses and the learning curve vanished.

I am yet to take a gun ( which I have access to ) and go on a killing spree.

I also played Tetris and am yet to build a wall.

Majinvash

I think you'll find it does not say you can do what you want to another player.... at no point does it even hint towards being a eejit towards another person.
Feel free to quote the exact line, or better still, screenshot it for us all to see.

Oh, and yes I am but 1 person - but so are you, who doesn't have a shred of evidence or supporting documentation to back up your claims - I do however.
 
At this point the Devs need to come to grips with the idea that the PvP experiment has failed and do away with friendly fire completely.

There is no reward to interplayer PvP, for the most part, there are only punishments. CG's, PP, etc. are only accomplished within time limits by players AVOIDING player interactions. Friendly or unfriendly.

There is no risk to PvP...all encounters are decided by who has crammed the most SCB's into their ship. The first one to take hull damage high jumps out and disappears into the void.

The only PvP that is rewarded in this game is the PvP between groups collecting PvE trophies...or indirect PvP. This is the design choice...and people need to accept this. You want to keep a faction in power? Fight other players by running missions. Want a Community Goal to succeed? Collect those trophies faster than the other side...or before the timer runs out. Want your Power to remain strong and viable? Move PvE things around to make that happen. Yes, you COULD kill a player for some minor benefit...but it is still faster to kill 3 NPC in the same amount of time...IF the player does not jump out.

In short, PvP is not rare or meaningful. When CQC hits, FDev should flip the flags on open and say no more friendly fire...if you want PvP there are the Arenas. Just like Guild Wars 2.
 
Last edited:
It's amusing that 6000+ people are running away from a couple of dozen greifers.


They aren't though. They are playing the game as a group of randoms that do not want to have PvP intrude on their time. Add to that the fact that the game devs have done nothing to support PvP, by creating only PvE trophy chases, that it is apparent that they do not want direct player PvP to be anything of importance to the game. So why bother anymore.

The PvP players will have their own place in the game...and the rest of the game can just turn into the backstabbing PvP through PvE that it is designed to be.
 
They aren't though. They are playing the game as a group of randoms that do not want to have PvP intrude on their time. Add to that the fact that the game devs have done nothing to support PvP, by creating only PvE trophy chases, that it is apparent that they do not want direct player PvP to be anything of importance to the game. So why bother anymore.

Because all oceans need sharks to keep the minnows from eating all the algae and small food. If the fish ate everything, there'd be nothing left and everything would die. The sharks keep the ocean alive. They provide balance. They keep the cycle of life in motion.

The pacifists need to be killed because if they are not, they will end up with nothing but a boring monotony that gets old.

Long live the sharks!
 
I think you'll find it does not say you can do what you want to another player.... at no point does it even hint towards being a eejit towards another person.
Feel free to quote the exact line, or better still, screenshot it for us all to see.

Oh, and yes I am but 1 person - but so are you, who doesn't have a shred of evidence or supporting documentation to back up your claims - I do however.

Jockey79 isn't alone, I agree with him. So do others.

Cheers, Phos
 
Read the original marketing.

Not the kick starter, but the way the game is marketed.

Here you go, as you've obviously not actually read it yourself;

Frontiers Store Page
ED Store Page.jpg

Steams Store Page
Steam Store Page.jpg

Please show me where it says player versus player is mandatory, or where it says any one player has to play alongside any other player.
Under Massively Multiplayer on the Steam page it states;

Experience the connected galaxy alone in Solo mode or with players across the world in Open Play

However a PvE mode does fit with the advertised Co-op play;
View attachment 54528
 
Last edited:
Just came back from a family trip, and I think I agree that it is an unfortunate reality to an extent.

Hope you had a nice time, not sure if you missed it or not but do feel free to comment on my reply to you in post 806 of this thread. https://forums.frontier.co.uk/showthread.php?t=131730&page=54&p=2645356&viewfull=1#post2645356

There is an additional question in post 874 https://forums.frontier.co.uk/showthread.php?t=131730&page=59&p=2659194&viewfull=1#post2659194
 

Robert Maynard

Volunteer Moderator
Because all oceans need sharks to keep the minnows from eating all the algae and small food. If the fish ate everything, there'd be nothing left and everything would die. The sharks keep the ocean alive. They provide balance. They keep the cycle of life in motion.

The pacifists need to be killed because if they are not, they will end up with nothing but a boring monotony that gets old.

Long live the sharks!

Except - in this ocean, players are a tiny minority of ships. If there were only players then you may have had a valid point.

There are NPC pirates in all modes - player traders do not necessarily need player pirates to enjoy the game.
 
Except - in this ocean, players are a tiny minority of ships. If there were only players then you may have had a valid point.

There are NPC pirates in all modes - player traders do not necessarily need player pirates to enjoy the game.

Oh lately I've given up pirating. There aren't enough traders these days to make it worth my while. I kill for sport in small ships. It is a lot of fun and totally valid according to Braben's vision. As long as I don't grief (which I don't) it is well within the rules. Think of us as the "spice" of the galaxy. We add kick to an otherwise ho hum grind.
 
Please show me where it says player versus player is mandatory, or where it says any one player has to play alongside any other player.
Under Massively Multiplayer on the Steam page it states;

It doesn't need to say it is mandatory. Living isn't mandatory, unless you want to reproduce (roleplaying hat on). And if you do, you better fight back (in the game that as) or you'll face the empty black of space, all alone... tumbling forever with only your imagination left to cling to.

Though, you don't have to. You can run and go somewhere else. Space is big. There's enough room in open for everyone. That's what emergent gameplay is all about.
 

Robert Maynard

Volunteer Moderator
Oh lately I've given up pirating. There aren't enough traders these days to make it worth my while. I kill for sport in small ships. It is a lot of fun and totally valid according to Braben's vision. As long as I don't grief (which I don't) it is well within the rules. Think of us as the "spice" of the galaxy. We add kick to an otherwise ho hum grind.

The spice analogy is a good one - some can't get enough of it - some cannot stand it - and Frontier have given us core game features that allow us to season our experience just how we like it.
 
Or think about Marmite. Great for some, revolting to others. There's no need to make the stuff compulsory, and no need to ban it. Just make it optional.

Cheers, Phos.
 
And you would exacerbate the existing problems with Solo and Open. Only with PvE Open, you would remove the one disadvantage Solo players have, and that's difficulty in tackling group content. So if everything else stays the same, even more people would be switching back and forth between PvE/PvP Open to gain an advantage.

Not to mention coding time needed to make it impossible for players to grief/kill each other. You'd need to disable player-player damage, including ramming. And if you disable collision damage, you enable the kind of griefing that's called "bowling", where you use large ships to bounce smaller ones around, preventing them from docking, passing through starport egress slots etc.




I must have missed it so far as I am fairly new to the game what is this "group content" you refer to? The only thing that I have seen that would be considered group content is the community goals.
 
Last edited:
I kill for sport in small ships. It is a lot of fun and totally valid according to Braben's vision.

You make a point exactly why I prefer a single player mode or a group of 'pacifists'. You kill for sport and to me that's meaningless and not very realistic as there is no perma death. I'm minding my own business and you'd be making it unnecessary hard for me as I would not be fitted for a PvP match. To you perhaps exiting and for me causing, not distress, but something not very relaxing and I do play to relax, not to amp my nerves. There are people who need to base jump to get that adrenaline rush, I don't I just need enough of danger so that there are some choices that need to be taken. The hunter would always win with experience and like you said, not enough traders for you to get an easy kill of someone ill prepared for a fight. Just like going on a safari killing an elephant with a powerful rifle from the safety of your car.
 
Personally I am completely fine with a PVP and PVE mode customers/players should be able to play what they want. Switching between the 2 arbitrarily is wrong IMO. If you want to play PVP you should earn your credits and buy your ships in PVP. You should be forced to deal with the other griefers as you try to earn your way to the top in a dog eat dog PVP world. Playing in solo/PVE mode until you get a fully decked out battle ship then bringing it into PVP should not be an option. The two modes should have different saves.
 
You make a point exactly why I prefer a single player mode or a group of 'pacifists'. You kill for sport and to me that's meaningless and not very realistic as there is no perma death. I'm minding my own business and you'd be making it unnecessary hard for me as I would not be fitted for a PvP match. To you perhaps exiting and for me causing, not distress, but something not very relaxing and I do play to relax, not to amp my nerves. There are people who need to base jump to get that adrenaline rush, I don't I just need enough of danger so that there are some choices that need to be taken. The hunter would always win with experience and like you said, not enough traders for you to get an easy kill of someone ill prepared for a fight. Just like going on a safari killing an elephant with a powerful rifle from the safety of your car.

With adequate cunning you can prevent from being a victim while remaining in open. If you don't carry the right weapons, there are absolute ways to escape without combat logging. I know. I've lived as a criminal for months on end and have had plenty of bounty hunters try and chase me down.

That's what is wonderful about Elite. If you have your wits about you and use your head, almost anything is possible.

So many take the easy path though--they go solo and that I feel is shortchanging yourself of an experience worth having.
 
Möbius doesn't scare me.

It doesn't have enough members in it from the 500k that it could have.

Mode switching is my biggest grip and the effect safe mode could have on factions.

Play in safe mode, run into open for a bit of excitement and then run away again because you can't handle it.

Then scream PVE when you lose your pretend ship.

Working as intended

Majinvash



What is so funny is you are afraid of Mobius... or more precisely, what Mobius stands for and you even explained why. "It doesn't have enough members in it from the 500k that it could have" and that is your real fear. With an Open-PVE server the "paltry as you say" 11k members of Mobius who as for now only can grow as people find out about the group can now grow exponentially. Suddenly as soon as someone has the game the option to join a PVE mode is there, they don't have to search for a group, they don't have to browse the forums, they can jump right into PVE.

And that is your fear... you want people in open because you need targets. The Forced PVP crowd fears a PVE server because they know it will fill up faster than Open. People want interaction, not everyone wants PVP interaction and that is detrimental to those who dont' want to just pvp, but to prey on others.

I love how you keep trying to insinuate that anyone not wanting to PVP is a prey animal
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom