Player expectations, pure and simple.
Yes, isolated systems exist, and they're entirely uninteresting. No missions to speak of except a board full of donation or mining (one or the other, not both... that's just how they work). The markets are bland and uninteresting because there's nothing around to interact with. It functions because there's no detriment to the shortfalls because players can choose to go elsewhere.
Colonisation is different. When players drop a system, even though it's a player interject, by all accounts they behave just like normal populated systems, just a player is allowed to develop them further.
Therefore... all the interactions will be the and too.
My question is: Do you
really think players want to make colonies which, ultimately are just glorified cosmetics for unpopulated systems, because there's nothing they can interact with in range at a bgs level?
If so.. great, do nothing. I look forward to the complaints though, as i suspect people are going to want the colonies they drop to be more lively than that.
You don't need to look further than Odyssey, PP2 and the various other updates to see when people being unhappy with the updates despite then being entirely inline with the game's limitations.
So then FD scrambles to make changes that are merely kludges without addressing the core issues, and so things continue to get exacerbated... PP2 balancing being the most recent example because we're well overdue an economic rebalance.
But every time people like myself highlight those issues or limitations and the need to address them... heads go in the sand.
So by all means, people can advocate for bigger range all they want. The end result will either be:
- bland, uninteresting colonies due to the current limitations... or;
- major optimisations and overhauls to mission generation, market mechanics and the entire BGS, which will result in a very different lived experience and break many FOTM activities which rely entirely on those limitations.
Edit: as an example... general missions are limited to 20Ly for optimisation; is an O^3 increasing problem (that is, double the radius, it's not 8 times slower) which will ultimately cause mission board timeouts/ failure to generate as evidenced in the past. Now extend that consideration to everything relevant in the BGS. That's a major optimisation needed right there.