Open PvE

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I'm only for victims being compensated if they can round up a posse strong enough to take down the offenders. Otherwise, no compensation, sorry. :)

I know this isn't what you folks want to here but that's just how things go in the wild wild west. Space is big. There aren't space-nannies everywhere to keep you safe.

No not everywhere, BUT there was in the centre of the actual towns! And if you got a bounty on you and had wanted posters against you you could not simply waltz into the next town as if nothing had happened. Crime did have consequneces. Using real world analogies cuts both ways and if you think crime was less punishing in the wild west or even comparable in ED you are mistaken esp when you remember pilots federation members are the made men of the galaxy and attacking g those without a good reason is meant to raise more eyebrows than attacking g an average Jo!
 
No not everywhere, BUT there was in the centre of the actual towns! And if you got a bounty on you and had wanted posters against you you could not simply waltz into the next town as if nothing had happened. Crime did have consequneces. Using real world analogies cuts both ways and if you think crime was less punishing in the wild west or even comparable in ED you are mistaken esp when you remember pilots federation members are the made men of the galaxy and attacking g those without a good reason is meant to raise more eyebrows than attacking g an average Jo!


Can you imagine the complaints if the crimes really started to have consequences.
 
You might be awfully lonely, according to some who post on the forums. ;)


I believe the main drive behind having FD provide a PvE Open mode is two fold. Firstly, it takes the onus off Mobius for managing a group of over 10,000 players. Secondly, and perhaps more importantly, it gives all players the opportunity to choose whether they want to accept PvP under any circumstances or if they want to play PvE but have player interaction at the point they log in.

This would theoretically end the occurrences of new players logging into Open, getting destroyed by another player (perfectly valid play style), and then deciding this is a bad game, and either coming here to complain, or worse, quitting the game. So yes, it's a convenience, but perhaps a useful one.

So again it is just convenience. And this is not a worthy reason for me ;).

Now, I see problems here. Look at these scenarios:

1. Enemy player undermining your system. What are you going to do to prevent that?
2. Enemy player in a combat zone. How can you stop him/her from killing your NPC-teammates?
3. You are bounty hunting and see a wanted player with ~300k cr bounty. How can you claim the bounty?
4. You see a player attacking police vessels and yo uwant to help the police. What can you do?
5. Another player is trolled (ramming, etc.) and you wnat to help. How can you help?


And more scenarios like that. Can the PvE supporters answer me these questions?
Additionally, balance between this mode and the others need to be made. With less risks there must be a tardeoff, what are the ideas of the PvE supporters for a tardeoff? (So this new PvE mode, if it will ever be implemented, will not land in the mode discussion thread MK X)

Now I think an "easy" mode would be better. PvP enabled but no rebuy costs and stuff like that. You can still be pirated and lose your cargo but if you get (maybe "needlessy") destroyed, you don't lose your cargo.

Just an example. What about that? :)



You say most PVE players play in Mobius. What you actually have is 0.022% of the ED player base or which you have 10 or so REALLY Vocal members who will post and post about how many players want PVE to the point that you forget its the same 10 in rotation in both threads.

When a PVP or Open advocate walks in, they are instantly told that they are the minority and that its in fact the PVE players who are the chosen children of Braben.
That we have been playing the game wrong because it was apparently never intended for players to fight each other and infact Elite Dangerous is a game based around NPC Trophy collecting. A huge number of different PVP players have posted in both this and the Open Vs Solo thread, but are silenced under the shear weight of the quotations and scare mongering from the Mobius 10

That it appears all the many many more people that are in Open that between griefing and player killing, are unable to use Google to find out if there is alternative.

So the VERY vocal number of players of a really minor cross section of the game, want their own special button because they want EVERYTHING that is available to them in OPEN but in a way that isn't going to inconvenience them in anyway shape or form.

Because these 10 or so, have their own special reasons why OPEN is broken and why anyone who wants to indulge in PVP has mental issues, is a moron, is a real life pyscho and I believe in one post that we might be Autistic. ( They even put up a test so I could test myself, I'm not but thanks for worrying )

If you try to explain that PVP in Open is rare, you get told it isn't.
If you explain that if you avoid hot areas know for PVP, you get told well, they should have the right to go there.
If you compare the interactions between being attacked by an NPC and a Human you get told its not the same because the human knows what their doing.
If you dare point out how much easier it is in PVE they get all defensive and rabbit on about how its just as hard....

So the best thing you can do is what I am doing, just support their vision.

Offer them moral support and if need be, lessons on how to play the game in the main mode ( oh but DB said every mode is equal quote on route )

Try not to have an opinion that doesn't align with their vision, because 0.022% of registered ( Not actively playing mind ) members of a group want the entire game changed around them.

And I get called Egotistical

Majinvash


Well. PvP in open is not rare, in fact, whenever you encounter a player in enemy territory, you will most likely experience hostile interactions :D. Ofcourse only if you do PowerPlay.
And whoever says NPCs are hard ... well ... only if you fight a Conda in a Viper haha. But a NPC in a Viper vs a player Viper doesn't stand a chance, assuming the player knows the basic and isn't completely new to the game.
Everyone claiming PvE is hard either faces three Anacondas in a SSS or is (I am sorry) just bad, has no skills. But this isn't a reason to implement a whole new mode lolz.

In the end, we payed for the game and how it is delivered, now how we want it do be.

What I am currently experiencing about this whole PvE and PvP debate is that everyone overreacts a bit. ED is not considered to be singleplayer, nor it is a PvE only game. We have the official support of solo, co-op and multiplayer mode. Basically what common shooter offer. A solo campaign, a co-op mode and a multiplayer mode.
Because your ship/save game is transfered to every mode, people may be "insulted" if their ship gets destroyed in multiplayer but they lose their progress in the singleplayer as well. This is because their argument is "I haven't lost my ship in other circumstances aka singleplayer". Well too bad so sad.

So in the end this argument doesn#t come up too rarely. I see it in other games that these "isult" as I call them now are an equivalent to antisocial behavior and this is considered by some users as a justification to significantly change gameplay but in the end, they just palyed a game how it is supposed to work. The event that the ship gets destroyed is intentionally written and occurs if something special happens.

Antisocial behavior is not needlessy killing someone in ED, nor it is ramming in RES zones or stealing cargo from soneone else. It is a mechanic intentionally implemented.
But things like verbally insulting, using exploits or hacking can be considered to be antisocial behavior.


However, long talk without any sense. My personal advice for the whole "PvE crowd", regardless if they are the majority or minority is the following:

"It doesn't matter where you are physcally. You are always part of what is called "life". Resilience. This is what many humans are missing. Stay strong and don't care about such minor events like your ship got destroyed in a video game.
If you wnat things to be changed, do it yourself and don't ask others to change the circumstances for you."

In my opinion this whole discussion has a too hyped importance while the actual importance is just about two more clicks and "convenience".

See, I talk a little too much and the TL;DR version would be: deal with it. I am sorry but this is all I have to say to the whole topic, not only to this thread. The importance of the "problem" is too hyped and the actual meaning of it is unimportant.
That's like if I would complain about NPC interdictions in the forums. It is the opposite. PvP players getting annoyed by NPCs. Open PvP only mode plz.
 
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So again it is just convenience. And this is not a worthy reason for me ;).

Now, I see problems here. Look at these scenarios:

1. Enemy player undermining your system. What are you going to do to prevent that?
2. Enemy player in a combat zone. How can you stop him/her from killing your NPC-teammates?
3. You are bounty hunting and see a wanted player with ~300k cr bounty. How can you claim the bounty?
4. You see a player attacking police vessels and yo uwant to help the police. What can you do?
5. Another player is trolled (ramming, etc.) and you wnat to help. How can you help?


And more scenarios like that. Can the PvE supporters answer me these questions?
Additionally, balance between this mode and the others need to be made. With less risks there must be a tardeoff, what are the ideas of the PvE supporters for a tardeoff? (So this new PvE mode, if it will ever be implemented, will not land in the mode discussion thread MK X)

Now I think an "easy" mode would be better. PvP enabled but no rebuy costs and stuff like that. You can still be pirated and lose your cargo but if you get (maybe "needlessy") destroyed, you don't lose your cargo.

Just an example. What about that? :)

1. Fortify
2. Don't care this is PVE
3. What part of PVE is an issue.. as a Bounty Hunter, would be going after after the NPC bounties
4. Nothing.. this is PVE not PVP.
5. Report them.

All the questions come from a PVP standpoint and really don't relate as those engaging in PVE would not attack another player even if they are the "enemy"

Ahh the risk argument.. the same one used against Solo that have failed.. There is no "less risk" so no need for any trade off.

We don't want an "easy" mode.. we do NOT want PVP.. why is that so hard to understand?
 
We don't want an "easy" mode.. we do NOT want PVP.. why is that so hard to understand?

to be fair he makes some valid points. Your counters are kind of how it would have to work but I can see that it is less than ideal.
IF I have a mission to escort an AI trader and a player chooses to pirate that trader you would be in a position to either fight back - which is what the core game would be built for - or do you just allow the player to force you to fail the mission.

same with if we ever get AI wingmen (which I would hope are coming) If I have paid money to have an escort would i really want someone jumping in and randomly killing them?.

None of this negates the want for a PvE group, but they are valid concerns worthy of discussion at least imo. Even a Tory MP can sometimes (rarely) admit that a Labour MP makes some valid points so hopefully we can too.
 
1. Fortify
2. Don't care this is PVE
3. What part of PVE is an issue.. as a Bounty Hunter, would be going after after the NPC bounties
4. Nothing.. this is PVE not PVP.
5. Report them.

All the questions come from a PVP standpoint and really don't relate as those engaging in PVE would not attack another player even if they are the "enemy"

Ahh the risk argument.. the same one used against Solo that have failed.. There is no "less risk" so no need for any trade off.

We don't want an "easy" mode.. we do NOT want PVP.. why is that so hard to understand?

If they really want to counter for number 2 - they can kill more NPCs than the person killing theirs. So there is a counter.
The answer to 4 is; sit and watch the fireworks and place bets on how long the person can last ;)

And it is their egos that prevent them understanding not everyone is a mindless pew pew fanatic.
 
1. Fortify
2. Don't care this is PVE
3. What part of PVE is an issue.. as a Bounty Hunter, would be going after after the NPC bounties
4. Nothing.. this is PVE not PVP.
5. Report them.

All the questions come from a PVP standpoint and really don't relate as those engaging in PVE would not attack another player even if they are the "enemy"

Ahh the risk argument.. the same one used against Solo that have failed.. There is no "less risk" so no need for any trade off.

We don't want an "easy" mode.. we do NOT want PVP.. why is that so hard to understand?

PvP doesn't mean pew pew. It means any kind of influence against another player. So underming may decrease galactic standing of your power and result in your not gaining bonus from your faction.
Additionally, roleplay.

And yes solo has indeed less risk, due to the lack of players. NPCs and players are, by god, not on the same level. One player can win against 3 Anacondas depending on ship and skill. One NPC can not win against 3 condas, regardless of ship and skill.

The argument is valid and has not failed until now. Otherwise the discussion about the modes/groups would have been ended with a clear result.


Second try please.
 

Majinvash

Banned
If they really want to counter for number 2 - they can kill more NPCs than the person killing theirs. So there is a counter.
The answer to 4 is; sit and watch the fireworks and place bets on how long the person can last ;)

And it is their egos that prevent them understanding not everyone is a mindless pew pew fanatic.

You realise how ridiculous that sounds?

You are in a CZ.. Why would you be in a CZ if not for PEW PEW?

Do you expect some form of chatty interaction?

You want PEW PEW but not PEW PEW that is too hard for you to out PEW PEW.

Genius!

This game doesn't work without PVP in a number of situations, namely the ones this chap posted to which you just buried your head with.. OH BUT WE DON'T WANT PVP.

So you are in a CZ, there is a player that the GAME has labelled as a valid target. It even colours it red for you.
And you would still just ignore this feature due to some concept that PVP is the devil.

Majinvash
 
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PvP doesn't mean pew pew. It means any kind of influence against another player. So underming may decrease galactic standing of your power and result in your not gaining bonus from your faction.
Additionally, roleplay.

And yes solo has indeed less risk, due to the lack of players. NPCs and players are, by god, not on the same level. One player can win against 3 Anacondas depending on ship and skill. One NPC can not win against 3 condas, regardless of ship and skill.

The argument is valid and has not failed until now. Otherwise the discussion about the modes/groups would have been ended with a clear result.


Second try please.

So my counters to your points
1) open is only potentially harder than solo if you assume the majority are wanting to blow other Federation members up. IF open was more co-op based with only rare PvP which is what DB sold to us and what many of the "come back to open it does not bite" players are trying to tell us it has the potential to be far easier than solo, where currently you have no wingmen to help out. If I go to an SSS alone in solo i am in for a hard time. in open in a wing of 4 its easy. Group mode has the potential to be easier in Mobius however with the perks of open and no risk of gankers, i give you that for sure.

but 2) So what?!

ED is not an ESport, and even with CQC I question how viable even that will be. As an 84er personally I never wanted a competative element to elite, I was excited as hell about group multiplayer with mates but that is it..... so with that in mind I accept I have a bias, but whether you think I am having an easier time of it or not is irrelevant to me. I play socially for fun with mates, and if along my way I see another CMDR in distress and get to help him out of a spot so much the better, but competitive gaming in elite has no, and probably never will have any interest to me. It is the same reason why I do not bother with counterstrike any more or any MOBAs. You may think I am being selfish on this, and you are entitled to think that, but I will counter that This is the game as was advertised, the info was there for all to see before buying that ED was primarily a PvE game no matter what mode you play in, and would be a FULLY PvE game if that was what people wanted.

I have warthunder and BF4 for my PvP action.

I have no issue at all with others who want a more action based PvP game, but just not interested in being part of that world, and if that makes my game objectively easier in some instances when with mates, or objectively harder in other instances when I am going it alone, then so be it.

I was in open 100% of the time until end of Feb, since the start of prem beta, during that time at no point was it harder than solo for me. I have never been killed by a player outside of beta, however I came accross some objectionable people who I just did not want to share my entertainment time with. They never at anypoint succeeded in blowing me up however.

Not wanting to play with some players is not at all the same as being afraid of playing with them.
 
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You realise how ridiculous that sounds?

No where near as ridiculous as trying to go against the conception and implementation of the game,
Not as ridiculous as being so jealous of other players you have to go out of your way to join their PvE group and grief them.

Both things you've done.

And nothing is quite as ridiculous as throwing a hissy fit to try and stop others enjoy the game and having the tools to enjoy the game, without you.
 

Majinvash

Banned
No where near as ridiculous as trying to go against the conception and implementation of the game,
Not as ridiculous as being so jealous of other players you have to go out of your way to join their PvE group and grief them.

Both things you've done.

And nothing is quite as ridiculous as throwing a hissy fit to try and stop others enjoy the game and having the tools to enjoy the game, without you.

And yet again, you avoid the point of the post to cry victim.

This game involves PVP, for you to request a mode that bans it completely is folly!

Maybe you could throw in a few quotes to support your last comments?

Majinvash
 
PvP doesn't mean pew pew. It means any kind of influence against another player. So underming may decrease galactic standing of your power and result in your not gaining bonus from your faction.
Additionally, roleplay.

And yes solo has indeed less risk, due to the lack of players. NPCs and players are, by god, not on the same level. One player can win against 3 Anacondas depending on ship and skill. One NPC can not win against 3 condas, regardless of ship and skill.

The argument is valid and has not failed until now. Otherwise the discussion about the modes/groups would have been ended with a clear result.


Second try please.


PP isn't pvp or even combat.. it is shadowplay.. elections, political and no matter what someone else is doing.. the BGS effects all so anyone PPing in solo, in open, in groups.. all effect..

No solo doesn't.. solo your alone, open you can wing up.. LESS RISK.. and that is just one example.. time and time again someone walks in with a "risk" argument and every time they leave with their tail between their legs.

original statements still stand.

- - - Updated - - -

This game involves PVP, for you to request a mode that bans it completely is folly!



Majinvash

No.. Open involves PVP.. the Game itself.. doesn't.
 
And yet again, you avoid the point of the post to cry victim.

This game involves PVP, for you to request a mode that bans it completely is folly!

Maybe you could throw in a few quotes to support your last comments?

Majinvash

The game, has no set play style - as well you know.
Yet you behave as if yours is the only way.

If you want links/ quotes, read my sig - I'm sure even you can manage that.

And the Open PvE mode is requested - as you proved some of us cannot play our way, while spiteful muppets are allowed to roam free.
So if FD truly believe everyone can play this game their own way, they need to support everyone - not just PvPers and eejits.
 

Majinvash

Banned
So if you are in a PVE server, you go into a CZ and you are not there for PEW PEW?

What are you there for?

Lets try breaking the posts down to easy to answer questions.

Thanks

Majinvash
 

Robert Maynard

Volunteer Moderator
So if you are in a PVE server, you go into a CZ and you are not there for PEW PEW?

What are you there for?

Lets try breaking the posts down to easy to answer questions.

Thanks

Majinvash

In a PvE server players can still engage NPCs in a CZ. In Mobius, the only location that players should engage in PvP is in CZs.
 
So if you are in a PVE server, you go into a CZ and you are not there for PEW PEW?

What are you there for?

Lets try breaking the posts down to easy to answer questions.

Thanks

Majinvash

Who said I'd be there to start with?
What's with the CZ focus? - again, you cannot see past the end of your lasers.

I've listed several times what I do in game and how I play. Not once have I said I regularly frequent combat zones.
Tried them twice, found them as interesting as I find all mindless pew pew. I also do very little for PP (have tried hunting in Delaine space) and never done a CG.
If I want mindless pew pew, I'll load "World of Tanks/ Warplanes/ Warships" or "Planetside 2", and for a more personal pew pew "Robocraft" as I can design my craft.

An Open PvE mode would add a better social side to the game for some players.
Plus it would let all players know they don't have to pew pew all the time, they can take a break and chill out in Open PvE.

But as you're so focused on CZ, I'd suggest one of 2 ways to handle them.
Either like the Mobius Group does, or have them not allow more than 1 person in (so they become private instances) so the PvE players, can indeed PvE.
 

Robert Maynard

Volunteer Moderator
Either like the Mobius Group does, or have them not allow more than 1 person in (so they become private instances) so the PvE players, can indeed PvE.

Makes sense to not have players on opposing sides in a PvE CZ therefore one person or one Wing would reasonably be the instance limit.
 
As you've missed some pages then, the main and important reason is;

Currently people who want Co-op PvE have to rely on 1 member of the community - Mobius.
If he goes away on holiday or stops playing, there is no one left to accept new people or kick griefers.

An Open PvE mode would be run by FD themselves, so the whole thing won't hinge on 1 player.

Then add the fact people don't know about Mobius and that there is a demand for an Open PvE so people can have social interactions,
and you have a nice package showing why we need an Open PvE group.

And lets face it, why would we need the Mobius group if we had an Open PvE mode, some of you want the Mobius group to wither and die, a true PvE mode would kill it :p

Tsk, tsk; you PvP'ers just don't know what you want...
 
PP isn't pvp or even combat.. it is shadowplay.. elections, political and no matter what someone else is doing.. the BGS effects all so anyone PPing in solo, in open, in groups.. all effect..

No solo doesn't.. solo your alone, open you can wing up.. LESS RISK.. and that is just one example.. time and time again someone walks in with a "risk" argument and every time they leave with their tail between their legs.

original statements still stand.


And you can't wing up in open PvE? :D That would be a nice tardeoff!
But seriously, the safety is the risk at the same time. Ofocurse a wing of 4 is easy against every kind of encounter but a wing of 4 against you alone is your death for sure unless you have a fast ship.
It isn't that safe with wings ;) this arguments counters itself because, as said, the safety is the risk at the same time.
In open PvE it is only safety without risk. So no thanks.

And PP is indeed PvP. As said, players are taking actions against another group of players and this is considered to be PvP. Doesn't have to be combat.

And the solo argument is lame. Since when are NPCs close to dangerous? If you need to wing up against 3 Anacondas, understandable but against everything else? Undermining, combat zones, RES, that are all lv 1 areas which every newbie can deal with assming he is not in a sidewinder.


Singleplayer/AI was always, is always and will be easier than multiplayer. Maybe if the AI is so advanced, then a co-op would make actual sense but usually, every 1v1 or 2v2 or even 1v3 against NPCs are easy.
If it is not for you, well, you can assume what this means.


And instead of requesting a whole new mode, why not first taking some easy solutions? A simple "allow every player to join a group without request" option would do it for mobius (never played in it, nor every will). The host haven't got to be online and in addition with some mod tools (kick, etc.), a group can be managed like a private server.

Problem solved?
 
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Robert Maynard

Volunteer Moderator
And instead of requesting a whole new mode, why not first taking some easy solutions? A simple "allow every player to join a group without request" option would do it for mobius (never played in it, nor every will). The host haven't got to be online and in addition with some mod tools (kick, etc.), a group can be managed like a private server.

This already exists - search for and try to join the "Robert Maynard" open group - it should let you straight in (if I created it properly).

However.... Given certain events that have already happened in the Mobius Private Group, I would not expect that open access to a PvE group (with no automatic kicking for engaging in PvP) would be a particularly good idea!
 
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