What about pre-made exploration ship from the shop ? Do it do 70 ly ?
Around 45 LY in its pre-made fit. It's a usable all-rounder starter explorer build but it's not going to be setting any records, especially since its fuel scoop is significantly (long-range travellers might say "painfully") undersized.
Carrier requires 16 hours of jumping 3 times per hour.
Yes - that's why you hitch a ride on someone else's carrier so those 16 hours take place while you sleep.
Another scenario - use 80-90 ly jump Anaconda to get to any DSSA carrier, then teleport DBX and start to look around using it.
I fail to see the advantage - given that if you can engineer an Anaconda with 80-90 LY range you can
also engineer a DBX for a similar range at a much lower credit cost - over just flying a properly-built and engineered DBX out there to start with.
Or if you must fly out in the Anaconda, use the carrier's shipyard to transfer a normal DBX with a better build. It'll take a while to arrive but you can use the Anaconda to explore in the meantime and the transfer costs on a DBX are tiny.
Well, doing unlocks on engineered ship and complete new are different stories. Shop's MK-2 will do everything super fast I bet.
The unlock requirements for the Colonia ship engineers are (assuming you've already got the bubble engineers unlocked and repped up):
- become friendly with Colonia Council and provide 100,000 cr of bounty vouchers. The Python-2 combat prebuild will theoretically help with that, but it's only 100,000 credits so you could get those just as quickly by sticking some weapons on your travel ship, flying to the medium RES outside Jaques Station, and helping the cops with one or two kills.
- get exploration rank Surveyor (tricky to avoid nowadays) and 10 units Osmium. That
is within the capability of the mining pre-build but again it's hardly saving you much time over building your own mining ship at Jaques, especially since the mining pre-build only has a single collector limpet.
- combat rank Expert + 200 units progenitor cells. None of the pre-builds so far have great cargo capacity, so you could either do it in 3 runs with the miner, or do it yourself in 1 by buying a T-7 normally. If you were starting from Harmless then the Python-2 prebuild might help with getting your rank up for the other bit but it's still going to take a beginner a while to get to Expert (more than all the rest combined, I would think!). The T-8 prebuild might be more help, assuming that is a freighter, on the hauling step, but by the time you have Expert combat rank [1] the bounties acquired along the way would let you buy a T-7 anyway.
- trade rank Dealer (selling the things which aren't Osmium from the mining run will sort that out if it's somehow not been achieved already) + 25 occupied escape pods. None of the prebuilds are really set up for getting the pods and most of them don't have the cargo space either. You could modify the miner pre-build but you're not really gaining any efficiency over buying a more suitable ship to start with.
But okay: an experienced player with pre-build access might be able to save an hour or two on the Colonia unlocks for their new alt, if they were also making use of a bunch of other optimisations already. But
then what? And was it really worth paying £30-60 on pre-builds to save a couple of hours / a few tens of millions of credits on a once-and-done task?
[1] The most sensible way to get it is probably to join an Orthrus-hunting Spire party before you leave for Colonia, for both relatively fast progression to Expert rank and enough credits that you'll not need to worry about those for any of the other steps. If you wait until you get out here you're stuck on fighting normal NPCs for lower payouts. And yes, you could use the AX prebuild for that bit.
Also it's just a start. It will be more ships later I assume. And "teleporting" will be "a must" at some time, game changes.
It is impressive how Frontier's recent decisions have changed a community's collective anxiety from
"Why aren't Frontier telling us how they're going to make the game better? We need a roadmap!"
to
"What if Frontier make the game even worse?"
but I think the same applies - very little of what might be specifically imagined will actually happen.