Yep, this really would make my Kumo Sense tingle unpleasantly.I could agree with the other points, to some extent, but this is bad. Possibly worse than micro-transactions.
This is opening the door to gold-farmers/sellers.
Yep, this really would make my Kumo Sense tingle unpleasantly.I could agree with the other points, to some extent, but this is bad. Possibly worse than micro-transactions.
This is opening the door to gold-farmers/sellers.
Maybe, just depends on how much you enjoy the game. If you have become so down about the game stop playing it.Shortcutting gameplay, especially bad gameplay, by being able to spend out-of-game money, is overtly pay to win.
You missed the point. I never participate in early access purchases.Hmm ..don't you see problem with your sentence ?
And their "early access" is buy only.
From what I have read, the only mention of ARX is for early access to the Python MK2
Most likely it will be mighty zero-rebuy. Which means, no-salt to mine tooYou will get those who prefer not to learn the basics of the game that go to the gamestore. Then come to the forums whining that the have lost thier ships through lack of understanding the game. I have seen it all before in other games the reply is always "learn to play".
Doesnt selling ready made ships for real money (effectively) make fdev the gold seller here (not literally obviously)I could agree with the other points, to some extent, but this is bad. Possibly worse than micro-transactions.
This is opening the door to gold-farmers/sellers.
Pay to skip (some or even most of the engineering grind) is a good thing.Ain’t pay to win if you can grind the same results for free
It’s helping new players overcome the grind, as well as people who don’t have a lot of time
It’s providing Fdev with some much needed profits to continue to work on this awesome game
And you can already buy engineered gear for on-foot gameplay
Depending on how it’s implemented, I think it spells good things for the future
Truth. I stand corrected -- I had made the mistake of looking only at my own, meagre skills. As you stated, though, we do not know enough about the Python 2 to say whether or not owning one would give one a leg up over other commanders... I'm merely curious, and the official release -- August 7 -- ist just 2 days before my vacations end. I'd really like to test this baby during my vacations, not after.Starting the game with an advantage (some of which persist to this day) was an inadvertent side-effect of my beta account and later LEP as well. It still amounts to P2W, and I wish no in-game advantages were conferred, but that wasn't even an option. Ideally, if allowing early access is required, the only advantage should be the experience the player obtains. I should not have reduced rebuy costs, the leg up from the free Eagle, nor the head start on assets from gamma. Allowing any of that was a failure of policy that individual action on my part cannot undo.
That's not the sort of PvP scenario most are thinking about when they claim P2W in that particular context (which is itself far from the only context in which one's ship can provide advantages in this game).
Someone that will beat me more than half the time in a one-on-one engagement with current medium ships may very well lose to me two-thirds of the time, for example, if I have access to the Python Mk II (based on what is known about it and my conservative estimates of the rest) and they do not. No one expects the ship to do most of the work, but it can hugely skew the outcomes featuring otherwise roughly equivalent pilots. My CMDR has won or lost fights by a single shot, a 3m/s velocity advantage, the last thirty seconds of life support, half a ton a fuel, or a single mistake in module power priorities, more times than I can count. Whole groups of players have had their inventories expunged over attempts to shortcut the last few percent of performance of their ships.
Any advantage will eventually be the difference between a win or a loss and any advantage can skew the outcome of less binary contests. Some advantages (player age, free time, the controls they can afford, a good chair, room service, etc) cannot be accounted for nor limited through reasonable means, but access to in game assets absolutely can.
That's roughly a 20x increase in the first year cost of playing the game. It'd therefore need at least 5% takeup to not lose them money; likely a fair bit more since at least some people would be paying the sub instead of their current ARX purchases, rather than as well as. It'd need to do rather better than "not lose money" to be worthwhile, too.Why not a monthly sub? id happily throw 30 or so euros fdevs way...
You can already transfer credits and Odyssey materials to another player extremely rapidly with a Fleet Carrier, and it's hardly going to be difficult for someone trying to make real-world money from it to buy one and park it near a starter system, or jump it within the bubble to be next to the player who wants to pay. I'm sure it happens, but it's not a major part of the game.This is opening the door to gold-farmers/sellers
Newcomers, even in powerful ships, will be struggling against experienced CMDRs. The learning curve of ED is steep; somebody who's got no experience with this game will not dominate -- unless the Python 2 has twice the shields of a cutter with prismatic shields, is equally fast, as manoeuvrable as a Vulture, and has more firepower than a pair of corvettes...This is not attracting the right players, but attracting gambling addictive gamers, similar to fans of the world of tanks.
As a result, this is what will happen: a bunch of newcomers on freshly purchased top ships will break into an open game, destroying everyone in a row.
For example they will attack players even in areas with Thargoids. As a result, many old players will go solo. Conventions will appear in the form of a ban on firing at allies as in War Thunder. The game will begin to die.
Well, they would earn money from their own game, and I doubt anyone would buy any given pre-built ship more than once.Doesnt selling ready made ships for real money (effectively) make fdev the gold seller here (not literally obviously)
It's a hassle. Not that it would stop anyone from doing it, if they wanted to do it, but the moment you lower the entry barriers, more people would be tempted.You can already transfer credits and Odyssey materials to another player extremely rapidly with a Fleet Carrier, and it's hardly going to be difficult for someone trying to make real-world money from it to buy one and park it near a starter system, or jump it within the bubble to be next to the player who wants to pay. I'm sure it happens, but it's not a major part of the game.
You're right, you're right.I could agree with the other points, to some extent, but this is bad. Possibly worse than micro-transactions.
This is opening the door to gold-farmers/sellers.
Maybe, just depends on how much you enjoy the game.
It's all about choice.
I play just for fun and I don't fly in Open, anyway, so a Python 2 in my hands will not constitute an unfair advantage... oh, and I don't play the BGS, either. I simply like murdering pirates (Pomeche Raiders).
I like swan songs, One of the better BeeGees songsNewcomers, even in powerful ships, will be struggling against experienced CMDRs. The learning curve of ED is steep; somebody who's got no experience with this game will not dominate -- unless the Python 2 has twice the shields of a cutter with prismatic shields, is equally fast, as manoeuvrable as a Vulture, and has more firepower than a pair of corvettes...
It's a wee bit too early to begin a swan song.
Fair enoughWell, they would earn money from their own game, and I doubt anyone would buy any given pre-built ship more than once.
Players selling "gold", on the other hand, would make a profit behind FDev's back, breaking the EULA and having a virtually unlimited market.
Is that where the money from the original Elite Dangerous purchases went to?while they are continuing to add new content and improve the game - I don't mind to support them with buying arx (and getting some snacks doing it)