You might be awfully lonely, according to some who post on the forums.
I believe the main drive behind having FD provide a PvE Open mode is two fold. Firstly, it takes the onus off Mobius for managing a group of over 10,000 players. Secondly, and perhaps more importantly, it gives all players the opportunity to choose whether they want to accept PvP under any circumstances or if they want to play PvE but have player interaction at the point they log in.
This would theoretically end the occurrences of new players logging into Open, getting destroyed by another player (perfectly valid play style), and then deciding this is a bad game, and either coming here to complain, or worse, quitting the game. So yes, it's a convenience, but perhaps a useful one.
So again it is just convenience. And this is not a worthy reason for me

.
Now, I see problems here. Look at these scenarios:
1. Enemy player undermining your system. What are you going to do to prevent that?
2. Enemy player in a combat zone. How can you stop him/her from killing your NPC-teammates?
3. You are bounty hunting and see a wanted player with ~300k cr bounty. How can you claim the bounty?
4. You see a player attacking police vessels and yo uwant to help the police. What can you do?
5. Another player is trolled (ramming, etc.) and you wnat to help. How can you help?
And more scenarios like that. Can the PvE supporters answer me these questions?
Additionally, balance between this mode and the others need to be made. With less risks there must be a tardeoff, what are the ideas of the PvE supporters for a tardeoff? (So this new PvE mode, if it will ever be implemented, will not land in the mode discussion thread MK X)
Now I think an "easy" mode would be better. PvP enabled but no rebuy costs and stuff like that. You can still be pirated and lose your cargo but if you get (maybe "needlessy") destroyed, you don't lose your cargo.
Just an example. What about that?
You say most PVE players play in Mobius. What you actually have is 0.022% of the ED player base or which you have 10 or so REALLY Vocal members who will post and post about how many players want PVE to the point that you forget its the same 10 in rotation in both threads.
When a PVP or Open advocate walks in, they are instantly told that they are the minority and that its in fact the PVE players who are the chosen children of Braben.
That we have been playing the game wrong because it was apparently never intended for players to fight each other and infact Elite Dangerous is a game based around NPC Trophy collecting. A huge number of different PVP players have posted in both this and the Open Vs Solo thread, but are silenced under the shear weight of the quotations and scare mongering from the Mobius 10
That it appears all the many many more people that are in Open that between griefing and player killing, are unable to use Google to find out if there is alternative.
So the VERY vocal number of players of a really minor cross section of the game, want their own special button because they want EVERYTHING that is available to them in OPEN but in a way that isn't going to inconvenience them in anyway shape or form.
Because these 10 or so, have their own special reasons why OPEN is broken and why anyone who wants to indulge in PVP has mental issues, is a moron, is a real life pyscho and I believe in one post that we might be Autistic. ( They even put up a test so I could test myself, I'm not but thanks for worrying )
If you try to explain that PVP in Open is rare, you get told it isn't.
If you explain that if you avoid hot areas know for PVP, you get told well, they should have the right to go there.
If you compare the interactions between being attacked by an NPC and a Human you get told its not the same because the human knows what their doing.
If you dare point out how much easier it is in PVE they get all defensive and rabbit on about how its just as hard....
So the best thing you can do is what I am doing, just support their vision.
Offer them moral support and if need be, lessons on how to play the game in the main mode ( oh but DB said every mode is equal quote on route )
Try not to have an opinion that doesn't align with their vision, because 0.022% of registered ( Not actively playing mind ) members of a group want the entire game changed around them.
And I get called Egotistical
Majinvash
Well. PvP in open is not rare, in fact, whenever you encounter a player in enemy territory, you will most likely experience hostile interactions

. Ofcourse only if you do PowerPlay.
And whoever says NPCs are hard ... well ... only if you fight a Conda in a Viper haha. But a NPC in a Viper vs a player Viper doesn't stand a chance, assuming the player knows the basic and isn't completely new to the game.
Everyone claiming PvE is hard either faces three Anacondas in a SSS or is (I am sorry) just bad, has no skills. But this isn't a reason to implement a whole new mode lolz.
In the end, we payed for the game and how it is delivered, now how we want it do be.
What I am currently experiencing about this whole PvE and PvP debate is that everyone overreacts a bit. ED is not considered to be singleplayer, nor it is a PvE only game. We have the official support of solo, co-op and multiplayer mode. Basically what common shooter offer. A solo campaign, a co-op mode and a multiplayer mode.
Because your ship/save game is transfered to every mode, people may be "insulted" if their ship gets destroyed in multiplayer but they lose their progress in the singleplayer as well. This is because their argument is "I haven't lost my ship in other circumstances aka singleplayer". Well too bad so sad.
So in the end this argument doesn#t come up too rarely. I see it in other games that these "isult" as I call them now are an equivalent to antisocial behavior and this is considered by some users as a justification to significantly change gameplay but in the end, they just palyed a game how it is supposed to work. The event that the ship gets destroyed is intentionally written and occurs if something special happens.
Antisocial behavior is not needlessy killing someone in ED, nor it is ramming in RES zones or stealing cargo from soneone else. It is a mechanic intentionally implemented.
But things like verbally insulting, using exploits or hacking can be considered to be antisocial behavior.
However, long talk without any sense. My personal advice for the whole "PvE crowd", regardless if they are the majority or minority is the following:
"It doesn't matter where you are physcally. You are always part of what is called "life". Resilience. This is what many humans are missing. Stay strong and don't care about such minor events like your ship got destroyed in a video game.
If you wnat things to be changed, do it yourself and don't ask others to change the circumstances for you."
In my opinion this whole discussion has a too hyped importance while the actual importance is just about two more clicks and "convenience".
See, I talk a little too much and the TL;DR version would be: deal with it. I am sorry but this is all I have to say to the whole topic, not only to this thread. The importance of the "problem" is too hyped and the actual meaning of it is unimportant.
That's like if I would complain about NPC interdictions in the forums. It is the opposite. PvP players getting annoyed by NPCs. Open PvP only mode plz.