Yeah, I was actually in that bandwagon of people wondering where the tutorial was, because contrary to popular belief, not everyone learns from YouTube, or learns well by just watching a video. Some learn by actually doing, following along with things, such as a guided Scenario. And back when I first bought this game, by the time i was just fed up with trying to find things myself that should have been simple to find, I was barely still in the boundaries of being able to get a refund(Steam doesn't let you get one if you have more than 2 hrs of playtime). So I got a refund, and I left a bad review as a result - with my title being "No tutorial." I've since deleted that review, because in this recent Steam Summer Sale, I've bought the game again, in hopes the problem alleviated through updates or whatever. Unfortunately I was disappointed. So since I didn't have any chance at a refund again, i decided to dive in to the game, in the Sandbox, and just try to figure things out myself.
(Here's the part where this post stays on topic)
As I played around in the Sandbox(in which I've burned away almost 60 hours now), I don't think there's anything that I struggled with more, than just trying to build a proper path. Building on the grid was frustrating too, but that's a whole different story. But just trying to make what should be a simple T intersection on the path was difficult - the only way that wasn't, was if I was able to place the bar of the T before the body, and then extend the body from the bar. But being a beginner at this, I was instead making a 90-degree angle path, and then trying to continue off the other side from the corner. Sounds like that should be simple, right? But man, is that difficult as all hell to get done. It CAN be done, and I eventually did it, but only after shaking the pointer on the edge of the path for 5 minutes before it finally decided to extend from the corner. Something that simple should not have been that difficult.
If I were to suggest something to improve this, it'd be something that Cities: Skylines does, and that is the "Snap point" system that it has when building roads and pathways, where it snaps to the corners and ends, and then you can just click again when it snaps and continue on building. If you don't have the game to know what I speak of, then you can look up any Cities: Skylines tutorial for road building, and notice it happening. But here in PlanCo, it seems to just snap to the sides of itself and slide along, which is why it was so difficult for me to make that T intersection. It was sliding along the edge of the path, but it was incredibly difficult to get it to just come off of the corner. So yeah, there may be some that "LOVE THE PATHS", but I struggle so hard with it more than anything else in this game, and that really should not be the case with something that should be so simple.