Sure it’s been said but it seems everyone is saying the same negative things. Putting my two cents in since learning of these changes and bouncing, not here to argue.
Firstly, they open the announcement talking about making engineering more accessible (noteworthy) and focused more on the build than the grind. We have no idea what the balances will be, but they state the intention right off and clear.
Secondly, pay to win would imply some merit or success is barred by payment… this is an open world RPG simulator where the only success is what you make of it. There is no “winning” or even “losing” for that matter but what goals you choose for yourself. The in-fighting and vows to block players or quit playing hurt nobody but yourself ultimately, as the most likely outcome of these changes is an increased retention and interest of new players, which has always been a good thing.
Thirdly, with a game like elite dangerous, as time passes new revenue models are inevitable. Cosmetics are universally a good thing, but as we have seen there is only so much that can be done. By introducing alternative revenue sources (that we have no indication will affect other players’ experience at all so far) will benefit FDEV and in turn benefit us by incentivizing and funding continued development of the game. Crying foul whenever a company tries to make money especially when it primarily is meant to benefit us the players, is ludicrous.
Finally, to touch base again with what I've said in the beginning, they open the announcement by claiming changes to engineering are meant to make it more accessible, fair, and focused on ship building rather than grinding essentially. This is something myself and literally every player i know has been asking for years to see, since engineering was essentially introduced. That cant guarantee it will be done perfectly this time, but it shows clear intent to make changes in the exact direction we players have been asking for. This is also a sentiment repeated later when discussing the anti-xeno prebuilt ships making it easier for new and returning players to participate, this is something ive also seen asked for by a number of players. Nothing in their announcements have eluded to the boogey-man of p2w other than the squabbling in the forums, and it is entirely clear they mean it as a way to improve revenue while offering a faster/easier track for “new and returning” players. The speculation about the python mk 2 being pvp killer is equally silly, we all should know in the years this game has been out that pvp not only almost entirely player driven and un-sanctioned (the game actively discourages it and offers nearly 0 incentive in 90% of cases) but its also extremely nuanced for anyone actively engaged in the pvp scene. The FDL being “the best” is entirely subjective, the cutter can survive it. A sidewinder can beat it. Even with the current state of engineering and its balance issues, it is still primarily up to the pilot who wins, right now the only bar for entry is the grind to engineer a ship, which for a new player is a very very daunting task that this update repeatedly promises to address, and only ONE aspect of this announcement suggests a way for a new player to “pay into” pvp. Everything else ive seen said about “pay to win” “pay to progress” etc is all entirely speculative of a single announcement.
For those of you being level headed, thank you, but to the majority of you forum users
Kindly sod off.
You and your attitude is precisely why I’ve had a number of friends stop playing. You are ignorantly against any change while simultaneously incessantly complaining about flaws you refuse to accept might require balances and changes to address. Bickering for the sake of it.
Everything they have announced sounds like positive change so far and you are too rotten to realize it. Doesn’t mean it will all be done well or correctly, but the sentiment is just and the proposed changes are sound aside from your asinine and unfounded fear of paying for something in game.