Pay2Win made it to Elite

Shortcutting gameplay, especially bad gameplay, by being able to spend out-of-game money, is overtly pay to win.
Maybe, just depends on how much you enjoy the game. If you have become so down about the game stop playing it.
It's all about choice.
You will get those who prefer not to learn the basics of the game then go to the gamestore. Then come to the forums whining that the have lost thier ships through lack of understanding the game. I have seen it all before in other games the reply is always "learn to play".
 
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From what I have read, the only mention of ARX is for early access to the Python MK2

PRE-BUILT SHIPS​

We’re also going to be introducing a new category in the Elite Dangerous gamestore: Pre-built Ships. Pre-Built Ship packages will offer Commanders the opportunity to purchase ships that have been given a significant upgrade from their base models.

We envision these Pre-built Ships to be a quicker way for newer players to get involved in the areas they have the most interest in, or for our existing players who are considering a new career path in game, but do not have time to devote to a new build from scratch.

A ‘Pre-built’ ship package will include instant-access to a pre-fitted ship, a ship kit, and a paintjob – and will typically be themed to match an activity within the game. For example, if you’re looking to jump into the current AX conflict against the Titans, the AX Combat Jumpstart package will give instant access to an Alliance Chieftain with all the necessary modules to go straight into the action within the maelstrom.

The Python Mk II will also launch with a Pre-built Ship package, allowing you to kickstart your career in the latest ship, including a brand-new paintjob and ship kit.
 
Ain’t pay to win if you can grind the same results for free
It’s helping new players overcome the grind, as well as people who don’t have a lot of time
It’s providing Fdev with some much needed profits to continue to work on this awesome game
And you can already buy engineered gear for on-foot gameplay
Depending on how it’s implemented, I think it spells good things for the future
Pay to skip (some or even most of the engineering grind) is a good thing.
Pay to get otherwise unobtainable ships (or other equipment) is not so much.
 
Starting the game with an advantage (some of which persist to this day) was an inadvertent side-effect of my beta account and later LEP as well. It still amounts to P2W, and I wish no in-game advantages were conferred, but that wasn't even an option. Ideally, if allowing early access is required, the only advantage should be the experience the player obtains. I should not have reduced rebuy costs, the leg up from the free Eagle, nor the head start on assets from gamma. Allowing any of that was a failure of policy that individual action on my part cannot undo.



That's not the sort of PvP scenario most are thinking about when they claim P2W in that particular context (which is itself far from the only context in which one's ship can provide advantages in this game).

Someone that will beat me more than half the time in a one-on-one engagement with current medium ships may very well lose to me two-thirds of the time, for example, if I have access to the Python Mk II (based on what is known about it and my conservative estimates of the rest) and they do not. No one expects the ship to do most of the work, but it can hugely skew the outcomes featuring otherwise roughly equivalent pilots. My CMDR has won or lost fights by a single shot, a 3m/s velocity advantage, the last thirty seconds of life support, half a ton a fuel, or a single mistake in module power priorities, more times than I can count. Whole groups of players have had their inventories expunged over attempts to shortcut the last few percent of performance of their ships.

Any advantage will eventually be the difference between a win or a loss and any advantage can skew the outcome of less binary contests. Some advantages (player age, free time, the controls they can afford, a good chair, room service, etc) cannot be accounted for nor limited through reasonable means, but access to in game assets absolutely can.
Truth. I stand corrected -- I had made the mistake of looking only at my own, meagre skills. As you stated, though, we do not know enough about the Python 2 to say whether or not owning one would give one a leg up over other commanders... I'm merely curious, and the official release -- August 7 -- ist just 2 days before my vacations end. I'd really like to test this baby during my vacations, not after. :D

Anyway, the Python 2 can be bought with ARX, which can be earned by just playing the game, so patient commanders need not break out their wallets. 41 weeks of playing (provided somebody started with zero Arx) should do the trick.

It was not my intention to ruffle anybody's feathers, by the way. I play just for fun and I don't fly in Open, anyway, so a Python 2 in my hands will not constitute an unfair advantage... oh, and I don't play the BGS, either. I simply like murdering pirates (Pomeche Raiders).
 
Why not a monthly sub? id happily throw 30 or so euros fdevs way...
That's roughly a 20x increase in the first year cost of playing the game. It'd therefore need at least 5% takeup to not lose them money; likely a fair bit more since at least some people would be paying the sub instead of their current ARX purchases, rather than as well as. It'd need to do rather better than "not lose money" to be worthwhile, too.

Note that they've just made the base game and Odyssey cheaper recently, which doesn't suggest there's a huge market of people willing to pay £100s per account.

(An optional subscription would be less risky, except for what the incentive to pay it would be... probably something quite a lot like the current plans for ARX)

This is opening the door to gold-farmers/sellers
You can already transfer credits and Odyssey materials to another player extremely rapidly with a Fleet Carrier, and it's hardly going to be difficult for someone trying to make real-world money from it to buy one and park it near a starter system, or jump it within the bubble to be next to the player who wants to pay. I'm sure it happens, but it's not a major part of the game.
 
while they are continuing to add new content and improve the game - I don't mind to support them with buying arx (and getting some snacks doing it)
:bongo:

I think it's a good step.
o7
 
This is not attracting the right players, but attracting gambling addictive gamers, similar to fans of the world of tanks.

As a result, this is what will happen: a bunch of newcomers on freshly purchased top ships will break into an open game, destroying everyone in a row.

For example they will attack players even in areas with Thargoids. As a result, many old players will go solo. Conventions will appear in the form of a ban on firing at allies as in War Thunder. The game will begin to die.
Newcomers, even in powerful ships, will be struggling against experienced CMDRs. The learning curve of ED is steep; somebody who's got no experience with this game will not dominate -- unless the Python 2 has twice the shields of a cutter with prismatic shields, is equally fast, as manoeuvrable as a Vulture, and has more firepower than a pair of corvettes...

It's a wee bit too early to begin a swan song. ;)
 
Doesnt selling ready made ships for real money (effectively) make fdev the gold seller here (not literally obviously)
Well, they would earn money from their own game, and I doubt anyone would buy any given pre-built ship more than once.

Players selling "gold", on the other hand, would make a profit behind FDev's back, breaking the EULA and having a virtually unlimited market.
You can already transfer credits and Odyssey materials to another player extremely rapidly with a Fleet Carrier, and it's hardly going to be difficult for someone trying to make real-world money from it to buy one and park it near a starter system, or jump it within the bubble to be next to the player who wants to pay. I'm sure it happens, but it's not a major part of the game.
It's a hassle. Not that it would stop anyone from doing it, if they wanted to do it, but the moment you lower the entry barriers, more people would be tempted.
Perhaps it would not happen anyway (the market might be limited) but I would never underestimate the appeal of the low haging fruit.
In any case, this is pure speculation, as nothing of this is happening (hopefully).
 
I could agree with the other points, to some extent, but this is bad. Possibly worse than micro-transactions.

This is opening the door to gold-farmers/sellers.
You're right, you're right.

I was thinking about the concept itself and did not put in the fine print. Like measures / protections to prevent this, limited time framed amounts, or only mats for creds etc.

Actually I'd even say that the mat trading we have at the moment works quite well (although IMHO the credit limits could be higher without endangering anything) - visiting other people's carriers to buy stuff was one of the better experiences I had in E: D recently.

Now why couldn't that be replicated for ship based mats?
 
Fast tracking progression is a standard feature of most aging and old massive online games.

WOW, Everquest both have ways to catch up really fast with the rest of the long time player base to be able to enjoy the same content together. Or be able to jump into PVP a bit quicker. I don't really see it as an issue. A "catch up" mechanic isn't bad for an old game where tons of players already have loads of progression under their belt.

Some games especially phone games have a pay to win from the very release and this is a bad model in my opinion.
 
Maybe, just depends on how much you enjoy the game.

How much one enjoys the game doesn't change what being able to buy in-game assets is, no matter how one defines it.

It's all about choice.

The trends I'm referring to are all about the dilution of meaningful choice.

I prefer to play games where all participants are playing by the same overarching set of in-game rules. Adding options to bypass previous constraints doesn't give players more choices unless all option are equally valid and if all options were equally valid, Frontier wouldn't be able to sell one of them.

I play just for fun and I don't fly in Open, anyway, so a Python 2 in my hands will not constitute an unfair advantage... oh, and I don't play the BGS, either. I simply like murdering pirates (Pomeche Raiders).

Simply murdering pirates faster is going to make it harder for supporters of those Pomeche Raiders to keep up.
 
Newcomers, even in powerful ships, will be struggling against experienced CMDRs. The learning curve of ED is steep; somebody who's got no experience with this game will not dominate -- unless the Python 2 has twice the shields of a cutter with prismatic shields, is equally fast, as manoeuvrable as a Vulture, and has more firepower than a pair of corvettes...

It's a wee bit too early to begin a swan song. ;)
I like swan songs, One of the better BeeGees songs
 

rootsrat

Volunteer Moderator
Well, they would earn money from their own game, and I doubt anyone would buy any given pre-built ship more than once.

Players selling "gold", on the other hand, would make a profit behind FDev's back, breaking the EULA and having a virtually unlimited market.
Fair enough (y)
 
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