Since everyone else is already putting the boots to the "get rid of modes" hotel california argument, I'll pick on a different part of the OP and just say that the idea of having to pledge yourself to a minor faction in order to affect influence is bleeding stupid too, as it removes the random noise element from passing traffic, and arguably tosses out the entire reason the BGS was created in the first place - to have the galaxy react to the actions of players. The 4D chess game that is BGS manipulation is entirely emergent from this original concept. The whole point is that your actions have an impact on the galaxy around you, whether those actions are intentional or not.
Also, for those of us that support a particular ideology rather than a faction such as Communism Interstellar, the various anarchists, superpower supporters that don't care about any particular minor faction as long as it's Alliance/Federal/Imperial, and so on, pledging to a single minor faction in some backwater somewhere is also dumb. There's a reason my squadron isn't pledged to a faction.
Hell, even people that are pledged to a particular minor faction will want to do work for others at times for various reasons - to push down their own influence and prevent unwanted expansions, to get the other factions in their systems into conflicts so they'll be in a better position to take their assets later, to push factions in other desirable systems into retreat so they can later expand there, to cause conflicts in other player factions' territories to keep them busy, and so on. There's a lot of BGS work that doesn't rely upon directly contributing to your own faction.
(This is partly why I wish the BGS leaderboard was simply based on the number of inf+ generated by faction members regardless of whether it's for the pledged faction or not)
Also, for those of us that support a particular ideology rather than a faction such as Communism Interstellar, the various anarchists, superpower supporters that don't care about any particular minor faction as long as it's Alliance/Federal/Imperial, and so on, pledging to a single minor faction in some backwater somewhere is also dumb. There's a reason my squadron isn't pledged to a faction.
Hell, even people that are pledged to a particular minor faction will want to do work for others at times for various reasons - to push down their own influence and prevent unwanted expansions, to get the other factions in their systems into conflicts so they'll be in a better position to take their assets later, to push factions in other desirable systems into retreat so they can later expand there, to cause conflicts in other player factions' territories to keep them busy, and so on. There's a lot of BGS work that doesn't rely upon directly contributing to your own faction.
(This is partly why I wish the BGS leaderboard was simply based on the number of inf+ generated by faction members regardless of whether it's for the pledged faction or not)