So I recently failed a lucrative 2 Mill passenger contract.
Why?
I kept getting scanned.
Which was difficult to avoid.
I got scanned right off the bat exiting the station which decreased his happiness because he's secretive and didn't like being scanned.
During our little romp through the galaxy I'd reached all three destinations when he gave me a mission to kill three NPC's that were trying to kill him.
Which meant MORE ship scans. First I'd get scanned by the Pirate trying to kill me. THEN scanned by the Authority Ships that show up BEFORE they help me kill the pirate and then a scan AFTER they helped me kill the ship pirate.
I lost the contract and there went 2 million. Just on my final leg home.
What a disappointment.
Does anybody else think that not getting scanned should just not be a thing with passenger missions anymore given the frequency of being scanned or am I just crazy?
NOTE: Poll Mockery is still in effect so everybody gets 2.
There are many specifics to the missions, if you don't see the warnings or don't understand what they mean, then that's how you learn.
The jist of a secretive passenger is he does not want to be scanned, plain and simple.
If you are stacking so you also have a wanted or high value passenger, then learn that this is a bad combination unless you are very good at winning the interdictions.
Keep in mind for such a mission that can pay several million, is the bonus reward of killing an attacker for 100k to 200k per kill really worth it?....NO.
I do ones like this a lot that are worth 9mil+, totally stupid to risk that and the INF or REP that I really want, for peanuts.
If for either of these or the combination of these you decide to fight attackers, again..this is how you learn.
The idea is to take them to where they want to go and don't get in fights and don't get scanned
I do lots of these on a regular basis and its too easy to not get into fights that are quite pointless, and to not get scanned.
This really only becomes a problem when you are combining mission types, but even then its not really a problem as the idea is to succeed, not to get sidetracked with useless fights that could easily cost you your ship, the passengers, the missions or all of these.
I do most of mine in a conda with first class cabins and its also loaded for bear so I can fight, but its wiser to evade than to risk losing the missions.
and even in a slow conda, its too easy to avoid the scans. Don't engage in a fight is you have passengers that don't want to be scanned - aka secretive...
don't combine the secretive passengers with wanted or high value passengers unless you don't care if you lose the secretive passenger mission or are more than able to win interdictions and are capable of entering the destination station without being scanned.
My only real point here is there are different levels of difficulty for various missions for many reasons, either learn to deal with them or don't do them, asking for them to be nerfed is just taking away from those players that can do them and like very much the idea that there are different levels of difficulty in something that people think should be so simple.
If all missions were equally simple, where would the fun or the challenge be?