I remember the original DDF discussions over whether Elite would be Elite still if it was just microjumps. rather than allowing free travel - hence the introduction of SuperCruise.
I've argued on multiple occasions that SuperCruise, in its implemented form has always been a bit of mistake - precisely because it doesn't allow for encounters 'along the way'. And the new SCO drives compound the mistake IMHO. Elite is, for me, a space flight game, and interactions with enemies should take place in the flight between arrival at the star, and reaching you destination station. Coming from a flight sim background, I've always felt that SuperCruise in E: D has been a bit of a wasted opportunity.
Personally, I'd have liked to have seen SC be
much slower, with lower top speeds and a far shallower acceleration curve, to allow for more NPC and PC interdiction gameplay, but also with stealth/speed coming into play - i.e. tying SC visibility into factors such as current speed, type of hull coating and overall heat generation, and SC speed into ship mass and FSD size. I'd have also liked to have seen elements of weapons in SC (e.g. FTL/FSD equipped missiles, with the ability to force a low wake drop) etc. You could also add things like ships with large range 'interdiction field' modules with a radius of 50ls or so, or static weapons platforms/anomalies to avoid that act in supercruise. Anyway, I'm spit balling as none of that is ever going to happen. FWIW I've also never had anything against in-system micro-jumps between stars as a way to making gameplay more interesting in big systems. And from previous discussions on the forum, the moment you say 'SC should be slower' people look at you like you broke wind in an elevator.
At the moment if feels like we're cutting the 'space' out of a 'space' game because Frontier never got round to... er... 'filling the void' as it were. It's becoming a 'warp to the next box' game - which is a shame.