Opinion: 10 LY range for colonization is ridiculously low.

The question I have is who has access to that new colonization contact…. Just the system architect, or anyone in the system?
Everyone, it's just a contact.

The way it works is that every system has a colonization contact, you select it, and then you will be brought over to the galaxy map where a 'range bubble' will appear and you will be able to select an uncolonized system and place a claim to it, making you the system architecht. Asking if only the system architect has access to the colonization contact is I'm afraid a bit of a nonsensical question
 
I guess I am among those who understood "colonization" as a process of settling outside of already-settled system, or the bubble.
In the end - and I have not checked - how many uncolonized system are there in the bubble? If you switch to power play view in the map, there don't seem to be odd black bubbles of no alignment towards any major faction, so it was my understanding that every system within inhabited bubble has a population with alignment towards this or that power. But as I said, I haven't checked.
If you haven't checked, what is the point of your post? You can look up systems in Inara. There are plenty. If you look around the edges of the bubble, there are literally hundreds of thousands. Maybe check next time you post an opinion? It's not very hard.
 
The idea came to me when I saw my alt’s “home system” had a population of zero when I came back to the game and found the Titans had moved in.

I was expecting rebuilding CGs, but this could be a more interesting way of dealing with the aftermath of the Thargoid War.

Our CMDRs live in Interesting times. 😃
Functionally, that's what the repair phase is for. Unfortunately, unlike the pre-titan invasions which just had a static resupply requirement (which could remain for months simply through inattention)... repair phase for the Titan war just sees stations repaired after a week in the recovery phase.

Bit of a downgrade imo, but FD went all-in with the weekly tick mechanic on this occasion.
 
Apologies if this has been addressed. We are talking about planetary surface installations, not orbital stations correct?

Any idea if they will be the city style or the Odyssey settlement style or something entirely new?
 
Apologies if this has been addressed. We are talking about planetary surface installations, not orbital stations correct?

Any idea if they will be the city style or the Odyssey settlement style or something entirely new?
Not sure who you are replying to, and it's not that easy to just read every comment back so just assuming you're asking about the Colonization feature in general:

You will be able to build both orbital stations and planetary stuff.

Frontier have pretty much confirmed they will be like all the already existing assets in the game. As far as surface installations go, there are 3 types already in the game: Horizons Settlements (Undockable, just mission targets with a datalink really), Horizon Planetary Ports (They look like small cities, have been in the game for a while, usually large pad dockables) and Odyssey Settlements.

As for anything "New", the only confirmed thing I guess would be that there's going to be an "in construction" state to them where the planetary port/installation will have unfinished assets and just a ton of shipping containers on the ground.

There might be multiple stages of completion but that's it.

No you won't be able to build cities. They haven't confirmed you won't, but they also haven't confirmed you won't be able to ride a dinosaur like a horse either. I wouldn't get hyped out of something I made up in my head when they haven't confirmed nor hinted at that
 
No you won't be able to build cities. They haven't confirmed you won't, but they also haven't confirmed you won't be able to ride a dinosaur like a horse either. I wouldn't get hyped out of something I made up in my head when they haven't confirmed nor hinted at that
Lol.. FD better get in the door now and be clear this isn't the base building update, and is just the "place new ports so we don't have to" update.

Not that i expect more than that, but sounds like others might 😆 otherwise it'll be Odyssey and ship interiors all over again!
 
The update we all want!

Be warned, I'm a Pokémon fan so would love to have alien pets in ED. Specially ridable ones 🏇
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And what do you base your presumption on, as well as why do you perceive it a "problem"? Does it really require - after 10 years of existence - to keep reminding people this game can be played however one wants?
Good point. Let me use your point for myself: I want to play it without gankers and squatters.
 
Cool, there's a whole mile-long thread you where can express your desire for gankless experience.
It's just not here so let's stay on point.
My argument is valid. No matter if it appears on another thread or not. Please read the second part of my argument: I think that squatters and colony litterers should be kept away from scenic vistas and planets. Our RL world has national parks and wildlife resorts for a reason.
Still, I have to hear a second argument why the colonization range should go beyond 10 ly. The first being that some home systems are so deeply inside the bubble that it may be impossible to colonize beyond a small area.
So what is your argument why you need to colonize a far distant system?
 
You argument is valid - I did not deny that. It's just not on subject with this thread, basic netiquette. (And please don't make me feel old saying you've no idea what it is... I'm not THAT old!)
It's also not necessary to quote response that you directly reply under - do you always repeat what someone said in a conversation one-on-one, a second before answering them face-to-face? I would love to see that...

Anyhoo, to answer your question: it's not about why I need to colonize a far distant system (is there even close distant one?). It's just simple logic, at this stage: who colonized Colonia and how? I don't see rosary of settlements all the way from Sol to there. So if they did it, it's possible, therefore 10Ly limitation is arbitrary and can be changed to whatever.
I'm just like that. If what's already in the game flies in the face of later-introduced changes, creating paradox, then I see absolutely no reason to take it at face value, because that's a poker face with a concrete-floor-thickness make-up on it, that tries hard to not laugh.

Still, in one of my earlier responses I have displayed my opinion that this 10Ly value is likely for beta-testing only and we may see its reiteration when it actually goes live, so we all may be wrong about going to jousts about it.
 


Anyhoo, to answer your question: it's not about why I need to colonize a far distant system (is there even close distant one?). It's just simple logic, at this stage: who colonized Colonia and how? I don't see rosary of settlements all the way from Sol to there. So if they did it, it's possible, therefore 10Ly limitation is arbitrary and can be changed to whatever.
In game reason: because a hundreds of years old cyborg bartender saved enough money to buy a station with a long range hyperdrive and mis-jumped.
Out of game reason: FDev put it there as a place for players who don‘t want to be involved into the bubble‘s shenanigans.
 
Still, I have to hear a second argument why the colonization range should go beyond 10 ly. (...)

With 10 Ly distance even if you want to connect Colonia and Bubble you need 40 years.
10 Ly is not colonisation it's just bubble expansion.

For me totally enough is the reason: "because player wants to make own base fat away from the bubble". The argument about uinouched systems in galaxy is invalid, Galaxy is enormous huge...

Even if we let 10.000 players possiblity to colonise one system per day. You need 100.000 years to colonise whole galaxy.
 
Please don’t take my point that yours leads to a circular argument all too serious: "But how do we supply the colony? Let‘s use a carrier!"
I love the DSSAs and don‘t care (aka use) any others than them.
First part of the colony would be agricultural, everyone needs food, the second mining, to provide the raw materials for expansion and trade, followed by extraction, refining and light industrial, then it would be a case of gradual expansion and a reliance on certain amount of supply until they have got their own high tech facility up and running.
 
In game reason: because a hundreds of years old cyborg bartender saved enough money to buy a station with a long range hyperdrive and mis-jumped.
Out of game reason: FDev put it there as a place for players who don‘t want to be involved into the bubble‘s shenanigans.
Unfortunately, it's not a contest of who can come up with more or less in-game justification for colonizing range expansion. The discussion is about extending it, and all you do is dilute the thread with your aimless arguments.
The fact to the matter is: nobody has to justify to you why they want what they want. Longer range would allow anyone eager to get out there and litter the galaxy with small settlements, to do just that. Whether you are or aren't in that camp is irrelevant. If you choose to present your argument why you think it should stay at 10Ly, it may contribute positively and additively to the conversation.
What you do now is the opposite of that - it's splitting hairs and not really being interested in someone else's point of view, proven by your immediate counter-argument when responded to your original question.

There's an invitation here for you to share your opinion - take it or leave it. But I won't get bogged down trying to prove to you why I see things how I do, because you're not interested in hearing that. You're just interested in proving to me that you subjective point of view is more objective than my subjective point of view, and that's futile, on top of being not on subject.
PS: I know the term "point of view" is synonymous with "subjective", but I deliberately used such phrasing to contrast it with objectivity.
 
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