Passenger Missions (pls dont nerf)

Cost of rebuy is the insurance premium. Not buying a new ship cost. Or plane in your explanation.

I'd LOVE one of these insurance policies I don't have to pay a premium for...until I have an accident...
An Insurance Premium is something you pay regularly an ongoing cost...whether you need it or not! Something we don't have in Elite...
I'd have NO issue with rebuy costs if we were paying a regular premium...
 
Whiners stopped it, Whiners complain it's stopped lol. We're all whiners. People whine they have to grind but are happy to grind SC. Don't worry people there's plenty of other "get rich schemes", maybe next time keep them to yourselves :p
 
I'd LOVE one of these insurance policies I don't have to pay a premium for...until I have an accident...
An Insurance Premium is something you pay regularly an ongoing cost...whether you need it or not! Something we don't have in Elite...
I'd have NO issue with rebuy costs if we were paying a regular premium...

Sorry should of said excess. But if they brought proper insurance in at least we could have insurance of cargo too. And the excess/ rebuy would be less
 
I dunno, seems kinda funny to say you need smeaton when your time is limited yet you choose to spend it grinding credits flying through SC doing literally nothing. My time really IS valuable to me, so I've never even been to smeaton, I just do activities I enjoy.
 
Agreed.

I think the payouts were a bit high but still needed to reflect the amount of time put in so a 50% reduction would have been ok.

As it is the FD response was to kill passenger missions.

Because of whiners.

No, it is because of people mode switching and making billions. If people had used the system as intended, everything would have been fine. History repeating itself, mode switchers making billions with skimmers, switchers selling back to the market at Robigo.

Funny thing is there are missions out there that can net you 40/50 million an hour easily (Without mode switching) Problem is all these pax haulers have forget how to play the game (Or probably never did in the first place)
 
The biggest problem I see in the game is that the money making schemes, historically, have all been centralised to a few select systems. If you know where that system is you roll in the cash and people flock there in swarms.

Frontier's big effort after engineering was introducing hull and module reinforcement packages so people would still fight beyond shields down.

but when your rebuy is 10-30 million credits; and getting 30 million credits takes 8 hours of game play, no one in their right mind is going to hull tank and risk a rebuy.

I will admit that the passenger missions were a little high, and I certainly took advantage of them; as I did take advantage of the massacre missions when they were a thing - because when your dream ship costs 1bn credits; getting it 1 million at a time is like trying to fill a bath with a teaspoon.

The #1 problem is the across the board crappyness of mission payouts.
The high-end payouts (ally reputation/elite rank) in general are far too low across the board.

When the elite/ally/high population/Boom/Criminal tourist missions were 20 million, I used to do those because they were worth the time, effort and risk. Now I don't bother with them because they, like everything else, have been nerfed into the ground.
Colonia Missions - you used to be able to load up a couple of 75mil million colonia missions and off you trott, a week there and back - it's worth the credits; but now you're lucky to get 10-20mil for the same missions - again not worth the time, effort and risk.

And these are just two examples.

If the high end rewards weren't so pitiful everywhere people wouldn't need to flock to the latest credit farm system.


I mean if you have made elite you have at least a few hundred million credits to your name, you should be able to turn those credits into a credit making machine.


Credits after all are a means to an end, not the end itself - the end is to play the game in the way you want to play it; not be faced with an endless filling-a-bathtub-with-a-teaspoon grind.
 
but when your rebuy is 10-30 million credits; and getting 30 million credits takes 8 hours of game play, no one in their right mind is going to hull tank and risk a rebuy.

Getting 30 million credits takes me around 45 mins in game, that is being casual, I tend to do around 2 or 3 trade haulage runs an hour and throw in a assignation mission or two, not in any rush. If it takes a cmdr 8 hours to earn 30 million credits as an experienced player in a big ship, the problem probably lies with the cmdr, likely a case of not understanding how the game works, and going onto youtube to hunt for exploit game mechanics.
 
Good move on the FDev part that they cut off the passenger mission exploit.

What they really should do though is fixing the board-flipping. That's the source of the problem.
 
So much sense, far too much sense. You want more game play instead of less of an ability to play the game? Hmm, it truly is a revolutionary concept.
As many of the defenders of the nerf keeps saying, it's only a temporary "fix", and as such now is the time to make your voice heard on what a better solution would be.
Well I'm with you that making the missions harder by sending tougher pirates after us, requiring improved ship selection that maybe has less space for passengers, bringing a higher chance of losing the mission pay out all together based on a lack of skill or preparation, would be far superior to this.

Not sure how they could make the Smeaton runs much riskier, often I was being chased by anywhere from 6 to 12 Elite Anacondas and Fer De Lances each run, all taking turns interdicting me and trying to gang-hump my Anaconda 3 and 4 at a time during the 40 minute SC run to Smeaton. I was usually able only to escape by submitting to interdictions and running from the multiple Elite opponents. Tis would happen sometimes several times each run. o7
 
I dunno, seems kinda funny to say you need smeaton when your time is limited yet you choose to spend it grinding credits flying through SC doing literally nothing. My time really IS valuable to me, so I've never even been to smeaton, I just do activities I enjoy.

If my times limited, i dont want to spend even longer doing the things I dont enjoy to barely make money i rather spend i couple hours a weekend doing nothing so I dont have to wait 2 weeks just to get enough to buy and outfit an Asp-x
 
There was a brand new player who mentioned last week he got to an anaconda in five days (120 hours) doing ceos/sothis or whatever was the system(s) of the current quick cash, and there have been plenty of posts by those who boasted 200mil/hour with passenger missions in the forum within the past half year. Whatever, sounds like folks brought the nerf down upon themselves.

I bought a second account, have been playing for 2 years, think I understand how to earn credits pretty well and it took my second account a month to get into an Anaconda. A CMDR who somehow grinds to an Anaconda in 5 days deserves one.
 
The biggest problem I see in the game is that the money making schemes, historically, have all been centralised to a few select systems. If you know where that system is you roll in the cash and people flock there in swarms.

Frontier's big effort after engineering was introducing hull and module reinforcement packages so people would still fight beyond shields down.

but when your rebuy is 10-30 million credits; and getting 30 million credits takes 8 hours of game play, no one in their right mind is going to hull tank and risk a rebuy.

I will admit that the passenger missions were a little high, and I certainly took advantage of them; as I did take advantage of the massacre missions when they were a thing - because when your dream ship costs 1bn credits; getting it 1 million at a time is like trying to fill a bath with a teaspoon.

The #1 problem is the across the board crappyness of mission payouts.
The high-end payouts (ally reputation/elite rank) in general are far too low across the board.

When the elite/ally/high population/Boom/Criminal tourist missions were 20 million, I used to do those because they were worth the time, effort and risk. Now I don't bother with them because they, like everything else, have been nerfed into the ground.
Colonia Missions - you used to be able to load up a couple of 75mil million colonia missions and off you trott, a week there and back - it's worth the credits; but now you're lucky to get 10-20mil for the same missions - again not worth the time, effort and risk.

And these are just two examples.

If the high end rewards weren't so pitiful everywhere people wouldn't need to flock to the latest credit farm system.


I mean if you have made elite you have at least a few hundred million credits to your name, you should be able to turn those credits into a credit making machine.


Credits after all are a means to an end, not the end itself - the end is to play the game in the way you want to play it; not be faced with an endless filling-a-bathtub-with-a-teaspoon grind.

My Hero! Well said!!!!
 
None of the missions come anywhere NEAR helping me pay off my conda type 10 or corvette ... with each one being at 30ish mil ( i actually think the conda is the most expensive one at like 35) ... Honestly i think a good fix for the passanger missions would be to up the price on the long distance ones without being stupid ... i saw one that was paying like 56 mil (which you cant take ANYWAY because its over 50mil) but it was 27k Lys out ... i could make that 56mil in like 2 days if i grinded the out of haz rez sites. the passenger missions just need some tweeking.

I posted an idea not to far back about how they should NOT nurf the payout ... but instead have ACTUAL pirates attack you during flight ... not this stupid one ship that i can easily run away from crap ... im talking a wing (or more) of ships all aimed at you... Make passenger missions like wing missions... where you have 2 or 3 wingmates guarding you ... and you have like 4-8 pirates jump in on you at once. THAT would be a blast and would make the payout/time/effort worth it imo.

Yea I have like a 45 million rebuy or something....and that's AFTER everything was bought at 15% discount form that one guy. :p
 
No, it is because of people mode switching and making billions. If people had used the system as intended, everything would have been fine. History repeating itself, mode switchers making billions with skimmers, switchers selling back to the market at Robigo.

Funny thing is there are missions out there that can net you 40/50 million an hour easily (Without mode switching) Problem is all these pax haulers have forget how to play the game (Or probably never did in the first place)

You say that but you fail to provide examples of what type of missions.....
 
Getting 30 million credits takes me around 45 mins in game, that is being casual, I tend to do around 2 or 3 trade haulage runs an hour and throw in a assignation mission or two, not in any rush. If it takes a cmdr 8 hours to earn 30 million credits as an experienced player in a big ship, the problem probably lies with the cmdr, likely a case of not understanding how the game works, and going onto youtube to hunt for exploit game mechanics.

You are lying.......
trading in a cutter nets 2-3 million round trip.
assassination missions your looking at around 2 million max per one.
You might make 10-12 million an hour....not 30.
 
PLAY YOUR WAY
400 BILLION STAR SYSTEMS. INFINITE FREEDOM. BLAZE YOUR OWN TRAIL.
Upgrade your ship and customize every component as you hunt, explore, fight, mine, smuggle, trade and survive in the cutthroat galaxy of the 34th century. Do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.


Apparently this only applies to a few and subject to change without notice:x
Don't shot the messenger,..I just copied it from ED's own home page[where is it]
 
I dunno, seems kinda funny to say you need smeaton when your time is limited yet you choose to spend it grinding credits flying through SC doing literally nothing. My time really IS valuable to me, so I've never even been to smeaton, I just do activities I enjoy.

Perhaps if there were missions *somewhere* that didn't pay peanuts?

I want to get where I was in my python where I had the ability to meaningfully participate in combat before a single mistake combined with the untimely gutting of Sothis ensured that I couldn't keep that level of balance in my account anymore.

Now I'm stuck puttering around in an AspX looking for anything in this godforsaken universe that pretends to value my time. 1.2M for a 20Kly jump? Missions paying sub millions for massive amounts of jumps or >50 kills? How about no?

40 minutes in a mindless supercruise a couple of times is infinitely better than the nothing there is now.

I've done the math - I'd get to do a solid 10 hours of trade looping (equally mindless) before I could even get back in the hull, let alone fit it out and have enough left over for a mistake or two.

Fix your broken-donkey economy already. I was doing what I enjoyed, until your craptacular game design took that away from me. Now I'm looking for a way to get back to that, but you keep taking it away with the most bogus and contrived reasons possible.

I don't think you orange name folks understand how infuriating this is, and the general attitude you project is that you don't care.
 
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You are lying.......
trading in a cutter nets 2-3 million round trip.
assassination missions your looking at around 2 million max per one.
You might make 10-12 million an hour....not 30.

If you spent more time understanding the BGS as opposed to watching netflix on a SC run, you might learn something.

Have explained this a number of times on the forum. I run two main freighters - T-10 520 tonne capacity, Cutter 720 tonne capacity. I don't haul for anything less than 3 million credits per 120 tonnes.

Method, locate areas in boom state, more importantly an area that has a lot of stations within a 15LY radius and lots of factions, you'll find factions will generally pick 2 or 3 ports overall, a single factions cargo missions will generally be going to the same port or system. You want an area with plenty of systems in close proximity for quick trips.

My main area has always been the I-Bootis cluster, Pleiades cluster over the past couple of months, plenty of other areas in the Bubble.

A single run takes around 8 minutes, my T-10 is capable of holding two 180 tonne missions, and a single lower tonnage mission. My Cutter can hold four 180 tonne missions. Each mission pays from between 3 & 7 million credits, lets stick with the lower scale. That is 12 million per 8 minute run in my Cutter.

System state commodity trading in a Cutter makes you in excess of 4 million on a single trip. Medicines is a good starter, filter for systems in need, the burning orbitals also pay a premium.

A typical 180 tonne haulage mission, endless supply in the regions I trade in whilst allied.
1zch634.jpg


3.5 million for 520 tonnes. A cutter will easily push that past 4 million
fp3u6x.jpg




You cant just stay in one place forever, for example my main destinations around the I-Bootis cluster were in civil war etc, I traded in weapons for a bit, then moved on. Recently went back and they have good missions again.

The devs gave us system state filters, and we'll have additional tools in the future. I'd suggest you start learning to use them.
 
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Have explained this a number of times on the forum. I run two main freighters - T-10 520 tonne capacity, Cutter 720 tonne capacity. I don't haul for anything less than 3 million credits per 120 tonnes.

Fantastic. But your experience is completely worthless unless you have the cash to buy and fit a T10 or a Cutter (and then we can add rank grind too).

Middle tier ships have <200 ton capacity. The kind of money you make is out of my reach without a lot of completely unappealing grind in front of it.

Your point appears to be I have to do a bunch of boring crap to get to the point where I can do not-boring crap. I'm not sure if that's the argument you want to be making.
 
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