not very common, but the do exist...Can you shoot me an example? I am genuinely curious now.
not very common, but the do exist...Can you shoot me an example? I am genuinely curious now.
Can you shoot me an example? I am genuinely curious now.
Top of my head Crom is one of those.Can you shoot me an example? I am genuinely curious now.
Thank the gods for that!Also, we are not getting base building
Except it is, just not in any visible way. Tech levels , relevant stats and things intermingling with it are a thing... or at least were... maybe it's been sutured off (e.g like influence and conflicts), but these existed at a time and were dynamic within a small arc. There's a great many things that may appear to be static/random, but actually use many inputs from the BGS. The failing is these don't appear more than random or static.A 10Ly range because of that would be very justified, but there's no real payoff for the players in that case either - this is partly because the economy doesn't matter since there's ships/modules/gear isn't limited by economy or raw materials (and maybe shouldn't be).
Yes it kinda is, but you can buy everything at Shinrarta / Stronghold Carriers so it doesn't matter to most players. Even without that the bubble is big enough that even if it's an hassle you'll be able to scrounge up whatever parts you need. It would be interesting if you could build out of Colonia and find a good enough system that lets you stock/build all the ships/weapons that would otherwise be unavailable there. This is because bringing all your good ships to Colonia could be a hassle, this isn't the case with systems that are 10Ly from the bubble.Except it is, just not in any visible way. Tech levels , relevant stats and things intermingling with it are a thing... or at least were... maybe it's been sutured off (e.g like influence and conflicts), but these existed at a time and were dynamic within a small arc. There's a great many things that may appear to be static/random, but actually use many inputs from the BGS. The failing is these don't appear more than random or static.
So my question is... What do I get from this? I spend capital and time to bring up a system, that can and will get taken over... Why? What motivation do I have?
But will it be fun? I ground out the Corvette, now I don't even have one, just can't find a good use for it.My general motivation for all activities is fun.
But will it be fun? I ground out the Corvette, now I don't even have one, just can't find a good use for it.
I think this will be much the same, another checkbox, I did this... Now what?
Sort of like my motto... I going to have fun whether I like it or not!I will make it fun![]()
What I still see as a missing factor in colonization is the effect of mass migration on population, local powers, and a stable economy. Just look at Colonia's low population counts, I've no idea why a few billion people in the core haven't jumped there to start a new life.
I am sure I have seen systems with a station and no planets, I also seem to recall one with an outpost or maybe an asteroid base orbiting the star in a system with planets.A few points...
I think we can assume that we can't colonize systems with no planets in them?
A station needs a planet to orbit, am I correct.. I know of none that orbit a star alone?
The other point is the BGS faction who controls the new system. I wonder if its the faction that owns the station you initiated the colonization from or the controlling faction of the system you are colonizing from.
We definitely need some clarifications.
Hopefully fun, a pleasant passing of time here in the 21st century and the betterment of mankind in the 34th century.So my question is... What do I get from this? I spend capital and time to bring up a system, that can and will get taken over... Why? What motivation do I have?
Well if you don’t find it fun and you don’t come up with a good use for it then of course like your Corvette it should be discarded and ignored so you can concentrate on what you do find fun and useful in the game.But will it be fun? I ground out the Corvette, now I don't even have one, just can't find a good use for it.
I think this will be much the same, another checkbox, I did this... Now what?
Good luck with that, based on my limited testing, just finding a decent system to expand into is going to be challenging and very time consuming.Heck, if I made a good strategic choice (or finding 3xPlatinum Hotspots overlap, haha,
Well that is already a thing, just look at all the useless engineered modules I have clogging up my storage!Well if you don’t find it fun and you don’t come up with a good use for it then of course like your Corvette it should be discarded and ignored so you can concentrate on what you do find fun and useful in the game.
You should sell the useless ones before FDev introduce a module recycling feature.Good luck with that, based on my limited testing, just finding a decent system to expand into is going to be challenging and very time consuming.
Well that is already a thing, just look at all the useless engineered modules I have clogging up my storage!
Nobody owns systems, all you will get for 'founding' the settlement will be the design of the system facility's and the layout.So my question is... What do I get from this? I spend capital and time to bring up a system, that can and will get taken over... Why? What motivation do I have?
You should sell the useless ones before FDev introduce a module recycling feature.
Nobody owns systems, all you will get for 'founding' the settlement will be the design of the system facility's and the layout.
All systems are subject to the BGS.
O7
My Mom, to me, on the eighth time in a month we went to the zoo...Sort of like my motto... I going to have fun whether I like it or not!