...or just Let it Gooooo.
What I mean is why chase the combat rank? To get a decal or maybe to get harder enemies? I mean being Elite in combat doesn't really mean a lot..That is not true. You are never going to get to Elite combat rank or anywhere remotely near it by 'just playing the game'. I would know, I went on hiatus for this specific task for over 4 years, partly owing to other frustrations but also because enduring said frustrations at the same time as a "sheer quantity" fish-in-a-barrel grind was not appealing to me.
Elite combat has little to do with the "gathering grind", it's about killing other ships (and I think you advance through on foot combat too).If you are enjoying punishing yourself by doing the gathering grind the hard and slow way before you get to do anything else you could be doing in the game, more power to you. But I would not think that's a reasonable expectation to apply to other players, especially newer ones... as this thread is evident of.
I am not sure that I would still be playing after all these years if travel was all
- Launch
- Charge FSD
- Countdown
- Loading Screen
- Arrive
Well it didn’t take me weeks to get to Combat Elte even if it was the one I got first and it definitely didn’t involve more than a handful of missions at most* just going to some variety of RES or Nav beacon and shooting everything that showed wanted.
There were a lot of CGs involved but I don’t consider those missions.
Having an alternative to having to engineer everything is a good thing especially if it lets you play the your own way.
What I mean is why chase the combat rank? To get a decal or maybe to get harder enemies? I mean being Elite in combat doesn't really mean a lot..
Elite combat has little to do with the "gathering grind", it's about killing other ships (and I think you advance through on foot combat too).
Why would you think I'm singling you out?
But while we're on the subject, you don't need to make a separate post for each quoteYou can use the multiquote tool, saves loads of space.
On the whole I don’t have issues with the time it takes, it is a game and they are timesinks.I can agree, that alternative would have its own big drawbacks... but at least the timesink wouldn't be one of them. I think it can be better.
Sorry my bad I meant to say mere weeks, it took me about two years of having fun and ending sessions if I was getting bored.If a lot of CGs were involved, then it definitely took you many weeks at the least... as you can only have 1 CG a week at most, and that's if it happens to be a combat CG. Missions don't grant you extra combat experience in any way.
To me the problem with engineering is everyone is in such a rush to do things and reach the “end” as quickly as possible. Elite isn’t that sort of game.I'd agree having an alternative would be nice. But there really isn't one - just acceptance of mediocrity through avoiding it/prolonging the task of doing it, or varying degrees of self-challenge.
To me, the game's "play your own way" finally & truely opens up when you surpass the hurdles presented by Engineering.
On the whole I don’t have issues with the time it takes, it is a game and they are timesinks.
Sorry my bad I meant to say mere weeks, it took me about two years of having fun and ending sessions if I was getting bored.
To me the problem with engineering is everyone is in such a rush to do things and reach the “end” as quickly as possible. Elite isn’t that sort of game.
I am not sure that I would still be playing after all these years if travel was all
- Launch
- Charge FSD
- Countdown
- Loading Screen
- Arrive
I'd still advocate to just do whatever seems fun at the moment, and to collect mats while doing it.That's a fair & good question. The thing is, Fdev has set precious few goalposts & achievements in the game to reach for... and the Elite ranks are the most prominent and obvious ones (it is in the name of the game, as well); they are in-your-face right from your first moment in a ship, after all.
I have heard that foot combat can progress it too, which I find to be utterly bonkers. I haven't looked into it though.
Setting that strange design choice aside, your ship's combat effectiveness is easily the thing most affected by Engineering upgrades. Side by side comparisons of Vanilla & Engineered ships are on orders of magnitude of differences in number output. It's not even remotely contestable.
So... if any rank-chasing activity in the game is going to have to do with the gathering grind, it's going for combat Elite. At least, if you care at all about making it as painless and efficient as you can.
Can you get mats from arguing on the forums? They should probably add thatI'd still advocate to just do whatever seems fun at the moment, and to collect mats while doing it.
Yep.Of course, but the idea is the time sunk is spent doing something, not effectively being an egg in cryosleep waiting for the timer to reach the appropriate number for activity to occur.
So, in other words, it took you two years while playing your own way.
It is a fair old chunk of time.Most gamers would call that a significantly large chunk of time. Even a few weeks of focused effort is significantly large for one task in the game.
Trading came a long time second with Exploration third again by a whole chunk of time, Exobiology has been quicker.And this is without considering that Elite trading/exploration/exobiology can be done within a handful of days, if it even takes that long anymore.
Here we come into how we define grind for the most part what I do/have done in Elite hasn’t been a grind in my mind.It is disingenuous to claim that in light of all this, that achieving combat Elite is not a grind.
Achieving Elite combat rank with no special upgrades, either means you have highly unusual dedication or got the task done before these features were around. Either way I'm positive it took you a terribly long time, and as someone who last year completed that hurdle, can only receive the statement "not at all a grind" with complete & total disbelief. I don't understand how you can make that statement with such a raw sheer-quantity requirement.
I think that's a somewhat unfair characterisation (I was not a DDF member)Wait, what? We have the Kickstarter pledgers to thank for that bonehead move? Good lord, I need a time machine in order to process all the facepalms I want to project back through time over the past 9 years.
There's still several possible ways to address the supercruise timesink issue, if it ever gets any attention at all, but wow, that...really kinda upsets me that some privileged few with money were responsible for a decision that has negatively affected all other players since.
Oh, I'm certainly not saying that CQC isn't flawed in many respects (though the powerup dynamic is much less bad in a match with eight top-level players) - but in terms of a model for engineering it could have worked very well. It still surprises me that the boost diverter sidegrades from CQC never made it into the main game in any form.The thing with CQC is nothing matters compared to the pick-ups in the arena. Everything about CQC meta revolves around collecting & stacking those buffs, nothing else comes close. It's a big reason why it got so stale so fast, in my view. That and the utter lack of attention to the feature, of course.
My favorite RPGs are ones like those made by Larian - where RNG as an element is by and large, hardly even involved.
That is not true. You are never going to get to Elite combat rank or anywhere remotely near it by 'just playing the game'.
To me the problem with engineering is everyone is in such a rush to do things and reach the “end” as quickly as possible. Elite isn’t that sort of game.
Having an alternative to having to engineer everything is a good thing especially if it lets you play the your own way.
Ditto. I did it because combat is way more fun to me than the other ways to make creds, even though at the time it was one of the worse ways to make cred. Did it in 3 months when I wanted to make the creds to buy a Corvette. Did 90% of it in an unengineered Cobra, which is funny because along the way I also bought a Vulture and a Python and it didn't occur to me to switch to either of those until the very end. The Cobra was just that much fun.I did get Elite in combat (which was my first rank to reach elite) by just playing the game, without combat rank ever having been a goal, because I'm a combat oriented player playing a combat oriented character and combat was a major way in which I interacted with the game.
I only engineered a few weapons for space combat, and decided that it (ship combat) did no do much for me so essentially stopped chasing ship engineering as my game play did not require much beyond FSD, thrusters and long range range scanners.I have heard that foot combat can progress it too, which I find to be utterly bonkers. I haven't looked into it though.