Orbit lines rendering issues with a Radeon 6800

So I just upgraded my GTX 1060 with a Radeon 6800 (yeah!) but now I seem to have issues with the orbital lines. With the 6800 they look "incomplete" and not fully solid anymore. I sometime manage to make them solid by moving around but it's not constant. I'm running ED at Ultra setting, latest drivers and screen at 144hz / 2K. I even tried playing with the VSINC but to no avail. Any clues on how to fix this?
2021-06-28 22_45_06-Elite - Dangerous (CLIENT).png
 
tear along dotted line is my advice;)
well if your driver is up to date and you have tried deleting your gpuwoktable xml in your products folder
I can only assume its on the FD radion gpu optimisation list as to do...……..
 
I also noticed that it's happening elsewhere, on the lower left corner of the cockpit depending on how the lighting hits it. Will try to play with the sampler value later on. But yeah, I might have to wait for some driver updates :(


2021-06-29 11_03_47-Elite - Dangerous (CLIENT).png
 
Also you might have some quality option in driver's settings set to "performance" which overrides application's settings. That also can affect image quality.
 
This happens to me in odyssey on my 3060ti but not in horizons using the same settings. I thought it was yet another flaw in odyssey rendering.
 
Yep, I have the same issue with rendering thin lines anywnere (not only for orbital, but for sharp borders of objects). I'm using AMD RX 6800M. I tried any combinations of graphical settings, with or w/o AMD Fidelity CAS (Odyssey Update 7) with 2.0x sampling (so less is a very poor visual), with uItra and high presets - nothing helps.
 
I put this down to FSR not handling lines well when upscaling, but didn't really investigate things further.

If FSR isn't the culprit, and you're using SMAA (the AA mode best suited for lines in this game), the only other thing I can think of, which dm06 already touched on, is the texture filtering quality settings.
 
Anybody here found a solution to the problem? I just changed my 5700XT for a 6900XT and didn't change anything else and I now have the same problem as OP. Problem wasn't there with the 5700XT so I'm guessing it has something to do with RDNA2, but I haven't found anything. I played around with every single setting in Elite, all maxed out, different upscaling modes and it doesn't change anything. I also looked everywhere in the Radeon Software and nothing helped
 
I have the same issue. I bought a 6900xt quite a while ago and the terrible, running ant, orbit lines and jaggies on thin line edges everywhere are a complete immersion destroyer. Was happening in horizons for me too. I have tried changing every setting. FSR makes it worse. None of the Anti aliasing options do anything of any significance. Tried messing around with sharpening on my monitor also. Tried every setting in the radeon software. I had a 2080ti before and did not have this issue.
 
Did a comparison of this earlier and I can confirm that the game has severe aliasing issues with orbit lines on my 6000 series parts that is absent on my other parts.
 
Any curved lines become more broken as they near the horizontal or vertical plane of your view. I reported this directly to support 7 months ago. It was happening on a 6700XT and 6900XT, but not on a 770GTX in the same machine. They replied that they knew about it, but didn't have any update. I'm still checking the patch notes, hoping for an update or fix.
 
I had a similar issue when I switch to my 6800 XT. After playing around I found that the Radeon Software was overriding some of the Elite Graphics settings and causing this issue (was trying to push performance over Quality). I had found a youtube video from another game that explained the issue and fix, if I can dig it up I will update this post with a link but my advice would be to go through the radeon software settings with a fine tooth comb.
 
I had a similar issue when I switch to my 6800 XT. After playing around I found that the Radeon Software was overriding some of the Elite Graphics settings and causing this issue (was trying to push performance over Quality). I had found a youtube video from another game that explained the issue and fix, if I can dig it up I will update this post with a link but my advice would be to go through the radeon software settings with a fine tooth comb.
Any information you can provide will be very helpful. I've been an Nvidia user for ages, only switching to all-AMD on my last 2 builds last Summer. I'm fairly certain I tried everything, but I could have missed something.
 
I had a similar issue when I switch to my 6800 XT. After playing around I found that the Radeon Software was overriding some of the Elite Graphics settings and causing this issue (was trying to push performance over Quality). I had found a youtube video from another game that explained the issue and fix, if I can dig it up I will update this post with a link but my advice would be to go through the radeon software settings with a fine tooth comb.

The only setting that seemed to have any impact at all on the orbit line aliasing was the texture filtering quality, which looks slightly different on 'performance' than on 'normal' or 'quality'. I'm not sure I'd call the difference an improvement, however.
 
It appears that RX 6000 series cards just don't handle AA properly in DX9 games. Frontier doesn't seem interested in updating to a newer DX version, and I doubt AMD is going to make changes for something as outdated as DX9. I've added a post to the tracker with a link to the article I found. There isn't much information in the article, but that scenario would explain why this has been an issue for so long.

I'm currently re-installing ED Horizons to see if it's playable on my 4K monitor. I only had a 1080 monitor to work with on my last test. It might take awhile to get my HOTAS setup again. I'll reply back ASAP with my results.
 
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